glycan, chaotic female spiritual Binder -.--- |.... |.d.| |.@.| |.... |...| ----- [Glycan the Exile] St7 Dx5 Co6 In6 Wi6 Ch8 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. pair of feminine pumps - This is a piece of armor. Color: orange. Material: leather. Appearance: female footwear. It can be worn for protection (armor class, magic cancellation etc.). These high heels look incredibly lovely and tender. You will surely look great if you wear them. What do you want to take off? [a or ?*] You finish taking off your boots. What do you want to wear? [a or ?*] You are putting on a pair of feminine pumps. The little dog drops a scroll {1}. You finish your dressing maneuver. # Really quit [yes/no]? Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Tools b - an uncursed condome {1} Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: shock resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 54% Monster death drops spawned with only 94% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48957 Monster spawn increase reached its maximum at turn 86547 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 886652 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: mottled draconian (freq bonus 60) The monster species that spawned more often: legged tuna (freq bonus 12) The monster species that spawned more often: jobless warden (freq bonus 16) The monster species that spawned more often: dangerous uvuudaum (freq bonus 8) The monster species that spawned more often: Count Urcula (freq bonus 30) The monster species that spawned more often: daughter of bedlam (freq bonus 28) The monster species that spawned more often: cheeky pupil biter (freq bonus 24) The monster species that spawned more often: grass green sentai (freq bonus 10) The monster species that spawned more often: water wight (freq bonus 4) The monster species that spawned more often: crimson fungus (freq bonus 24) The monster species that spawned more often: very old black dragon (freq bonus 12) The monster species that spawned more often: water archer (freq bonus 15) The monster species that spawned more often: lion-shaped golem (freq bonus 8) The monster species that spawned more often: glowing stalk (freq bonus 10) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 28) The monster species that spawned more often: metallic blue centipede (freq bonus 36) The monster species that spawned more often: young adult black dragon (freq bonus 8) The monster species that spawned more often: Rivierna (freq bonus 28) The monster species that spawned more often: really dangerous force patch (freq bonus 12) The monster species that spawned more often: bramble patch (freq bonus 14) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: Solar The monster species that never randomly spawned: time machine The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: high-elven ranger The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had infravision You had 1496 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vanasil, Dagda and Sandra Your deity was Sandra The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (253) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (BWARHARHARHARHAR) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (NOW YOU SEE IT) scroll of cure (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...