glycan, chaotic female bretonian Occult Master #------ #`%....+,,,##------------## --------- #@|....|,%,,,............,,##|.......| #,@ ....,#,##|........{.|#,,,........| #,|....|# ####|.......| #,|.{{.| |........ #,------ ----|---- #,,# #,,# ---##,# #,## |...|,# #,# |....,# #,# |...|,# --|----- |...-,# |<.....+ -----## |......| |......| -------- [Glycan the Dark Magician] St8 Dx3 Co11 In17 Wi13 Ch5 OccBreFemCha Dlvl:2 $10 HP0(26) Pw95(95) AC13 Exp4 T639 Latest messages You miss the battle scarred ronin. The nord hits you! [-2 -> 21] The nord hits you! [-3 -> 18] The battle scarred ronin hits you! [-3 -> 15] The woodsman swings his axe. The woodsman hits you! [-7 -> 8] Collusion! You kill it! The elf-lord thrusts his runed short sword. The elf-lord hits you! [-6 -> 3] Warning: HP low! The elf-lord wields a runed bow {12}! The elf-lord shoots 2 runed arrows! You are hit by the 1st runed arrow! You die... Your inventory Weapons f - a blessed +4 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {5} Scrolls m - a blessed scroll of stinking cloud {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} t - a blessed scroll of teleportation {1} Spellbooks b - a blessed spellbook of spellbinder (3:1) {1} c - a blessed spellbook of satisfy hunger (4:3) {1} d - a blessed spellbook of command demon (0:2) {1} w - a cursed spellbook of earthquake (0:2) {1} Potions j - an uncursed potion of blindness {1} k - an uncursed potion of confusion {1} Rings h - an uncursed +1 ring of gain intelligence (on right hand) {1} s - an uncursed ring of searching called search (on left hand) {1} Wands e - a blessed wand of inertia control (0:1) {1} Tools v - an uncursed brass lantern {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 292 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 82% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: trident (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31591 Monster spawn increase reached its maximum at turn 99851 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 547780 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: major demon (freq bonus 12) The monster color that was spawned more often: bright blue (freq bonus 8) The monster species that spawned more often: razor spine (freq bonus 42) The monster species that spawned more often: desire (freq bonus 40) The monster species that spawned more often: skater girl (freq bonus 180) The monster species that spawned more often: pitchblack dragon (freq bonus 48) The monster species that spawned more often: pink beetle (freq bonus 14) The monster species that spawned more often: croc-man (freq bonus 120) The monster species that spawned more often: Janine's sneaker (freq bonus 96) The monster species that spawned more often: destroyer (freq bonus 42) The monster species that spawned more often: taut giant (freq bonus 26) The monster species that spawned more often: night willow (freq bonus 15) The monster species that spawned more often: scarlet growth (freq bonus 13) The monster species that spawned more often: hells angel (freq bonus 96) The monster species that spawned more often: gremlin leader (freq bonus 14) The monster species that spawned more often: drunk (freq bonus 312) The monster species that spawned more often: brown naga (freq bonus 16) The monster species that spawned more often: orange warp patch (freq bonus 78) The monster species that spawned more often: young adult white dragon (freq bonus 30) The monster species that spawned more often: Nellie Bly (freq bonus 216) The monster species that spawned more often: disenchanter warp patch (freq bonus 28) The monster species that spawned more often: dark force patch (freq bonus 84) The monster trait that was more common: monsters that count as major demon (freq bonus 16) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 16) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster species that never randomly spawned: bloodcap-aiming girl The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: siena warp patch The monster species that never randomly spawned: hole patch The monster species that never randomly spawned: threshold force fungus The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: rusty coins The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: sepia stalk The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 44) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 39) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 12) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 751 Strength training was 25 Dexterity training was 17 Wisdom training was 2 Constitution training was 25 You were fire resistant You were cold resistant You were shock resistant You were prevented from having disintegration resistance (0) You were prevented from having infravision (0) You had automatic searching You had 896 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 99% b - spellbinder 3 occult 0% 204% c - satisfy hunger 4 occult 0% 294% d - command demon 6 occult 98% 494% Techniques known in the end Name Level Status sigil of discharge 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of identify (CURSED TIN OF COCKATRICE MEAT) scroll of stinking cloud (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (OBI WAN CANOPY) scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of cure (IA CTHULHU) scroll of enchant weapon (AVEZ VOUS DEJA LE FRANCAIS) scroll of teleportation (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) Spellbooks spellbook of backfire (uninscribed) spellbook of spellbinder (leafy) spellbook of satisfy hunger (dreamy) spellbook of command demon (possessive) spellbook of earthquake (vermilion) Potions potion of blindness (hibiscus) potion of confusion (blue) Rings ring of gain intelligence (granite) ring of searching called search (marble) Wands wand of inertia control (cerulean) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (39 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (25 of 160) Goodbye glycan the Occult Master...