glycan, chaotic female spiritual Mystic ########## ############# ############### ############## Z ######################## ############### M ############ ######## #### ##### ### ######### ######## ##### ###########,##### ##### ##### #######8##,#### ##### ##### #########---# ##### #### ------ ... ##### ##### |......|- Z M ####### ##### |<.....+. MZ MM MM ######## ##### |......+. M Z ZZ Z Z ######### ##### |......|- Z Z MZ Z L #### ##### --------# M 8 ##### ##### ### ##### ##### ### 8#### ##### ### 8 ##### ##### ### 8 #### ##)## ##### ###### ..... ##8#8# #!?# #############|%..%.. #@#### ##8 ############------- #### [Glycan the Insert witty saying here] St9 Dx9 Co7 In9 Wi8 Ch8 MysEspFemCha+E Los:3 $380 HP-3(39) Pw32(32) AC10 Exp6 T748 Hun Latest messages Your body is transported to another location! The shadow touches you! [-1 -> 6] Warning: HP low! Mystic, all your powers will be lost... [-4 -> 2] Warning: HP low! The shadow touches you! [-1 -> 1] Warning: HP low! You're covered in frost! The frost doesn't seem cold! You are glycan, a chaotic female heretic spiritual Mystic. HP: 2 (max 39) Pw 32 (max 32) AC 10 Current status effects: hungry , . What do you want to wield? [- bx or ?*] x - a silver long sword (weapon in hand) {16}. You have no secondary weapon readied. The shadow touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Amulets a - an uncursed amulet of drain resistance (being worn) {1} Weapons b - an uncursed +0 two-handed sword {60} x - an uncursed +0 silver long sword (weapon in hand) {16} Armor c - an uncursed +0 banded mail {160} F - a blessed +0 striped shirt {5} Comestibles f - 3 uncursed slime molds {2} v - an uncursed Hacker's Food {1} Scrolls h - an uncursed scroll of magic mapping {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} u - an uncursed scroll of fountain building {1} A - an uncursed scroll of enchant weapon {1} Spellbooks i - an uncursed spellbook of cure sickness (6:5) {1} Rings d - an uncursed ring of regeneration (on right hand) {1} z - a cursed ring of aggravate monster {1} E - an uncursed +1 ring of increase damage {1} Wands j - an uncursed wand of cold (0:-1) {1} Tools e - an uncursed credit card {1} C - an uncursed oil lamp {1} Venoms o - an uncursed blinding venom {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: infravision You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 312 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 65% Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29390 Monster spawn increase reached its maximum at turn 109036 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 198561 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: bonus mana trove (freq bonus 9) The monster species that spawned more often: rot worm (freq bonus 12) The monster species that spawned more often: Victoria (freq bonus 36) The monster species that spawned more often: stone spore (freq bonus 22) The monster species that spawned more often: parrot chick (freq bonus 18) The monster species that spawned more often: spikey mushroom patch (freq bonus 10) The monster species that spawned more often: abyss smasher (freq bonus 60) The monster species that spawned more often: Warder Katcher (freq bonus 96) The monster species that spawned more often: quantum stalk (freq bonus 24) The monster species that spawned more often: winter wolf (freq bonus 30) The monster species that spawned more often: half-orc (freq bonus 120) The monster species that spawned more often: Miyamoto Musashi (freq bonus 48) The monster species that spawned more often: obsidian turret (freq bonus 33) The monster species that spawned more often: normal vampire (freq bonus 84) The monster species that spawned more often: red devil (freq bonus 36) The monster species that spawned more often: black draconian (freq bonus 60) The monster species that spawned more often: petty large snake (freq bonus 66) The monster species that spawned more often: Freddie (freq bonus 22) The monster species that spawned more often: Y'golonac (freq bonus 40) The monster species that spawned more often: child doctor (freq bonus 72) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: dark gray stalk The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: wartortle The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: air giant The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: greater hellhound The monster species that never randomly spawned: glowing stalk The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 3) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 1) Next attribute increase check would have come at turn 1245 Strength training was 35 Dexterity training was 18 Wisdom training was 5 Constitution training was 35 You were cold resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having warning (0) You were aware of the presence of something You were warned of undead You had infravision You had 469 points of nutrition remaining You were stealthy You could fly You could swim You could survive without air You could walk through walls You regenerated You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Chiyo-chichi, Andromalius and Arch Priest Your deity was Arch Priest The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (829) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 17% 193% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Not Ready(2363) phase door 6 R Reloading(673) invoke deity 6 R Prepared(0) ward against flame 4 O Prepared(0) summon team ant 2 O Prepared(0) double thrownage 1 O Prepared(0) Discoveries Amulets amulet of drain resistance (doll) Scrolls scroll of magic mapping (DUHU DA SHUDI KURU WUTSIYA) scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of mana (DDOS ATTACK) scroll of phase door (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of standard id (BLESSED GENOCIDE) scroll of cure (LONG YU DE LILIANG) scroll of fountain building (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of enchant weapon (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) Spellbooks spellbook of cure sickness (chilly) Potions potion of levitation (aromatic) Rings ring of regeneration (nickel) ring of aggravate monster (bloodstone) ring of increase damage (emerald) Wands wand of cold (flax) wand of magic missile (steel) Tools oil lamp (lamp) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 26 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (6 of 20) polymorphing [Unskilled] (max Expert) (5 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (14 of 20) two-handed sword [Basic] (max Expert) (38 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Mystic...