glycan, chaotic female lich Chaos Sorceror ####------- ------------------------- #,,,...`..| ### (((((((((((((((.%(%.((((| #,,,|.....| #@@.(((%(((((((((((((%.%.((.| ###,+.....|## #,# ((.((((((((((((%((((.(((| #,|.<.%..*# #,# .((((((((..(((((((](((| #,-------`# #,# (((((%(((.((((((.(((| #,# ####`# #,# (((((.(%%((((%((((| | #,# #````# #,# (.(.(%(((((((.((| . #,# #,# #`-------,# ((..((((%(((.(| ,,,,###,####`......|,# --------------- ,,,,,,,,,,,,##|.|...|,# ----.----.-,##,##|.....%,# |.%..{....|,##,,,|.....|## |{........|,# ##,......| |.........-,# ##------- -----------## [Glycan the Enemy of Order] St10 Dx5 Co16 In9 Wi8 Ch4 ChaLicFemCha Dlvl:2 $33 HP-9(40) Pw53(53) AC8 Exp3 T358 Latest messages "How dare you break my door?" Bojolali wields a spear {12}! Bojolali thrusts his spear. Bojolali hits you! [-9 -> 31] Bojolali thrusts his spear. Your robe of randomness deflects Bojolali's attack. Bojolali thrusts his spear. Bojolali hits you! [-13 -> 18] Bojolali thrusts his spear. Bojolali hits you! You hear the wailing of the Banshee... [-17 -> 1] Warning: HP low! Bojolali is after your hide, not your money! Besides, you don't have enough to interest him. Bojolali thrusts his spear. Bojolali hits you! You die... Your inventory Amulets m - an uncursed amulet of strangulation {1} Weapons e - an uncursed +0 worm tooth (weapon in hand) {2} t - an uncursed +0 athame (alternate weapon; not wielded) {4} E - a blessed +0 lucern hammer {60} Armor f - an uncursed +3 robe of randomness (being worn) {16} A - an uncursed +0 ribbed plate mail {200} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of reverse identify {1} j - an uncursed scroll of identify {1} k - a blessed scroll of rumor {1} l - an uncursed scroll of message {1} u - 5 uncursed scrolls of healing {5} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} C - a cursed scroll of enchant armor {1} F - a blessed scroll of mana {1} Spellbooks a - a blessed spellbook of berserk (0:1) {1} b - a blessed spellbook of chaos bolt (0:1) {1} c - a blessed spellbook of polyform (0:1) {1} d - a blessed spellbook of disintegration beam (2:1) {1} s - an uncursed spellbook of summon undead (0:3) {1} B - an uncursed spellbook of create monster (0:2) {1} Potions g - an uncursed potion of numbness {1} h - an uncursed potion of clairvoyance {1} z - an uncursed potion of object detection {1} H - a blessed potion of sleeping {1} Wands n - an uncursed wand of cold (1:2) {1} o - an uncursed wand of create monster (0:13) {1} Tools D - an uncursed tallow candle {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone G - an uncursed +0 sapphire {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 408 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 76% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 35% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: scimitar (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 115920 Monster spawn increase reached its maximum at turn 150320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 159768 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: ant (freq bonus 16) The monster species that spawned more often: clock wolf (freq bonus 24) The monster species that spawned more often: plasma warp fungus (freq bonus 4) The monster species that spawned more often: hungry force fungus (freq bonus 30) The monster species that spawned more often: energy fungus (freq bonus 5) The monster species that spawned more often: spear turret (freq bonus 4) The monster species that spawned more often: black eye (freq bonus 15) The monster species that spawned more often: undead paladin (freq bonus 32) The monster species that spawned more often: clear jelly (freq bonus 18) The monster species that spawned more often: batman (freq bonus 5) The monster species that spawned more often: rust vortex (freq bonus 24) The monster species that spawned more often: green gatekeeper (freq bonus 15) The monster species that spawned more often: bomb throwing cat (freq bonus 24) The monster species that spawned more often: chunneler (freq bonus 5) The monster species that spawned more often: engraver lich (freq bonus 8) The monster species that spawned more often: crashing ufo part (freq bonus 14) The monster species that spawned more often: teal patch (freq bonus 48) The monster species that spawned more often: nondescript patch (freq bonus 20) The monster species that spawned more often: greenish giant (freq bonus 7) The monster species that spawned more often: mean growth (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster species that never randomly spawned: loud colony The monster species that never randomly spawned: pitch bomb The monster species that never randomly spawned: swarm-soft lady The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: Dad Manger The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: Charon The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 51) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 34) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 101) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 6) Next attribute increase check would have come at turn 506 Strength training was 50 Dexterity training was 7 Wisdom training was 3 Constitution training was 9 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having clairvoyance (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 936 points of nutrition remaining You could teleport You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (160) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 97% b - chaos bolt 5 chaos 95% 397% c - polyform 7 chaos 99% 597% d - disintegration beam 8 chaos 100% 697% e - summon undead 5 attack 95% 397% f - create monster 4 attack 90% 100% Techniques known in the end Name Level Status sigil of tempest 3X LIMIT(0) blood ritual 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of strangulation (etched) Weapons lucern hammer (pronged polearm) Armor robe of randomness (red robe) Scrolls scroll of reverse identify (YOU AINT GETTING OUT OF HERE ALIVE) scroll of identify (KRRRRRRRRRRRZ) scroll of rumor (FRINDS ELF ATTACK) scroll of message (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of healing (OYII) scroll of mana (DDOS ATTACK) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (ELF VERY ACCURASY) scroll of enchant armor (YOU AND YOUR FRIENDS ARE DEAD) Spellbooks spellbook of berserk (magenta) spellbook of chaos bolt (thorny) spellbook of polyform (scintillating) spellbook of disintegration beam (ragged) spellbook of summon undead (aquatic) spellbook of create monster (woodcut) Potions potion of numbness (iffy) potion of clairvoyance (buzzing) potion of object detection (spiritual) potion of sleeping (blue) Wands wand of cold (subsurface) wand of create monster (heavy metal) Tools tallow candle (candle) Gems silver slingstone (gray) sapphire (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 13 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (32 of 160) axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror...