glycan, chaotic female spiritual Binder --.---- |..@..+ ...f..| |.....| |.....| ---.--- [Glycan the Exile] St7 Dx6 Co6 In6 Wi6 Ch4 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: infravision You could not have this property intrinsically: magical breathing Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 77% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: body spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23925 Monster spawn increase reached its maximum at turn 89825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 595017 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: miner lichen (freq bonus 6) The monster species that spawned more often: absent force fungus (freq bonus 10) The monster species that spawned more often: glass golem (freq bonus 36) The monster species that spawned more often: radioactive jelly (freq bonus 16) The monster species that spawned more often: novel warp patch (freq bonus 8) The monster species that spawned more often: pyrolisk (freq bonus 12) The monster species that spawned more often: Noemi (freq bonus 40) The monster species that spawned more often: crater fungus (freq bonus 32) The monster species that spawned more often: iron golem (freq bonus 7) The monster species that spawned more often: young sky dragon (freq bonus 5) The monster species that spawned more often: strangler (freq bonus 36) The monster species that spawned more often: uber wing baddie (freq bonus 6) The monster species that spawned more often: locksmith (freq bonus 8) The monster species that spawned more often: fancy colony (freq bonus 15) The monster species that spawned more often: dwarf python (freq bonus 24) The monster species that spawned more often: giant pack rat (freq bonus 7) The monster species that spawned more often: steel knight (freq bonus 16) The monster species that spawned more often: rusty permamimic (freq bonus 15) The monster species that spawned more often: crawling maggot (freq bonus 18) The monster species that spawned more often: petty acehack horror (freq bonus 18) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 9) The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: fenh sephirah The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: Dark Schneider The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 27) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 48) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 42) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 37) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Next attribute increase check would have come at turn 2389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having jumping (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were displaced You could fly You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, USA and VMS Your deity was VMS The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (715) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (dirty rag) Scrolls scroll of healing (SUTSI) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (ZTORF) scroll of standard id (LA VIVME) scroll of cure (MOVE RISED SLOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,