glycan, chaotic female spiritual Binder ----------+- |........@.| |........f.| |..........| ...........| ------------ [Glycan the Exile] St8 Dx12 Co14 In14 Wi9 Ch10 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. wooden stake - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A quite powerful dagger. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: burnopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 36 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 72% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: shield (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107334 Monster spawn increase reached its maximum at turn 128097 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 257796 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: lesser black reaver (freq bonus 45) The monster species that spawned more often: alpha metroid (freq bonus 24) The monster species that spawned more often: giant pee-colored mouse (freq bonus 24) The monster species that spawned more often: inka torturemaster (freq bonus 40) The monster species that spawned more often: dwarf python (freq bonus 18) The monster species that spawned more often: amulet trove (freq bonus 12) The monster species that spawned more often: giant tick (freq bonus 6) The monster species that spawned more often: creeping copper coins (freq bonus 21) The monster species that spawned more often: totally bad fungus (freq bonus 10) The monster species that spawned more often: identity xorn (freq bonus 20) The monster species that spawned more often: ego gray wolf (freq bonus 8) The monster species that spawned more often: sludge force fungus (freq bonus 10) The monster species that spawned more often: Max the Badass (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 20) The monster species that spawned more often: frost monster (freq bonus 60) The monster species that spawned more often: stitched abomination (freq bonus 42) The monster species that spawned more often: glacier fern spore (freq bonus 10) The monster species that spawned more often: flying smasher (freq bonus 72) The monster species that spawned more often: plasma elemental (freq bonus 10) The monster species that spawned more often: sloppy warp patch (freq bonus 13) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: ego ice devil The monster species that never randomly spawned: Antimatter Kchief The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: volt turret The monster species that never randomly spawned: dwarf on crack The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: sprout angel The monster species that never randomly spawned: refugee The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 19) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 16) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 21) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 14) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 15) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Next attribute increase check would have come at turn 953 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from hallu partying (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Top Gunner and DeathOnAStick Your deity was DeathOnAStick The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (organic helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (musical helmet) * skullcap (silk helmet) * flack helmet stone (rubynus helmet) * crystal helm (bluy helmet) * mining helm (crested helmet) * field helm (green bowel) * helm of safeguard (grimace helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (tightly fitting gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield stone (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (heap of shit boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of cure (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,