glycan, chaotic female spiritual Binder ----- |..f| |..@| |.:.| |... ---.- [Glycan the Exile] St7 Dx10 Co9 In7 Wi7 Ch7 BinEspFemCha+R Dlvl:1 $0 HP12(12) Pw6(6) AC7 Exp1 T1 Latest messages Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female randomizer spiritual Binder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: quad attacks You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: boomerang (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28055 Monster spawn increase reached its maximum at turn 101405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 94176 The monster class that cannot be genocided was nymph The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: toad demon (freq bonus 4) The monster species that spawned more often: pellet warrior (freq bonus 7) The monster species that spawned more often: metal panther (freq bonus 12) The monster species that spawned more often: frost bear (freq bonus 4) The monster species that spawned more often: hairy force patch (freq bonus 9) The monster species that spawned more often: dead potato (freq bonus 24) The monster species that spawned more often: strong kanegou (freq bonus 10) The monster species that spawned more often: Inspector Kaptain (freq bonus 2) The monster species that spawned more often: Succubus Lieutenant (freq bonus 9) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 4) The monster species that spawned more often: fiery effulgence (freq bonus 12) The monster species that spawned more often: ultramarine warp fungus (freq bonus 8) The monster species that spawned more often: draug (freq bonus 6) The monster species that spawned more often: hungry warp patch (freq bonus 18) The monster species that spawned more often: leading orc-captain (freq bonus 12) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: adult golden dragon (freq bonus 12) The monster species that spawned more often: solid colony (freq bonus 6) The monster species that spawned more often: metal slime (freq bonus 3) The monster species that spawned more often: Rocket Science PhD (freq bonus 36) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 7) The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: Graz'zt The monster species that never randomly spawned: LH The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: loaded laser The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: undead hyper doll The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 13) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 15) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 12) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 5) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 1) Next attribute increase check would have come at turn 496 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having reflection (0) You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You were displaced You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (512) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (birthcloth) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heroine mocassins) * elven cloak (faded pall) Scrolls scroll of healing (MANUALIRK GLEKNOW MIZK) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (TRICK 13) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...