glycan, chaotic female spiritual Binder r ,,, ,,@, ###,# ----, ....%.| .....<| ......| ...%.. Z ----- ### } } [Glycan the Exile] St9 Dx9 Co8 In11 Wi4 Ch10 BinEspFemCha+R Dlvl:2 $279 HP-9(12) Pw6(6) AC7 Exp1 T196 Latest messages You see here a statue of a hobbit gentleman {750}. You see here 11 gold pieces {0}. 11 gold pieces. You just miss the newt. The newt bites you! [-1 -> 9] You miss the newt. You kill the newt! You fly down along the stairs. You see here 9 slime molds {5}. The statue comes to life! 1 gold piece. What do you want to use or apply? [p or ?*] Never mind. You hit the mega goblin Vampire. The mega goblin Vampire seems to be moving slower. The mega goblin Vampire slows down. You kill the mega goblin Vampire! A massive electric shock surges through your body! You die... Your inventory Weapons a - an uncursed +0 scimitar (weapon in hand) {16} b - 2 uncursed +1 knives (alternate weapon; not wielded) {4} c - an uncursed +0 pistol {8} d - 100 uncursed +0 bullets (in quiver) {50} Armor e - an uncursed +0 leather jacket (being worn) {12} f - an uncursed +0 leather jacket {12} g - a blessed +0 leather jacket {12} h - a blessed +0 leather jacket {12} i - an uncursed +0 pair of high boots (being worn) {8} Comestibles l - 10 uncursed bananas {6} Scrolls q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} w - a blessed scroll of enchant weapon {1} x - an uncursed scroll of teleportation {1} Potions m - a blessed potion of booze {1} n - 2 uncursed potions of booze {2} v - an uncursed potion of healing {1} Rings j - an uncursed +0 ring of adornment {1} k - an uncursed +0 ring of adornment (on left hand) {1} o - an uncursed ring of slow digestion (on right hand) {1} Tools p - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: magical breathing You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 89% Potion drop chance was reduced to 95% Monster death drops spawned with only 72% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: matter spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9137 Monster spawn increase reached its maximum at turn 68187 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 61938 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: prick bear (freq bonus 24) The monster species that spawned more often: baron of hell (freq bonus 10) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 20) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 28) The monster species that spawned more often: wereshade (freq bonus 18) The monster species that spawned more often: small group kobold (freq bonus 20) The monster species that spawned more often: earth gas (freq bonus 28) The monster species that spawned more often: Waldern, King of Water (freq bonus 10) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 30) The monster species that spawned more often: anti-paladin (freq bonus 9) The monster species that spawned more often: large dog-man (freq bonus 21) The monster species that spawned more often: multitentacled eel (freq bonus 5) The monster species that spawned more often: Genjuro (freq bonus 7) The monster species that spawned more often: bori (freq bonus 8) The monster species that spawned more often: lavender mold (freq bonus 24) The monster species that spawned more often: colorful patch (freq bonus 42) The monster species that spawned more often: Douglas Adams (freq bonus 24) The monster species that spawned more often: fiendish goblin (freq bonus 12) The monster species that spawned more often: black force fungus (freq bonus 11) The monster species that spawned more often: stalking ogre (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: ice spaceship The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: hell clan The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: falling force patch The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: The Walking Daikon The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 12) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 24) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 44) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 13) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 340 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 12 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having wonderlegs (0) You were aware of the presence of something You were warned of undead You had infravision You had 1489 points of nutrition remaining You were adorned You could fly You could survive without air You could walk through walls You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (379) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) scroll of enchant weapon (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of teleportation (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) Potions potion of booze (baby's breath) potion of healing (brown) Rings ring of adornment (iron) ring of slow digestion (candlelight) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (3 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...