glycan, chaotic female rodneyan Chaos Sorceror ############################################################ `,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,%,,####### ##########################################################@,,,,,,# @@-#####,# @@@# #,# @..@ #,# @.@$@@ #,# @@@=@@@ #,## -------- #,,### ,,_,# ,#### [Glycan the Chaotic Dweller] St10 Dx9 Co14 In14 Wi9 Ch5 ChaRodFemCha Dlvl:4 $15 HP-6(24) Pw48(48) AC4 Exp2 T233 Latest messages You curse at the thieving girl. The thieving girl wields a soft girl sneaker {2}! The thieving girl swings her soft girl sneaker. The thieving girl hits you! [-10 -> 11] The thieving girl kicks you! You feel a tug on your knapsack [-4 -> 7] The thieving girl kicks you! You feel a tug on your knapsack rodneyan is about to die. [-6 -> 1] Warning: HP low! You hit the thieving girl! You curse at the thieving girl. The thieving girl swings her soft girl sneaker. The thieving girl hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have sinned Your alignment was -7 Your max alignment was 14 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 65% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: martial arts (turn 93) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45285 Monster spawn increase reached its maximum at turn 62352 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 531060 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: kurwa (freq bonus 6) The monster species that spawned more often: mind spore (freq bonus 30) The monster species that spawned more often: savage bear (freq bonus 4) The monster species that spawned more often: paper golem (freq bonus 9) The monster species that spawned more often: blink spore (freq bonus 6) The monster species that spawned more often: indigo spore (freq bonus 15) The monster species that spawned more often: snore force patch (freq bonus 18) The monster species that spawned more often: giant eel (freq bonus 24) The monster species that spawned more often: school director (freq bonus 6) The monster species that spawned more often: Samuelle (freq bonus 16) The monster species that spawned more often: ruby warp patch (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 15) The monster species that spawned more often: fugu fish (freq bonus 8) The monster species that spawned more often: black mamba (freq bonus 10) The monster species that spawned more often: epidote colony (freq bonus 6) The monster species that spawned more often: radiant stalk (freq bonus 4) The monster species that spawned more often: big tool trove (freq bonus 42) The monster species that spawned more often: sowish eel (freq bonus 8) The monster species that spawned more often: crawling claw (freq bonus 24) The monster species that spawned more often: alien pseudopod (freq bonus 18) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 5) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: werexan The monster species that never randomly spawned: hehehe-he guy The monster species that never randomly spawned: soothing sphere The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: hurog The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: giant swamp dragonfly The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 27) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 13) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 99) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Next attribute increase check would have come at turn 571 Strength training was 32 Dexterity training was 3 Wisdom training was 10 Constitution training was 6 You were poison resistant You were immune to sickness You were prevented from having fire resistance (0) You were prevented from having slow digestion (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1242 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 138% b - lock manipulation 2 chaos 0% 113% c - polyform 7 chaos 99% 598% d - throne gamble 7 chaos 99% 598% e - cure random status 1 chaos 0% 98% f - slow monster 2 enchant 60% 98% g - light 1 divine 0% 98% h - cure burn 3 healing 90% 198% i - endure cold 2 protect 60% 98% j - chemistry 1 divine 0% 105% Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of reflection (twisted) Armor robe of randomness (purple robe) Scrolls scroll of message (GRAB EM BY THE PUSSY) scroll of teleportation (VITERBI TRELLIS) scroll of rumor (MORPH BALL) scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of phase door (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Spellbooks spellbook of message (long) spellbook of lock manipulation (pale) spellbook of polyform (dripping) spellbook of throne gamble (bronze) spellbook of cure random status (extraordinary) spellbook of slow monster (serif) spellbook of light (indigo) spellbook of cure burn (chaotic) spellbook of endure cold (torn) spellbook of chemistry (sour) Potions potion of healing (sky blue) potion of extra healing (violet-red) potion of paralysis (anise seed) potion of speed (camo) Wands wand of speed monster (monoclinic) wand of magic mapping (soviet) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (6 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (37 of 160) Goodbye glycan the Chaos Sorceror...