glycan, chaotic female spiritual Binder Z ---------- |........| |.@d...$.| |......¯.| ---------- [Glycan the Exile] St8 Dx9 Co4 In10 Wi8 Ch9 BinEspFemCha+R Dlvl:1 $288 HP12(12) Pw6(6) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer spiritual Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 scimitar (weapon in hand) {16} b - 7 uncursed +1 daggers (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of twen meat {1} h - a blessed cram ration {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of booze {2} Rings c - an uncursed -1 ring of increase accuracy {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a newt zombie {1} The oilskin sack is empty. Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: polymorph control You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 95% Potion drop chance was reduced to 80% Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: protection spells (turn 64) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18069 Monster spawn increase reached its maximum at turn 52139 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 393651 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: sludge lich (freq bonus 24) The monster species that spawned more often: indigo patch (freq bonus 16) The monster species that spawned more often: clear centipede (freq bonus 15) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 18) The monster species that spawned more often: acid vortex (freq bonus 12) The monster species that spawned more often: Ruth (freq bonus 66) The monster species that spawned more often: ivory monk (freq bonus 48) The monster species that spawned more often: null mushroom (freq bonus 10) The monster species that spawned more often: law drake (freq bonus 6) The monster species that spawned more often: pesky devilfish (freq bonus 16) The monster species that spawned more often: Scotland Yard special agent (freq bonus 5) The monster species that spawned more often: house master (freq bonus 54) The monster species that spawned more often: arctic avenger (freq bonus 16) The monster species that spawned more often: energy warp patch (freq bonus 21) The monster species that spawned more often: dreadlord (freq bonus 28) The monster species that spawned more often: giant food trove (freq bonus 42) The monster species that spawned more often: blot sephirah (freq bonus 36) The monster species that spawned more often: marital lichen (freq bonus 10) The monster species that spawned more often: night clan (freq bonus 5) The monster species that spawned more often: voodoo fetish (freq bonus 14) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 12) The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: Gudrun's combat boot The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: Windows 95 The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: amorphous fish The monster species that never randomly spawned: undead justice keeper The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: asshole vacuum cleaner The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 18) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 10) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 6) Next attribute increase check would have come at turn 1759 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having polymorph control (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (gravel) Weapons scimitar (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of mana (890 C PROPERTY) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) Potions potion of booze (viscous) Rings ring of increase accuracy (topaz) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...