glycan, chaotic female missing Zyborg -----.-----## | . # | | #------------- | < | | {}}}}} } | . | }.} # }# | |# . . # }}}# | | (|##{ ##}}# }# # ----------- |}eħ:c}@} }}} }# +} ;) }}} }}# # ------------- [Glycan the Artificial Stupidity] St12 Dx7 Co9 In9 Wi14 Ch8 ZybMisFemCha Dlvl:2 $0 HP45(53) Pw40(40) AC1 Exp4 T412 Latest messages The crude turret touches you! [-1 -> 44] You're pushed back! [-1 -> 43] You hit the thick jellyfish. Your plate mail deflects the leopard frog's attack. Your plate mail deflects the thick jellyfish's attack. You hit the thick jellyfish. You kill the thick jellyfish! The leopard frog misses. This is a water tile that can cause you to drown. Really step on it? [yn] (n) (2x) You fall into the water! You sink like a rock. You try to crawl out of the water. Pheew! That was close. The crude turret throws a crude dagger! The crude dagger misses the leopard frog. The crude dagger hits the chicken. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Musable item generation frequency had a negative bias of 42% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: polymorphing (turn 58) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20608 Monster spawn increase reached its maximum at turn 106359 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 115000 The monster class that cannot be genocided was lich The monster class that was spawned more often: sea monster (freq bonus 8) The monster species that spawned more often: stag beetle (freq bonus 10) The monster species that spawned more often: lightning-proof wall (freq bonus 30) The monster species that spawned more often: poison giant (freq bonus 10) The monster species that spawned more often: chasm viper (freq bonus 20) The monster species that spawned more often: charmeleon (freq bonus 26) The monster species that spawned more often: brown beetle (freq bonus 24) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 30) The monster species that spawned more often: evasive vampire (freq bonus 20) The monster species that spawned more often: nasty warp fungus (freq bonus 11) The monster species that spawned more often: mutated undead cockatrice (freq bonus 26) The monster species that spawned more often: ganymede rock lobster (freq bonus 60) The monster species that spawned more often: cave ape (freq bonus 10) The monster species that spawned more often: mist golem (freq bonus 11) The monster species that spawned more often: borked gaunt (freq bonus 22) The monster species that spawned more often: RNG lich (freq bonus 30) The monster species that spawned more often: ogre leader (freq bonus 39) The monster species that spawned more often: green nightmare (freq bonus 52) The monster species that spawned more often: colorless mold (freq bonus 66) The monster species that spawned more often: holy cow (freq bonus 36) The monster species that spawned more often: Ujbelex (freq bonus 54) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: conscious spore The monster species that never randomly spawned: nasty colony The monster species that never randomly spawned: undead knight The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: young adult boy The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 90) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 211) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 15) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 4) Next attribute increase check would have come at turn 1340 Strength training was 17 Dexterity training was 26 Wisdom training was -1 Constitution training was 20 You had the following problem: The map didn't display correctly. (42) You were prevented from having wonderlegs (0) You had 1475 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (501) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) recharge 4 R Prepared(0) reinforce memory 2 O Prepared(0) air dash 1 O Prepared(0) Discoveries Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (THX FEMMY) scroll of phase door (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (VM J UECM 5 O9FAD8) Wands wand of solar beam (pewter) wand of create monster (fake) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (42 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye glycan the Zyborg...