glycan, chaotic female spiritual Binder ---------- .........| |........| |..@d....| ---+------ [Glycan the Exile] St8 Dx12 Co12 In9 Wi6 Ch9 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. inka shackle - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A very lovely whip that can cause incredibly soothing pain :) Joking aside, it does relatively good damage and has increased to-hit, but whips are generally a weak type of weapon. condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! Beware, there will be no return! Still climb? [yn] (n) You don't have anything to wear. What do you want to put on? [e or ?*] You are now wearing a condome. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +3 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 blessed +2 bullets (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Tools e - an uncursed condome (being worn) {1} Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magic resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 289 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 68% Potion drop chance was reduced to 86% Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: polearms (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10719 Monster spawn increase reached its maximum at turn 47100 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2584152 The monster class that cannot be genocided was zombie The monster class that was spawned more often: gnome (freq bonus 24) The monster species that spawned more often: ghostly lich (freq bonus 75) The monster species that spawned more often: menelrog (freq bonus 108) The monster species that spawned more often: pleasing fungus (freq bonus 78) The monster species that spawned more often: cerulean warp patch (freq bonus 52) The monster species that spawned more often: noxious mushroom patch (freq bonus 156) The monster species that spawned more often: eternal eye (freq bonus 104) The monster species that spawned more often: adult draken (freq bonus 100) The monster species that spawned more often: baby tatzelworm (freq bonus 25) The monster species that spawned more often: girly girl (freq bonus 54) The monster species that spawned more often: brown icky thing (freq bonus 26) The monster species that spawned more often: ultra demon (freq bonus 150) The monster species that spawned more often: dim patch (freq bonus 104) The monster species that spawned more often: vomit monster (freq bonus 54) The monster species that spawned more often: fliction trove (freq bonus 156) The monster species that spawned more often: baby amphitere (freq bonus 60) The monster species that spawned more often: obsidian gargoyle (freq bonus 116) The monster species that spawned more often: cat mummy (freq bonus 120) The monster species that spawned more often: mud nymph (freq bonus 224) The monster species that spawned more often: white unicorn foal (freq bonus 50) The monster species that spawned more often: giant ochre jellyfish (freq bonus 26) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 5) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: gnomish litter mage The monster species that never randomly spawned: poison spitter The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: livingstone The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: unnethack horror The monster species that never randomly spawned: heavy bomb The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 26) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 16) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 40) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 18) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 8) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 62) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 4) Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having detect monsters (0) You were aware of the presence of something You were warned of undead You had infravision You had 1499 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amelie, Queen Katharina and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (357) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DUHU DA SHUDI KURU WUTSIYA) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (HIN LIE GEN UND SCHLA FEN) scroll of standard id (HALLS OF MANDOS) scroll of cure (JUBILEX IS MY BEST FRIEND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,