glycan, chaotic female spiritual Binder --+-+- |b...| |....| |....+ |.@..| |.d..| |....| ------ [Glycan the Exile] St8 Dx7 Co11 In7 Wi7 Ch8 BinEspFemCha+RE Dlvl:1 $0 HP12(12) Pw6(6) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 542 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 53% Potion drop chance was reduced to 89% Monster death drops spawned with only 83% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: occult spells (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43809 Monster spawn increase reached its maximum at turn 74154 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 559368 The monster class that cannot be genocided was kobold The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: concrete elemental (freq bonus 16) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 4) The monster species that spawned more often: blast spore (freq bonus 9) The monster species that spawned more often: refugee (freq bonus 9) The monster species that spawned more often: azure fungus (freq bonus 16) The monster species that spawned more often: guts golem (freq bonus 14) The monster species that spawned more often: bright star (freq bonus 8) The monster species that spawned more often: celestial clarion (freq bonus 16) The monster species that spawned more often: Ujiblex (freq bonus 4) The monster species that spawned more often: dimness vortex (freq bonus 8) The monster species that spawned more often: lightning bug (freq bonus 20) The monster species that spawned more often: force stalker (freq bonus 24) The monster species that spawned more often: weredisenchanter (freq bonus 16) The monster species that spawned more often: rougelike (freq bonus 12) The monster species that spawned more often: immobile mold (freq bonus 6) The monster species that spawned more often: christmas child (freq bonus 6) The monster species that spawned more often: gun turret (freq bonus 16) The monster species that spawned more often: dire wolf (freq bonus 30) The monster species that spawned more often: all-common trapdoor spider (freq bonus 24) The monster species that spawned more often: eraser monster (freq bonus 10) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: dim colony The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: oak sage The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: gypsy The monster species that never randomly spawned: sludge warp patch The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 35) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 12) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 20) Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having sleep resistance (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were displaced You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, Eliane and Id Your deity was Id The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (535) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (shaking cloak) Scrolls scroll of healing (LIFE RISK JAM ALSO DAMAGED) scroll of mana (DDOS ATTACK) scroll of phase door (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of standard id (EFFECT MORE APPEARING) scroll of cure (PROR PERPERCA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... You and the little dog escaped from the dungeon with 6 points,