glycan, chaotic female spiritual Binder ##### ####### ###### ###*##### #####---- ----------$---- ------- ############------ #####|$$| |......<......| |.....| -------- ####### ####--.... -- ### #|$$| |...-------...| |.....|#,-......+,,,(------ #,,+..- .| ### ----# |.@.| ###|...| |....%|,,|.....[|###,|...$|# ,#|..|# .| ### ##### #|...| ##|...| |.---.|,,+......|###,|....|## #|..----..| ### #######|...-------...| |.|#|.| -.---#--###,|...{|##, --[.....- ### #####,..............| ..|#|.| ####,|#...|##,# #-.------ ### ####,-+----+--------# ,|.---.| ##### #...|##,## ,,,###### ### ####,# #,,,,,|.....| ,#### #...- #,##, ##### ### #####,## ,####|.....| #,### ....| ,##,# ##### ### -----#,##, ####|.....| ##,## |....| ##,## ##### ### #|...| ,#### ,####------- ##-+- ------ ,,### ##### ### ##|.... ,,,,----.-.-#,####,,, ###>.| -.-------------## ### ###|...| ##,|..#...|#,## ,,### #---{.---- |.............|## #######|.... #,|......+,,# ##### ##|........ |.............|## #######----- ,|###..#|## ##### ###----.---- ..............|## ###### |....#.., ######### .| |.............|# ##### -------- ####### -- --------------- #### ##### ##### ##### [Glycan the Exile] St9 Dx8 Co5 In6 Wi6 Ch8 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC9 Exp1 T227 Latest messages [-3 -> 9] The mummy misses. (2x) You begin bashing monsters with your assault rifle. You hit the mummy. The mummy seems to be moving slower. The mummy slows down. You destroy the mummy! You see here a mummy wrapping {2}. You kill the jackal! You see here a jackal corpse {300}. The jackal bites you! [-1 -> 9] The sewer rat bites you! [-1 -> 8] The jackal misses. The sewer rat misses. You see here 61 gold pieces {0}. You hear some noises in the distance. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear factor You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46557 Monster spawn increase reached its maximum at turn 68746 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4351710 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: negation bat (freq bonus 21) The monster species that spawned more often: wooden figurine (freq bonus 24) The monster species that spawned more often: General Zaroff (freq bonus 12) The monster species that spawned more often: aggressive morlock (freq bonus 24) The monster species that spawned more often: aetheroi (freq bonus 36) The monster species that spawned more often: dangerous uvuudaum (freq bonus 48) The monster species that spawned more often: bitter soul (freq bonus 48) The monster species that spawned more often: pink beetle (freq bonus 24) The monster species that spawned more often: young magic dragon (freq bonus 6) The monster species that spawned more often: hard boiled eggman (freq bonus 32) The monster species that spawned more often: laughing disenchanter (freq bonus 60) The monster species that spawned more often: psycho mind flayer (freq bonus 36) The monster species that spawned more often: grating bone devil (freq bonus 36) The monster species that spawned more often: dream vortex (freq bonus 5) The monster species that spawned more often: shardstorm (freq bonus 8) The monster species that spawned more often: jurassic triceratops (freq bonus 15) The monster species that spawned more often: domestic ogre (freq bonus 20) The monster species that spawned more often: giant piranha (freq bonus 20) The monster species that spawned more often: volcano gazer (freq bonus 12) The monster species that spawned more often: voracious smasher (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster species that never randomly spawned: senior mind flayer The monster species that never randomly spawned: undead transsylvanian The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: deadly ogre The monster species that never randomly spawned: mongbat The monster species that never randomly spawned: pustulent warp patch The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 12) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 15) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 37) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 14) Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 15 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having invisibility (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 1272 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Minion of Huhetotl, Amenophis and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (789) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TEMOV) scroll of mana (NEJZINITE EBAD NADVOR E LADNO) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (VE FORBRYDERNE) scroll of cure (VO FACIAM) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...