glycan, chaotic female spiritual Binder ##### ##### $#####------------- ####### ----- #######|............ #######,# |...| ##### ##|.[......<..| ,##-----.-- #|...| ##### ,............| #,##|$.....+, ----...----## -----+------- ##,,,|......|,# |.........|# #####,#### ##### .......|,## #|.........| ######,#### ##### --------,### ##|........Z| ,,,,,,,,,,#### ##### ,#### -------- ###----...---- ##### #,,,,,,, ,,%,, ,,,,, .......| ##### |...| ##### #,,######### ##### |@.....| #### |%..| ##### #,,######### ##### h......| ####* -.---### ##### ,########## ######,#|......| ##### ##### ########### ###,,,#-------- ##### ####------.--------------#### | ##,####### ##--------.--##|.......>...........|###,, ......| #+## #|.........|# |...................|##### | ,## |.......... ....................|,,,,, ......+ |.........| |...................|`### ------ ----------- --------------------- ##### ##### [Glycan the Exile] St12 Dx10 Co13 In11 Wi8 Ch13 BinEspFemCha+RE Dlvl:1 $17 HP0(12) Pw6(6) AC-2 Exp1 T202 Latest messages You are putting on a bronze plate mail. You finish your dressing maneuver. What do you want to take off? [O or ?*] You finish taking off your suit. What do you want to wear? [fgijNO or ?*] You are putting on a bronze plate mail. You finish your dressing maneuver. What do you want to wear? [fiN or ?*] You are putting on a cornuthaum. You finish your dressing maneuver. What do you want to wear? [fN or ?*] You are putting on a pair of walking shoes. You finish your dressing maneuver. What do you want to take off? [iNO or ?*] You finish taking off your boots. What do you want to wear? [fN or ?*] You are putting on a pair of walking shoes. The hobbit reveller shoots a rock! You are hit by a rock! You die... Your inventory Weapons a - an uncursed +0 long sword (weapon in hand) {16} b - an uncursed +0 special mop (alternate weapon; not wielded) {8} c - an uncursed +0 knout {7} d - an uncursed +1 shuriken (in quiver) {1} e - an uncursed +0 obsid {7} M - an uncursed +0 boomerang {1} Armor f - an uncursed +0 missing cloak {4} g - an uncursed +0 banded mail {160} i - an uncursed +0 cornuthaum (being worn) {2} j - an uncursed +2 scale mail {100} N - an uncursed +0 pair of low boots (being worn) {4} O - a blessed +2 bronze plate mail (being worn) {200} Comestibles p - an uncursed tin of kobold meat {1} q - an uncursed fortune cookie {1} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of symmetry {1} v - an uncursed scroll of light {1} D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks w - an uncursed spellbook of tracker (0:2) {1} Potions s - an uncursed potion of gain ability {1} t - an uncursed potion of dimness {1} J - an uncursed potion of full healing {1} K - an uncursed potion of vampire blood {1} L - an uncursed potion of healing {1} Rings k - an uncursed ring of sleeping {1} l - an uncursed ring of shock resistance (on right hand) {1} Wands x - an uncursed wand of digging (0:5) {1} y - an uncursed wand of sleep (0:3) {1} Tools m - an uncursed skeleton key {1} n - an uncursed figurine of a large cockroach {1} o - an uncursed blindfold {1} Gems z - 6 uncursed +0 rocks {3} A - 11 uncursed -2 rocks {6} B - an uncursed -2 chalcedon stone {1} C - 2 uncursed +0 worthless pieces of green glass {2} Final attributes You have sinned Your alignment was -4 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: matter spells (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32080 Monster spawn increase reached its maximum at turn 103040 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 919232 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: drydrip growth (freq bonus 12) The monster species that spawned more often: dung soldier (freq bonus 9) The monster species that spawned more often: obsidian snake-woman (freq bonus 6) The monster species that spawned more often: diabolic potato (freq bonus 4) The monster species that spawned more often: obnoxious naiad (freq bonus 6) The monster species that spawned more often: lichen lich (freq bonus 6) The monster species that spawned more often: the ghosts (freq bonus 18) The monster species that spawned more often: Isis (freq bonus 5) The monster species that spawned more often: weredisenchanter (freq bonus 8) The monster species that spawned more often: illiterate from the hunger games (freq bonus 8) The monster species that spawned more often: aurora (freq bonus 12) The monster species that spawned more often: elf boxer (freq bonus 18) The monster species that spawned more often: red starlit sky (freq bonus 32) The monster species that spawned more often: slinger (freq bonus 8) The monster species that spawned more often: Goblin Sub King (freq bonus 8) The monster species that spawned more often: inferno sentry (freq bonus 12) The monster species that spawned more often: green dragon worm (freq bonus 8) The monster species that spawned more often: ice mushroom (freq bonus 9) The monster species that spawned more often: cobalt draconian (freq bonus 9) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 21) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: Hairbeard The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: undead goff The monster species that never randomly spawned: miss gentle bundle The monster species that never randomly spawned: elder gazer The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: acidic colony The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 662) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 12) Next attribute increase check would have come at turn 342 Strength training was 1 Dexterity training was 0 Wisdom training was 5 Constitution training was 8 You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-1) You were prevented from having acid resistance (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1286 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seraphimon, Microsoft and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (19) You are dead Spells known in the end Name Level Category Fail Memory a - tracker 6 occult 98% 498% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Armor missing cloak (granite cloak) cornuthaum (conical hat) low boots (walking shoes) Scrolls scroll of symmetry (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of light (SUDDENLY THE DUNGEON COLLAPSES) scroll of healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of mana (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of phase door (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) Spellbooks spellbook of tracker (opaque) Potions potion of gain ability (voluminous) potion of dimness (ruby) potion of full healing (ice-cold) potion of vampire blood (blood-red) potion of healing (hibiscus) Rings ring of sleeping (quartz) ring of shock resistance (bone) Wands wand of digging (query) wand of sleep (vivardoradorium) Tools skeleton key (key) Gems chalcedon stone (cyan) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (1 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...