glycan, chaotic female spiritual Binder ------- |....@| |...f$| |.....+ ------- [Glycan the Exile] St14 Dx13 Co11 In6 Wi6 Ch15 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 25. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: wallwalking You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: matter spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21744 Monster spawn increase reached its maximum at turn 45490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1038500 The monster class that cannot be genocided was blob The monster class that was spawned more often: orc (freq bonus 12) The monster species that spawned more often: dimmer lich (freq bonus 34) The monster species that spawned more often: vanishing point (freq bonus 30) The monster species that spawned more often: nausea warp fungus (freq bonus 180) The monster species that spawned more often: anaconda (freq bonus 180) The monster species that spawned more often: porn succubus (freq bonus 32) The monster species that spawned more often: giant jelly bee (freq bonus 48) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 34) The monster species that spawned more often: violet spore (freq bonus 26) The monster species that spawned more often: cursing spirit (freq bonus 32) The monster species that spawned more often: crimson growth (freq bonus 52) The monster species that spawned more often: gore mushroom (freq bonus 14) The monster species that spawned more often: GI trooper (freq bonus 39) The monster species that spawned more often: jumping corpse fish (freq bonus 15) The monster species that spawned more often: angband horror (freq bonus 28) The monster species that spawned more often: plasma bomb (freq bonus 90) The monster species that spawned more often: Nimune (freq bonus 14) The monster species that spawned more often: consul (freq bonus 90) The monster species that spawned more often: assiah sephirah (freq bonus 84) The monster species that spawned more often: vaporization sphere (freq bonus 48) The monster species that spawned more often: white draconian (freq bonus 56) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: Tonja The monster species that never randomly spawned: furious force patch The monster species that never randomly spawned: cyan mold The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: race X The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 16) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 7) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 17) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 10) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Next attribute increase check would have come at turn 1972 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Pestilence and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (670) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% b - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (orange gloves) Scrolls scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of phase door (FAGEYUDUD) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (ROT THIRTEEN EBG GUVEGRRA) Spellbooks spellbook of poison blast (eternal) spellbook of remove curse (black-listed) Gems worthless piece of yellow glass (yellow) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) worthless piece of black glass (black) worthless piece of red glass (red) charoite stone (violet) lapis lazuli (blue) worthless piece of blue glass (blue) healthstone (gray) worthless piece of orange glass (orange) covelline stone (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...