glycan, chaotic female lich Chaos Sorceror ----- |...| |...| |<#$+ |...| |#. ------ ---|- |.. ...@.. ,,,, ..# |.7Q.|## ##,####%-# |....-,# #,,,,,,,####,## |....|,# ########,,,,,,# |....|,## ######,# +....|#,# ------------------|- ##--#---#,, |.............#....| #,,,,,,,,###|.....#............| #########,,,......#............| ####-------------------- [Glycan the Chaotic Dweller] St14 Dx5 Co12 In7 Wi11 Ch8 ChaLicFemCha Dlvl:1 $1 HP0(13) Pw19(19) AC3 Exp1 T89 Latest messages There is a wall in the way! (3x) In what direction? [hykulnjb><] You see no door there. You hear the footsteps of a guard on patrol. You hear bubbling water. You displaced Mr. X. You see here a statue of a small rust monster {750}. The statue comes to life! Mr. X claws the small rust monster. The small rust monster undergoes a freakish metamorphosis! The small rust monster turns into an internet swarmer! The internet swarmer hits Mr. X. (2x) The internet swarmer gazes at Mr. X... The internet swarmer blasts Mr. X. There is a wall in the way! The internet swarmer hits you! [-5 -> 8] You're pushed back! The internet swarmer kicks you! You die... Your inventory Amulets m - an uncursed amulet versus stone (being worn) {1} Weapons e - an uncursed +0 dwarvish mattock (weapon in hands) {48} t - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor f - an uncursed +4 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of proof weapon {1} k - a blessed scroll of rumor {1} l - an uncursed scroll of message {1} u - 5 uncursed scrolls of healing {5} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (4:5) {1} b - a blessed spellbook of chaos bolt (0:4) {1} c - a blessed spellbook of vanishing (6:5) {1} d - a blessed spellbook of disintegration (0:3) {1} s - an uncursed spellbook of summon undead (0:3) {1} Potions g - a blessed potion of gain level {1} h - a blessed potion of booze {1} Wands n - an uncursed wand of objection (0:4) {1} o - an uncursed wand of fear (0:5) {1} Gems q - 8 uncursed +0 silver slingstones r - 2 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -9 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 36% Wand drop chance was reduced to 54% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: club (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55158 Monster spawn increase reached its maximum at turn 81627 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 176000 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: ice wyrm (freq bonus 16) The monster species that spawned more often: Amelje's sandal (freq bonus 8) The monster species that spawned more often: naked grandma (freq bonus 45) The monster species that spawned more often: irresistible warp patch (freq bonus 10) The monster species that spawned more often: barricade tower (freq bonus 10) The monster species that spawned more often: Shami-Amourae (freq bonus 20) The monster species that spawned more often: thorn master (freq bonus 8) The monster species that spawned more often: white spore (freq bonus 12) The monster species that spawned more often: lilac spore (freq bonus 15) The monster species that spawned more often: fatweight rubber (freq bonus 12) The monster species that spawned more often: Ujbelex (freq bonus 30) The monster species that spawned more often: warty warp fungus (freq bonus 5) The monster species that spawned more often: rnghost (freq bonus 8) The monster species that spawned more often: shimmering patch (freq bonus 8) The monster species that spawned more often: huge pile of killer coins (freq bonus 10) The monster species that spawned more often: ebony growth (freq bonus 15) The monster species that spawned more often: shard patch (freq bonus 36) The monster species that spawned more often: large dog-man (freq bonus 44) The monster species that spawned more often: giant black frog (freq bonus 30) The monster species that spawned more often: zombie prostitute (freq bonus 10) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 5) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster species that never randomly spawned: fire giant The monster species that never randomly spawned: coin turret The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: scarlet stalk The monster species that never randomly spawned: obour The monster species that never randomly spawned: buttsally The monster species that never randomly spawned: Lavae The monster species that never randomly spawned: real stalk The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 10) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 18) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 15) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 8) Next attribute increase check would have come at turn 1063 Strength training was 8 Dexterity training was -1 Wisdom training was 1 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having mana regeneration (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had infravision You had 1351 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were polymorphing You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 105% b - chaos bolt 5 chaos 95% 400% c - vanishing 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% e - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) blood ritual 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet versus stone (hidden) Weapons dwarvish mattock (broad pick) Armor robe of randomness (blue robe) Scrolls scroll of proof weapon (MA MILLOCOR) scroll of enchant armor (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of rumor (AS IF FEEL SOMETHING) scroll of message (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (CHE NON SONO IO) scroll of phase door (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of standard id (WE WILL HURT YOU) scroll of cure (DYNAMOHACK WHEN) Spellbooks spellbook of message (complementary) spellbook of chaos bolt (middle-handed) spellbook of vanishing (dry) spellbook of disintegration (tame) spellbook of summon undead (wrath) Potions potion of gain level (bright green tea) potion of booze (baby's breath) Wands wand of objection (bauxite) wand of fear (aluminum) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (21 of 160) Goodbye glycan the Chaos Sorceror...