glycan, chaotic female spiritual Binder --------#---- |...........| |...........| |....d{.....+ |.....@.....| ---- -.------ [Glycan the Exile] St7 Dx8 Co6 In7 Wi11 Ch6 BinEspFemCha+R Dlvl:1 $0 HP12(12) Pw6(6) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer spiritual Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 72% Wand drop chance was reduced to 71% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13553 Monster spawn increase reached its maximum at turn 29289 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 390824 The monster class that cannot be genocided was gnome The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: green orc (freq bonus 18) The monster species that spawned more often: Uniform Kop (freq bonus 20) The monster species that spawned more often: lesser mimic (freq bonus 4) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 20) The monster species that spawned more often: azure force patch (freq bonus 15) The monster species that spawned more often: occult warlock (freq bonus 30) The monster species that spawned more often: thorn stalk (freq bonus 10) The monster species that spawned more often: ancient golden dragon (freq bonus 40) The monster species that spawned more often: watcher geist (freq bonus 8) The monster species that spawned more often: gravity mold (freq bonus 12) The monster species that spawned more often: magnetic force fungus (freq bonus 12) The monster species that spawned more often: pellet mage (freq bonus 72) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 12) The monster species that spawned more often: tin hen (freq bonus 72) The monster species that spawned more often: gruesome naga hatchling (freq bonus 30) The monster species that spawned more often: ill force fungus (freq bonus 36) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: arch-vile (freq bonus 8) The monster species that spawned more often: lower ufo part (freq bonus 6) The monster species that spawned more often: giant spider (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 9) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: sprite The monster species that never randomly spawned: alien spore The monster species that never randomly spawned: invisible fungus The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: bramble growth The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: old sky dragon The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 185) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 8) Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having half physical damage (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (VELOX NEB) scroll of healing (CUTME) scroll of mana (QUICKER USED THE STUNT OF ELF) scroll of phase door (POWER RAISED BY THINK FOR) scroll of standard id (SUSY THENSE) scroll of cure (YOU ARE DOOMED) Potions potion of water (clear) Wands wand of fire (cast iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... Youescaped from the dungeon with 0 points,