glycan, chaotic female spiritual Binder ##### ##### ##### ############ ####### ####### ####### ------ #-------###### ### -------------- ######----------#### .....| ,,..$...| #### ##### |.....$......|##### #|........+,,,,, |....|,##|.....| ### ####### |.............,### |........| ##### |....|,##|.....| #### ######### |............|,## |.......`| ####,.....|,##|.....| ##### ##### ##### -------.------,### |........| ###,|....-,# -----|-##### ##### #--## ##### ####,#### |......... ##,|....|, ##### ##### }$|### ##### ##### ##### |........| ,,|....| ,,,## ##### |$}######### ##### ,####----$----- ,------ ###,# ##### --- ####### ,#### ##### ,##,, ,,,,,, ####, ## #### ##### ,,### ##### #,##% ###,##,# ##### ##@ ### ####### ##### #####,,## ####,##,## --------+---## #### ---------######,# ,#### ####,## ----- #,##,|...{......|## #####|........,,, ,----+--# ,,,,, #|$... ,##,...........|# ####|.......|## |.....|###### -|---,,# ,,...<|, ###|...$......| ###|.......|, |>$...|###### |...|#### ###|....,# ##------------ ##--------- ......|###### ,.$..|##### ####-----### ####### ##### ######### |$....|##### ##|...| ##$###### ################# ####### -------#### ##----- ####### ####### ####### ##### ##### ### ##### ##### ##### [Glycan the Exile] St13 Dx4 Co5 In8 Wi9 Ch8 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC12 Exp1 T307 Latest messages [-1 -> 10] You hear some noises in the distance. You see here 3 gold pieces {0}. You see here 7 gold pieces {0}. You hear gently lapping water. You see here a gold piece {0}. You hear soft splashing. You see here a full plate mail {250}. (2x) u - a full plate mail {250}. You hear gently lapping water. You see here 5 gold pieces {0}. (2x) You see here a scroll labeled NADSIL SEETRURA {1}. v - a scroll labeled NADSIL SEETRURA {1}. What do you want to read? [p-tv or ?*] As you read the scroll, it disappears. Call a scroll labeled NADSIL SEETRURA: You hear water falling on coins. Autopickup: ON, for all objects. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 15 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 567 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52247 Monster spawn increase reached its maximum at turn 107287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1538208 The monster class that cannot be genocided was major demon The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: sandswipes (freq bonus 14) The monster species that spawned more often: Jane's hugging boot (freq bonus 8) The monster species that spawned more often: ultimate giant kraken (freq bonus 10) The monster species that spawned more often: large mind flayer (freq bonus 9) The monster species that spawned more often: Gravity Kop (freq bonus 36) The monster species that spawned more often: greater omochi beast (freq bonus 18) The monster species that spawned more often: adamant draconian (freq bonus 12) The monster species that spawned more often: large mind flayer (freq bonus 20) The monster species that spawned more often: dream sphere (freq bonus 4) The monster species that spawned more often: metal penetrator (freq bonus 8) The monster species that spawned more often: ogrillon (freq bonus 18) The monster species that spawned more often: rot monster (freq bonus 8) The monster species that spawned more often: metal mechanic (freq bonus 14) The monster species that spawned more often: spook (freq bonus 28) The monster species that spawned more often: Mister Admonisher (freq bonus 160) The monster species that spawned more often: hand of god (freq bonus 32) The monster species that spawned more often: nautilus crewman (freq bonus 9) The monster species that spawned more often: dark light (freq bonus 12) The monster species that spawned more often: gray draconian (freq bonus 36) The monster species that spawned more often: purple mold (freq bonus 8) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 16) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: domestic centaur The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: burning permamimic The monster species that never randomly spawned: Isis The monster species that never randomly spawned: unnethack horror The monster species that never randomly spawned: weregelatinouscube The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 22) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 177) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 67) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 13) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 16) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 13) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 758 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 13 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1194 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, New Moon and Xom Your deity was Xom The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of standard id (LIFE RESTORATION) scroll of cure (PENIS MASTURBATION) scroll called ? (NADSIL SEETRURA) Potions potion of booze (lavender) potion of water (clear) potion of gain energy (creepy) potion of healing (slimy) potion of sleeping (St.John's Wort) potion of gain ability (illuminated) potion of object detection (cranberry) potion of speed (orange) potion of slime (black lily) potion of fruit juice (nanika) potion of fear (roast mate) potion of sickness (cluster amaryllis) potion of polymorph (flowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You polymorphed 1 item You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...