glycan, chaotic male ancipital Prostitute -+-.---- |......| |.@<..[| |%...r.| -------- [Glycan the Light Girl] St17 Dx14 Co16 In7 Wi5 Ch17 ProAcpMalCha Dlvl:1 $0 HP16(16) Pw9(9) AC10 Exp1 T18 Latest messages The words on the page seem to glow faintly. You begin to memorize the runes. Elif swings her block-heeled combat boot at the evasive sewer rat. Elif hits the evasive sewer rat. The evasive sewer rat is killed! Elif picks up 5 gold pieces {0}. You stop studying. What do you want to read? [e-j or ?*] You continue your efforts to memorize the spell. Elif drops 5 gold pieces. You stop studying. You hit the grid xorn. Elif picks up 5 gold pieces {0}. The grid xorn misses. You kill the grid xorn! inka shackle - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A very lovely whip that can cause incredibly soothing pain :) Joking aside, it does relatively good damage and has increased to-hit, but whips are generally a weak type of weapon. You are glycan, a chaotic male ancipital Prostitute. HP: 16 (max 16) Pw 9 (max 9) AC 10 Current status effects: . # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: speed You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 428 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 48% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: flail (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32424 Monster spawn increase reached its maximum at turn 52789 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 522445 The monster class that cannot be genocided was troll The monster class that was spawned more often: rub monster (freq bonus 3) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: steelix (freq bonus 18) The monster species that spawned more often: bank robber (freq bonus 24) The monster species that spawned more often: gloom (freq bonus 12) The monster species that spawned more often: Nikolei (freq bonus 21) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 10) The monster species that spawned more often: antimagic stalk (freq bonus 16) The monster species that spawned more often: albino warp fungus (freq bonus 24) The monster species that spawned more often: voracious penetrator (freq bonus 32) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: computer elemental (freq bonus 15) The monster species that spawned more often: icy laser (freq bonus 24) The monster species that spawned more often: large rothe (freq bonus 10) The monster species that spawned more often: sulfur spore (freq bonus 16) The monster species that spawned more often: ego dust elemental (freq bonus 7) The monster species that spawned more often: orange stalk (freq bonus 14) The monster species that spawned more often: new jabberwock (freq bonus 15) The monster species that spawned more often: wood elf (freq bonus 14) The monster species that spawned more often: necro archer (freq bonus 10) The monster species that spawned more often: automatic kitten (freq bonus 54) The monster species that spawned more often: inka exterminator (freq bonus 84) The monster trait that was more common: monsters that have gaze attacks (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 16) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster species that never randomly spawned: weeping archangel The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: pile of rare gold coins The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: Uniform Kaptain The monster class that always generated with extra speed: blob The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 23) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 35) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 18) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 32) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 2) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 337 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having speed (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (63) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (NIOQUO TARGO) scroll of phase door (IYI) scroll of standard id (GO AWAY) scroll of cure (INEMPTIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Prostitute...