glycan, chaotic female spiritual Binder ##### ##### ##### ###$### ### ####### ####### ######### ##### ######### --- ######### #,,,, ,,`,, ,#---------- ##### ##$## |)$##### #### ##### ------#-#-,$.........+ #### ##### $$|### ### ##### |.........,#|........| ##### ##### #--## #### ##### |..----..|,,.........| ##### ##### ##### ##### #*### |.. ##|..., |........| ---------#### ##### ##### ##### |..----..| --.......| ........|##### ##### ##### ##### |........., ,--.----#-, |.......| ######### ##### ,#### -#---+----#, ,,,,# |.......| ####### #### #,,## ,,,,# ###,-.---- ##### |.......+ ,,,##----.------ ----|--###`# ##,## ##,.....| ####,|.......| ,,,,,,+..$......| |.....|###, ###`# ##|{...| ###,+......$# ####,##|.........| |..$..|### ####, #|....| ###----#----,#### ##|...>.....| |.....|## --------------.- .....- ,,,,,,, ,,### ,|.........| |.....|# .<.............| |...$| ######### ##### |.........| |.....| |..............| ------# ####$ ##### ##### ----------- ------- +............... ######### ######### ###### ##### ---------------- ####### ####### ###$# #@## ##### ##### #### [Glycan the Exile] St8 Dx12 Co9 In13 Wi14 Ch10 BinEspFemCha+RE Dlvl:1 $6 HP12(12) Pw6(6) AC9 Exp1 T231 Latest messages You see here a double-headed axe named Tri-Emblem {48}. l - a double-headed axe named Tri-Emblem {48}. double-headed axe named Tri-Emblem - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [cg-k or ?*.] As you read the scroll, it disappears. This is a standard identify scroll. l - the uncursed +0 battle-axe named Tri-Emblem {48}. battle-axe named Tri-Emblem - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy two-handed axe that does moderate damage. It can be used to chop down trees. This is not a real artifact, and therefore it doesn't actually do anything special. You see here 45 gold pieces {0}. You hear a door crash open. You see here 9 gold pieces {0}. You hear bubbling water. You hear someone counting money. You see here a boulder {9000}. You hear the footsteps of a guard on patrol. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -4 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: spirituality (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15190 Monster spawn increase reached its maximum at turn 61945 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 11464370 The monster class that cannot be genocided was mimic The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: umber pony (freq bonus 4) The monster species that spawned more often: blue monster (freq bonus 12) The monster species that spawned more often: Mare (freq bonus 6) The monster species that spawned more often: adamant draconian (freq bonus 32) The monster species that spawned more often: werecockatrice (freq bonus 48) The monster species that spawned more often: ghetto warp fungus (freq bonus 6) The monster species that spawned more often: random cockatrice (freq bonus 14) The monster species that spawned more often: annoying cat (freq bonus 8) The monster species that spawned more often: g-choice (freq bonus 18) The monster species that spawned more often: soft stalk (freq bonus 15) The monster species that spawned more often: blink force patch (freq bonus 16) The monster species that spawned more often: blood stone (freq bonus 18) The monster species that spawned more often: burning permamimic (freq bonus 12) The monster species that spawned more often: explodestool (freq bonus 6) The monster species that spawned more often: stag beetle (freq bonus 3) The monster species that spawned more often: greater daemon (freq bonus 8) The monster species that spawned more often: clock wolf (freq bonus 12) The monster species that spawned more often: nine of spades (freq bonus 6) The monster species that spawned more often: snore mushroom (freq bonus 8) The monster species that spawned more often: evil warrior (freq bonus 24) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5) The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: stone demon The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 76) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 33) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 3) Next attribute increase check would have come at turn 912 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 8 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having drain resistance (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 1267 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddie the Pyro, Luthic and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - nexus field 7 occult 99% 598% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) Scrolls scroll of healing (DOGO FUTSF) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (42) scroll of cure (NOW YOU SEE IT) Spellbooks spellbook of nexus field (turquoise) Wands wand of polymorph (pebble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...