glycan, chaotic female spiritual Binder ### -------- ##### ---------- |......| ,,,,,,, +........| |....... ,,###--------------- |.|......| |<.....| ,,,,, ..............| +........| ----.---, ##### |.............| |...@....| ,,,,,,,,# ##### +.............| ------- -- . ##,## ##### |.............| ###### | #,######## -+------------- ###### ,`,,,,,, ,,,,, #####, ,##### ##### ####,, ##### ##### #####, -----# ###### ###### |...|#, ##### ,,,,,, |....,, -------------.-------------- -- |...|## |.............................| +...| |...........%.................| |...| |.............................| ----- |.............................| ------------------------------- [Glycan the Exile] St6 Dx6 Co8 In12 Wi6 Ch6 BinEspFemCha+RE Dlvl:1 $544 HP-5(12) Pw6(6) AC11 Exp1 T91 Latest messages w - an illegal potion {1}. The jackal misses. You kill the jackal! You see here 34 gold pieces {0}. 34 gold pieces. The goblin wields a crude dagger {4}! The crude dagger welds itself to the goblin's hand! You miss the goblin. The goblin thrusts his crude dagger. The goblin misses. You kill the goblin! You see here a goblin corpse {400}. You destroy the gem trove! There is nothing here to pick up. You see here an orange gem {1}. (2x) x - an orange gem {1}. You see here a lighting ring {1}. y - a lighting ring {1}. You are enveloped by searing plasma radiation! You die... Your inventory Weapons a - an uncursed poisoned +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed kobold corpse {400} d - an uncursed egg {1} e - an uncursed pear {1} f - an uncursed tin of ondy meat {1} g - 5 uncursed apples {3} h - an uncursed ant egg {1} i - an uncursed energy trove corpse {0} j - 4 uncursed lemons {2} k - an uncursed apprentice dark wall egg {1} Scrolls o - an uncursed scroll of taming {1} p - an uncursed scroll of charging {1} q - an uncursed scroll of enchant weapon {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Potions l - an uncursed potion of gain ability {1} m - an uncursed potion of gain energy {1} n - an uncursed potion of water {1} w - an uncursed potion of sleeping {1} Rings y - an uncursed ring of fear resistance {1} Gems x - an uncursed +0 worthless piece of orange glass {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: saber (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22390 Monster spawn increase reached its maximum at turn 38414 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 396253 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: suxxor mimic (freq bonus 12) The monster species that spawned more often: unsteady trove (freq bonus 12) The monster species that spawned more often: Linda (freq bonus 18) The monster species that spawned more often: death leprechaun (freq bonus 30) The monster species that spawned more often: nethack horror (freq bonus 2) The monster species that spawned more often: siena spore (freq bonus 16) The monster species that spawned more often: real corpse hound (freq bonus 4) The monster species that spawned more often: living iron chain (freq bonus 18) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 12) The monster species that spawned more often: falling turret (freq bonus 18) The monster species that spawned more often: giant zinc dragonfly (freq bonus 20) The monster species that spawned more often: crackling blob (freq bonus 9) The monster species that spawned more often: starmie (freq bonus 6) The monster species that spawned more often: priest mummy (freq bonus 6) The monster species that spawned more often: adult white dragon (freq bonus 6) The monster species that spawned more often: dim patch (freq bonus 27) The monster species that spawned more often: Avorial (freq bonus 24) The monster species that spawned more often: shadow master (freq bonus 6) The monster species that spawned more often: nimble turret (freq bonus 12) The monster species that spawned more often: Bea's combat boot (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: bright violet warp fungus The monster species that never randomly spawned: suicide dwarf The monster species that never randomly spawned: volt force patch The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: margoyle The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: Smiling Bob, the Hententmon King The monster species that never randomly spawned: assailant The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 3) Next attribute increase check would have come at turn 1135 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 6 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having drain resistance (0) You were prevented from having teleport control (0) You were aware of the presence of something You were warned of undead You had infravision You had 1405 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Njusha, Hanno and Tara Gilesbie Your deity was Tara Gilesbie The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (1231) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of taming (WEAK STUNT IS MORE POWER) scroll of charging (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of enchant weapon (ELAM EBOW) scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (NESRECA HROSCEV) scroll of phase door (KICKINTHENUTS) scroll of standard id (GHOTI) scroll of cure (YKEN PACK) Potions potion of gain ability (bright green tea) potion of gain energy (hidden tea) potion of water (clear) potion of sleeping (illegal) Rings ring of fear resistance (lighting) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 little dogs (1 created) a goblin 0 lichens (1 created) 0 twens (1 created) a gem trove 6 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (3 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... You died in The Dungeons of Doom on dungeon level 1 with 75 points, and 544 pieces of gold, after 91 moves. Killer: plasma trap You were level 1 with a maximum of 12 hit points when you died. You reached the 527th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 525 76 glycan-Lib-Bas-Fem-Cha quit in The Dungeons of Doom on level 1. 18 [18] 526 76 badnik-Nin-Vgo-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible hare). - [22] *527 75 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a plasma trap. - [12] 528 74 TestIgnore-Cha-War-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a blast of missiles. - [14] 529 74 flumpraxxa-Wil-Rod-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (petit permamimic). - [12]