glycan, chaotic female rodneyan Zyborg --- . ---- ------.- |.{. |=...|.| .... |....|.| ... ".. |.| .. --F---.----- -- ----- | | ---+--------|--......@..F............---- ---- | |.........%.....(...r_@..........................| | -- ---------|--...@d@-------.- .......| !. ------F| - --- | ..! K| !.!! |o| |!.! |.| ---- -r . --- [Glycan the Metal Woman] St11 Dx16 Co7 In14 Wi7 Ch7 ZybRodFemCha Dlvl:5 $21 HP73(81) Pw97(97) AC-10 Exp8 T2021 Hun Cnf Brd Latest messages You hear the chime of a cash register. You feel less confused now. Really attack the watchman? [yn] (n) The sailor hurls a potion called diz {1}! The flagon crashes on your head and breaks into shards. [-1 -> 74] You feel somewhat dizzy. You hit the werejackal! You kill the werejackal! But wait... The werejackal changes into a jackal! The sea man wields a bullwhip {8}! The werejackal changes into a human. The werejackal hits you! [-5 -> 71] The werejackal changes into a jackal. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 9 You carried 1 sins You could not have this property at all: infravision You could not have this property extrinsically: glib combat You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 58 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 48% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 26) Number of artifacts generated was 4 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30218 Monster spawn increase reached its maximum at turn 52575 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2654262 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: octon (freq bonus 30) The monster species that spawned more often: vorpal grid bug (freq bonus 14) The monster species that spawned more often: uber lloigor (freq bonus 30) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 36) The monster species that spawned more often: drydrip spore (freq bonus 18) The monster species that spawned more often: octarine stalk (freq bonus 7) The monster species that spawned more often: giant dark green ant (freq bonus 36) The monster species that spawned more often: paper golem (freq bonus 6) The monster species that spawned more often: biclops (freq bonus 14) The monster species that spawned more often: above caller (freq bonus 48) The monster species that spawned more often: ifrit (freq bonus 14) The monster species that spawned more often: celestial clarion (freq bonus 72) The monster species that spawned more often: nine (freq bonus 28) The monster species that spawned more often: warping ufo part (freq bonus 16) The monster species that spawned more often: loud mushroom (freq bonus 12) The monster species that spawned more often: bright green slime (freq bonus 24) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 18) The monster species that spawned more often: huorn (freq bonus 24) The monster species that spawned more often: animated wedge sandal (freq bonus 14) The monster species that spawned more often: student on strike (freq bonus 192) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: lesbian beauty The monster species that never randomly spawned: Sven The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: kaleidoscope ant The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 19) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 2) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 76) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 12) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 19) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 9) Next attribute increase check would have come at turn 3228 Strength training was 50 Dexterity training was 8 Wisdom training was 12 Constitution training was 50 You were fire resistant You were cold resistant You were poison resistant You were confused (12) You were punished You had the following problem: Your maximum alignment decreased over time. (0) You were prevented from having infravision (0) You were prevented from having glib combat (0) Your chance to block was 20% You saw invisible You were able to sense monsters possessing coveted objects You had automatic searching You had 485 points of nutrition remaining You could teleport You had teleport control You could fly You could swim You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 480% b - cure sickness 3 healing 54% 180% c - wizard lock 2 matter 62% 95% d - air current 1 elemental 52% 115% e - repair armor 3 matter 90% 89% f - detect treasure 4 divine 90% 80% g - acid stream 4 matter 90% 81% h - sleep 2 enchant 62% 87% i - healing 1 healing 52% 210% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Not Ready(1164) invoke deity 8 R Prepared(0) poke ball 7 O Prepared(0) cutthroat 4 O Prepared(0) research 3 O Not Ready(1114) blink 1 O Prepared(0) Discoveries Amulets amulet of life saving (pauper) Scrolls scroll of healing (XOR ME HSALS) scroll of mana (INEMPTIO) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (SEED SHOTED AS GUN 25 TIME) scroll of enchant weapon (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of identify (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of punishment (NEW VERSIONS ARE BETTER THAN OLD ONES) Spellbooks spellbook of polymorph (metal-colored) spellbook of cure sickness (wide) spellbook of wizard lock (wrinkled) spellbook of air current (radiant green) spellbook of healing (raw) spellbook of detect treasure (red-listed) spellbook of acid stream (fuzzy) spellbook of sleep (unhealthy) spellbook of repair armor (antique) spellbook of gain level (embossed) Potions potion of fruit juice (cherry-blossom) potion called diz (white) potion called dizteel (sparkling) Wands wand of solar beam (slate) wand of polymorph (tolkienian) wand called fear? (hawthorn) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 10 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 80 times You killed 74 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) shield [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (28 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (23 of 160) martial arts [Basic] (max Grand Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (100 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (5 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (6 of 20) Goodbye glycan the Zyborg...