glycan, chaotic female lich Chaos Sorceror -------- |......| #-------- |....... #|......| |......|###--...<..-- |......|(#,.%.......| |.).----,#%--......-- ....| #,,,,#|......| -.--- #,#D##-+------ #,# #,#,D #,# #,#@, #--.-- #,## #,,(D##|...| #,,# #,,#,,--...-- --.-- #,,##,|.....I |%%%% +,,##,-.....| |%%%%%|,####--...{- |%%%%%.,# |...|# |%%%%%|## ----- |%%%%%| ------- [Glycan the Enemy of Order] St8 Dx6 Co9 In9 Wi7 Ch3 ChaLicFemCha Dlvl:2 $23 HP0(36) Pw74(74) AC7 Exp4 T182 Latest messages [-1 -> 11] The blast of fire bounces! z - a scroll labeled GOT SOMETHING FOUR YOU {1}. A - a geological spellbook {1}. Unknown command ' '. You hear gently lapping water. The tiny pseudodragon breathes fire! The blast of fire hits you! [-4 -> 9] The blast of fire bounces! The blast of fire hits you! [-5 -> 4] Warning: HP low! In what direction? [hykulnjb><] The door resists! What do you want to read? [a-diklrt-xzA or ?*] As you read the scroll, it disappears. Your body is transported to another location! The baby stone dragon bites you! You die... Your inventory Amulets m - an uncursed amulet of strangulation {1} Weapons e - an uncursed +0 shuriken (in quiver) {1} s - an uncursed +0 athame (weapon in hand) {4} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles o - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of stoning {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} t - 5 uncursed scrolls of healing {5} u - 4 uncursed scrolls of mana {4} v - an uncursed scroll of phase door {1} w - 2 uncursed scrolls of standard id {2} x - an uncursed scroll of cure {1} z - an uncursed scroll of gold detection {1} Spellbooks a - a blessed spellbook of cure random status (1:3) {1} b - a blessed spellbook of BUC randomization (0:3) {1} c - a blessed spellbook of earthquake (0:2) {1} d - a blessed spellbook of throne gamble (0:3) {1} r - an uncursed spellbook of summon undead (0:3) {1} A - an uncursed spellbook of resist poison (0:1) {1} Potions g - an uncursed potion of fire {1} Wands n - an uncursed wand of magic missile (0:0) {1} Gems p - 9 uncursed +0 silver slingstones q - a blessed +0 silver slingstone Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 49% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17704 Monster spawn increase reached its maximum at turn 61069 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 558660 The monster class that cannot be genocided was major demon The monster class that was spawned more often: turret (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: Uniform Kriminologist (freq bonus 8) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 5) The monster species that spawned more often: lethe fish (freq bonus 9) The monster species that spawned more often: nightmare sphere (freq bonus 24) The monster species that spawned more often: ice shard (freq bonus 72) The monster species that spawned more often: old corpse (freq bonus 42) The monster species that spawned more often: darkwood spider (freq bonus 3) The monster species that spawned more often: humanlike dragon (freq bonus 18) The monster species that spawned more often: Bianca (freq bonus 48) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 28) The monster species that spawned more often: Deth (freq bonus 12) The monster species that spawned more often: giant weapon trove (freq bonus 6) The monster species that spawned more often: brain-eating ghoul (freq bonus 24) The monster species that spawned more often: nazi SS agent (freq bonus 10) The monster species that spawned more often: fanatic minion (freq bonus 12) The monster species that spawned more often: divination eye (freq bonus 12) The monster species that spawned more often: nasty horned devil (freq bonus 28) The monster species that spawned more often: azure force patch (freq bonus 12) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 12) The monster species that spawned more often: haunted ghost (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: Ariane's fleecy combat boot The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: antimatter vampire The monster species that never randomly spawned: ultraviolet monster The monster species that never randomly spawned: nasty mushroom The monster species that never randomly spawned: Maugneshnaagar The monster species that never randomly spawned: stealer permamimic The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 12) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 10) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 55) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 74) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 19) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 3) Next attribute increase check would have come at turn 2254 Strength training was 38 Dexterity training was 7 Wisdom training was 5 Constitution training was 12 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having magic resistance (0) You were prevented from having petrification resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1195 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (235) You are dead Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 99% b - BUC randomization 5 chaos 95% 399% c - earthquake 7 chaos 99% 599% d - throne gamble 7 chaos 99% 599% e - summon undead 5 attack 95% 399% Techniques known in the end Name Level Status sigil of tempest 4X LIMIT(0) blood ritual 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(1456) invoke deity 4 R LIMIT(0) reinforce memory 1X LIMIT(0) Discoveries Amulets amulet of strangulation (autocursing) Weapons shuriken (throwing star) Armor robe of randomness (pink robe) Scrolls scroll of stoning (MEAD NI NAJAP) scroll of scare monster (SHIN KICK OF LOVE) scroll of rumor (TEKMAKMAYACON) scroll of message (JUGEMJUGEMGOGOUNO) scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (POKE MONGO) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (RECOVER BY SMEEL) scroll of gold detection (GOT SOMETHING FOUR YOU) Spellbooks spellbook of cure random status (hostile) spellbook of BUC randomization (wrinkled) spellbook of earthquake (insulated) spellbook of throne gamble (chartreuse) spellbook of summon undead (crying) spellbook of resist poison (geological) Potions potion of fire (viscous) potion of speed (peppermint) potion of invisibility (plaid) Wands wand of magic missile (compost) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (6 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror...