glycan, chaotic female spiritual Binder -+------------ |......@.....| |......d...... . |............| |............. |............| -------------- [Glycan the Exile] St12 Dx6 Co5 In8 Wi9 Ch11 BinEspFemCha+RE Dlvl:1 $1 HP12(12) Pw6(6) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer heretic spiritual Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. tsurugi - This is a weapon. Color: cyan. Material: metal. Appearance: long samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A long samurai sword that can only be wielded with both hands. It does lots of damage. pair of unknown gauntlets - This is a piece of armor. Color: bright magenta. Material: vivardoradorium. Appearance: princess gloves. It can be worn for protection (armor class, magic cancellation etc.). Wearing this royal attire increases your charisma and makes lords and princes spawn peaceful more often. However, lowly monsters will hate you and try to scratch or sting you to death. The random enchantment of this gloves is cold resistance today. AC is 1, and MC is 0. mood ring - This is a ring. Color: bright blue. Material: pourpoor. Appearance: fighters guild. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. A fairly useless ring that requires you to put it on, then read it to reveal a not-very-enlightening message. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 58% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 93% Monster death drops spawned with only 76% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25831 Monster spawn increase reached its maximum at turn 67525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 133947 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 20) The monster species that spawned more often: black naga (freq bonus 21) The monster species that spawned more often: weremumak (freq bonus 14) The monster species that spawned more often: pseudosweet nymph (freq bonus 120) The monster species that spawned more often: adventurer mushroom (freq bonus 15) The monster species that spawned more often: ass (freq bonus 30) The monster species that spawned more often: arachnid (freq bonus 7) The monster species that spawned more often: ninja lord (freq bonus 6) The monster species that spawned more often: special fungus (freq bonus 10) The monster species that spawned more often: mind spore (freq bonus 12) The monster species that spawned more often: jazzerciser (freq bonus 24) The monster species that spawned more often: sucking mimic (freq bonus 18) The monster species that spawned more often: yellow colony (freq bonus 12) The monster species that spawned more often: baby stone dragon (freq bonus 10) The monster species that spawned more often: harrowbark boo (freq bonus 36) The monster species that spawned more often: orc priest (freq bonus 21) The monster species that spawned more often: darkness given hunger (freq bonus 21) The monster species that spawned more often: disenchantment hound (freq bonus 45) The monster species that spawned more often: dwarf lord (freq bonus 10) The monster species that spawned more often: petty scary monster (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: very old blood dragon The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: sweet woman The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: greater blaxorn The monster species that never randomly spawned: snake The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: clear horror The monster species that never randomly spawned: bullywug warrior The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 15) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Next attribute increase check would have come at turn 1106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had a hearing break. (0) You were prevented from having half spell damage (0) You were prevented from having numbopathy (0) Your chance to block was 22% You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ella, Big Bear and Atue Your deity was Atue The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (452) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons tsurugi (long samurai sword) Armor unknown gauntlets (princess gloves) Uruk-hai shield (white-handed shield) gauntlets of power (orange gloves) nasty cloak (levuntation cloak) Scrolls scroll of earth (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of identify (HIT SHIFTLY AND GHOS WHEN USED) scroll of healing (FORMAT C) scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of phase door (YOU AND YOUR FRIENDS ARE DEAD) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (PRIRUTSENIE) Spellbooks spellbook of turn undead (spacious) Potions potion of restore ability (bird's eye) potion of fruit juice (steamy) Rings mood ring (fighters guild) ring of warning (tiger eye) Wands wand of speed monster (pewter) wand of sleep (wormwood) Tools skeleton key (key) Gems turquoise stone (blue) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 2001 points,