glycan, chaotic female spiritual Binder ##### ----------#####------------------------- |......#.+,,,,,|................`......| |..#.....|##,,,+.......................-,# |.........,,, |.......................|@# |.......>|## |.......................@,# |.......%., ---#-----#------#--------, - -- -----# $,,,,`,,,,, -------+--- ,,, , , |.........| ,# |...<.....| -# |.........+ .# #..#......| - -#--#------ , , % % [Glycan the Exile] St12 Dx12 Co8 In9 Wi7 Ch14 BinEspFemCha+R Dlvl:2 $344 HP-8(18) Pw12(12) AC9 Exp2 T205 Latest messages [-3 -> 15] You can move again. You kill the goblin! The jackal bites you! [-2 -> 13] The little wild pig butts you! [-3 -> 10] The jackal bites you! [-1 -> 10] The jackal bites you! [-2 -> 8] The newt bites you! [-1 -> 8] You hit the newt. The newt seems to be moving slower. The newt slows down. You kill the newt! The roguelike beginner swings his lightsaber. The roguelike beginner hits you! You die... Your inventory Weapons a - 2 uncursed -3 knives (alternate weapon; not wielded) {4} r - a cursed -3 knife {2} Armor g - a cursed +0 ruffled shirt (being worn) {5} h - an uncursed +1 fedora (being worn) {2} Scrolls k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} q - an uncursed scroll of punishment {1} Spellbooks s - an uncursed spellbook of blank paper (0:5) {1} Rings e - an uncursed -1 ring of adornment {1} f - a blessed +5 ring of adornment (on right hand) {1} Wands p - an uncursed wand of digging (0:3) {1} Tools i - an uncursed sack {5} j - an uncursed pair of lenses (being worn) {1} Gems b - an uncursed +0 diamond {1} c - a blessed +4 diamond {1} d - an uncursed +1 diamond {1} The sack is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: poison resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 82% Monster death drops spawned with only 94% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: general combat (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34720 Monster spawn increase reached its maximum at turn 70530 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 691671 The monster class that cannot be genocided was elemental The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: salamander (freq bonus 9) The monster species that spawned more often: river orc (freq bonus 12) The monster species that spawned more often: porter lichen (freq bonus 8) The monster species that spawned more often: bat (freq bonus 4) The monster species that spawned more often: ÚÀL (freq bonus 8) The monster species that spawned more often: petty lava demon (freq bonus 12) The monster species that spawned more often: volt force patch (freq bonus 16) The monster species that spawned more often: gnome mage (freq bonus 48) The monster species that spawned more often: m1 to m100 (freq bonus 6) The monster species that spawned more often: slimy mold (freq bonus 10) The monster species that spawned more often: baby white dragon (freq bonus 15) The monster species that spawned more often: storm naga (freq bonus 16) The monster species that spawned more often: baby sapphire dragon (freq bonus 9) The monster species that spawned more often: venture capitalist (freq bonus 9) The monster species that spawned more often: shard mushroom (freq bonus 8) The monster species that spawned more often: troglodyte henchman (freq bonus 6) The monster species that spawned more often: great nalfeshnee (freq bonus 6) The monster species that spawned more often: edgy force fungus (freq bonus 8) The monster species that spawned more often: solid growth (freq bonus 24) The monster species that spawned more often: black harpy (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 9) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: earth gas principal The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: war bear The monster species that never randomly spawned: Little Marie's hugging boot The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: rainbow force fungus The monster species that never randomly spawned: programming bug The monster species that never randomly spawned: death sphere The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 44) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 40) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 90) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 20) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 51) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 20) Next attribute increase check would have come at turn 804 Strength training was 3 Dexterity training was 2 Wisdom training was 4 Constitution training was 13 You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having half spell damage (0) You were aware of the presence of something You were warned of undead You had infravision You had 1278 points of nutrition remaining You were adorned You could fly You could survive without air You could walk through walls You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (37) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (FOO BAR) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (I WANNA BE THE GUY) scroll of cure (ACHAT SHTAYIM SHALOSH) scroll of punishment (WAKTU UNTUK MATI) Spellbooks spellbook of blank paper (plain) Potions potion of paralysis (aquamarine) Rings ring of adornment (beautiful) Wands wand of digging (weird) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (3 created) 0 little dogs (1 created) 0 hobbit revellers (1 created) a hobbit 0 kobolds (1 created) 0 hidden kobolds (1 created) a goblin 0 little wild pigs (2 created) 5 moulds (1 created) 0 red molds (1 created) a sub-gnome a mummy 0 karate scrubs (1 created) 0 spacewars fighters (1 created) a newt 0 dungeon fern spores (1 created) 0 arctic fern spores (1 created) 0 blazing fern spores (1 created) 0 burning fern spores (1 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (2 created) 0 clear mewlips (2 created) 0 shrieker mushroom patches (1 created) 0 killer tomatoes (1 created) 0 blazing fern sprouts (1 created) 30 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Binder... You died in The Dungeons of Doom on dungeon level 2 with 198 points, and 344 pieces of gold, after 205 moves. Killer: a monster (spacewars fighter) You were level 2 with a maximum of 18 hit points when you died. You reached the 364th place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 362 200 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angbander). - [17] 363 200 dracunos-Arc-Dvp-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an ekans. - [22] *364 198 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (spacewars fighter). - [18] 365 195 glycan-Cha-Wra-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [20] 366 194 badnik-Mid-Dro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a lightning trap. - [29]