glycan, chaotic female leprechaun Binder --|-- |...| |¯..| +...| |.d{| |}.@| |.M.| ----- [Glycan the Exile] St6 Dx6 Co7 In7 Wi12 Ch6 BinLepFemCha+RE Dlvl:1 $0 HP13(13) Pw8(8) AC11 Exp1 T1 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic leprechaun Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: manaleech You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 199 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 45% Amulet drop chance was reduced to 88% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: sling (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59650 Monster spawn increase reached its maximum at turn 73609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 369648 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: cursed sword (freq bonus 27) The monster species that spawned more often: leveldrain turret (freq bonus 54) The monster species that spawned more often: white dragon bat (freq bonus 22) The monster species that spawned more often: random flying fish (freq bonus 14) The monster species that spawned more often: enemy cube jelly (freq bonus 12) The monster species that spawned more often: Lina Inverse (freq bonus 10) The monster species that spawned more often: Gai Mite (freq bonus 33) The monster species that spawned more often: chinese lady (freq bonus 66) The monster species that spawned more often: clear rubber (freq bonus 33) The monster species that spawned more often: desert growth (freq bonus 48) The monster species that spawned more often: armed migo queen (freq bonus 78) The monster species that spawned more often: Detective Kriminologist (freq bonus 60) The monster species that spawned more often: five of clubs (freq bonus 22) The monster species that spawned more often: master mason (freq bonus 33) The monster species that spawned more often: trash wolf (freq bonus 11) The monster species that spawned more often: quiver slot (freq bonus 30) The monster species that spawned more often: ancient white world champion (freq bonus 48) The monster species that spawned more often: red hulk (freq bonus 40) The monster species that spawned more often: chloroform smasher (freq bonus 27) The monster species that spawned more often: orange draconian (freq bonus 24) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: large newt The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: tightrope garden The monster species that never randomly spawned: alakazam The monster species that never randomly spawned: scorpion The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 33) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 11) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 7) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 5) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 4) Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Rigil and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (60) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (NNA GI NA ARA MKPURU AMU) scroll of cure (EFFECT MORE APPEARING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...