glycan, chaotic female spiritual Binder ------ -------- |............?| |.............. |...........B@| ----------+---- [Glycan the Exile] St6 Dx9 Co7 In10 Wi4 Ch13 BinEspFemCha+R Dlvl:1 $0 HP12(12) Pw6(6) AC-5 Exp1 T1 Hal Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer spiritual Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 6% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14259 Monster spawn increase reached its maximum at turn 45113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 459264 The monster class that cannot be genocided was orc The monster class that was spawned more often: major demon (freq bonus 5) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: dust elemental (freq bonus 36) The monster species that spawned more often: killer duck (freq bonus 18) The monster species that spawned more often: very old deep dragon (freq bonus 18) The monster species that spawned more often: crippling self-doubt (freq bonus 16) The monster species that spawned more often: thorn fungus (freq bonus 21) The monster species that spawned more often: supermarket cashier (freq bonus 14) The monster species that spawned more often: Baeran (freq bonus 21) The monster species that spawned more often: polar bear (freq bonus 7) The monster species that spawned more often: chanting spirit (freq bonus 10) The monster species that spawned more often: drug abuser (freq bonus 48) The monster species that spawned more often: petro patch (freq bonus 24) The monster species that spawned more often: fake fungus (freq bonus 36) The monster species that spawned more often: elder aranea (freq bonus 8) The monster species that spawned more often: Aram (freq bonus 42) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 6) The monster species that spawned more often: vacuum force patch (freq bonus 21) The monster species that spawned more often: frost ogre (freq bonus 8) The monster species that spawned more often: real corpse hound (freq bonus 14) The monster species that spawned more often: giant leech (freq bonus 54) The monster species that spawned more often: dull warp fungus (freq bonus 14) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: absent colony The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: orc sorceror The monster species that never randomly spawned: triad The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: mega unihorn trove The monster species that never randomly spawned: experienced spirit The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 4) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 46) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 1103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were hallucinating (0) You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moloch, Zombieman Brigade and Lurtz Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,