glycan, chaotic female spiritual Binder ##### ##### ###------------- ###,............| ##,,,|...`.......|# --------##,# |...........|## .......|##, |...........|### |......|#, |...........|### |.....%|# -------+-----#@# ........ rą# -----.--# . ,#### . ##### . ##### ... -------.-------- -.. |.............<| |.. |..............| ---- ...............| |..............| ---------------- [Glycan the Exile] St8 Dx12 Co13 In7 Wi7 Ch9 BinEspFemCha+R Dlvl:1 $0 HP-1(12) Pw6(6) AC10 Exp1 T37 Latest messages The crude turret thrusts its crude dagger. The crude turret misses. The crude turret touches you! [-1 -> 11] [-1 -> 10] The sewer rat misses. You begin bashing monsters with your bare hands. You hit the crude turret. The crude turret seems to be moving slower. The crude turret slows down. The crude turret thrusts its crude dagger. The crude turret hits you! [-2 -> 8] The crude turret touches you! [-1 -> 7] [-4 -> 3] [-1 -> 2] Warning: HP low! The sewer rat bites you! You die... Your inventory Weapons f - a blessed +3 collusion knife (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {5} Scrolls l - an uncursed scroll of gold detection {1} m - a blessed scroll of stinking cloud {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of forgotten spell (0:1) {1} c - a blessed spellbook of blinding ray (0:3) {1} d - a blessed spellbook of redemption (1:3) {1} s - a blessed spellbook of tracker (0:5) {1} Potions j - an uncursed potion of object detection {1} k - an uncursed potion of invisibility {1} Rings h - an uncursed ring of warning (on right hand) {1} Wands e - a blessed wand of spellbinder (0:9) {1} Tools b - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 292 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 16 Wand drop chance was reduced to 82% Amulet drop chance was reduced to 17% Potion drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: riding (turn 81) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77240 Monster spawn increase reached its maximum at turn 140604 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 406934 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: arachnid or centipede The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: disintegration kobold (freq bonus 21) The monster species that spawned more often: kender (freq bonus 16) The monster species that spawned more often: Parry Hotter (freq bonus 3) The monster species that spawned more often: jounin (freq bonus 10) The monster species that spawned more often: really dangerous mushroom (freq bonus 21) The monster species that spawned more often: storm demon (freq bonus 60) The monster species that spawned more often: green wall (freq bonus 6) The monster species that spawned more often: angbander (freq bonus 36) The monster species that spawned more often: man-at-arms (freq bonus 4) The monster species that spawned more often: exeggcute (freq bonus 24) The monster species that spawned more often: gunner (freq bonus 22) The monster species that spawned more often: drydrip force fungus (freq bonus 21) The monster species that spawned more often: gazer identohorror (freq bonus 21) The monster species that spawned more often: tsuchinoko (freq bonus 12) The monster species that spawned more often: cursed colony (freq bonus 6) The monster species that spawned more often: ghetto growth (freq bonus 20) The monster species that spawned more often: glare spore (freq bonus 6) The monster species that spawned more often: clicking force patch (freq bonus 12) The monster species that spawned more often: Little Marie (freq bonus 20) The monster species that spawned more often: undead electric mage (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 8) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: noxious stalk The monster species that never randomly spawned: honey bee The monster species that never randomly spawned: taker growth The monster species that never randomly spawned: empty creature The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: village idiot The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 94) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 143) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 18) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 30) Next attribute increase check would have come at turn 1053 Strength training was 3 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having magic resistance (0) You were prevented from having burnopathy (0) You were warned You were aware of the presence of something You were warned of undead You had infravision You had 1458 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (118) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 21% 100% b - tracker 6 occult 98% 500% c - blinding ray 2 occult 90% 100% d - redemption 7 occult 99% 600% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of gold detection (VIM EMACS NO TEPAD) scroll of stinking cloud (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (10 SD) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (EVIL STUNT IS MORE POWER) Spellbooks spellbook of forgotten spell (crashy) spellbook of tracker (disenchanted) spellbook of blinding ray (pink) spellbook of redemption (radiant green) Potions potion of object detection (vapor) potion of invisibility (slimy) Rings ring of warning (double) Wands wand of spellbinder (slate) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (1 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder...