glycan, chaotic female homicidal Chaos Sorceror ----------+- --.--- ----.-------- |........... ,,,#########|....| |...........| |..........|##,,,,,,,,,,,^..@..| |......^...<|##,|...........,,,###########|....| |.........^.-,,,...........|##,, |..... -------------###|..........| ------ ------------ [Glycan the Chaotic Dweller] St14 Dx5 Co7 In10 Wi11 Ch8 ChaHomFemCha Dlvl:1 $12 HP13(13) Pw22(22) AC8 Exp1 T79 Latest messages There is nothing here to pick up. Mr. X shudders for a moment. You step onto a teleport trap! There is nothing here to pick up. There is a wall in the way! Do you really want to step into that teleportation trap? [yn] (n) You displaced Mr. X. You see here 7 gold pieces {0}. 7 gold pieces. Ouch! You bump into a door. (2x) In what direction? [hykulnjb><] The door opens. Suddenly, Mr. X disappears out of sight. You see here 5 gold pieces {0}. 5 gold pieces. There is a wall in the way! (10x) A gush of water hits you on the head! There is a wall in the way! # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: reflection You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 92% chance Book drop chance was reduced to 99% Ring drop chance was reduced to 89% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sling (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14318 Monster spawn increase reached its maximum at turn 36634 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 228384 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: runt (freq bonus 10) The monster species that spawned more often: air death (freq bonus 16) The monster species that spawned more often: wood elf ranger (freq bonus 12) The monster species that spawned more often: grandpa (freq bonus 56) The monster species that spawned more often: adamant draconian (freq bonus 18) The monster species that spawned more often: large worm (freq bonus 36) The monster species that spawned more often: toxic cat (freq bonus 12) The monster species that spawned more often: warp trove (freq bonus 15) The monster species that spawned more often: Hairbeard (freq bonus 36) The monster species that spawned more often: teal mushroom (freq bonus 14) The monster species that spawned more often: deeper one (freq bonus 36) The monster species that spawned more often: suspicious vortex (freq bonus 32) The monster species that spawned more often: brown beetle (freq bonus 15) The monster species that spawned more often: rabbit (freq bonus 16) The monster species that spawned more often: stone statue (freq bonus 24) The monster species that spawned more often: desert mountain dragon (freq bonus 10) The monster species that spawned more often: ecofriendly researcher (freq bonus 21) The monster species that spawned more often: returned potato (freq bonus 28) The monster species that spawned more often: high mold (freq bonus 22) The monster species that spawned more often: tightrope garden (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster species that never randomly spawned: Policeman Kaptain The monster species that never randomly spawned: fiendish warlock The monster species that never randomly spawned: white light The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: asshole type there above The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: Banisher The monster species that never randomly spawned: false spore The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: undead horse The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 16) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 34) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 46) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 11) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Next attribute increase check would have come at turn 233 Strength training was 0 Dexterity training was -2 Wisdom training was 0 Constitution training was 5 You were prevented from having reflection (0) You were prevented from having keen memory (0) You saw invisible You had 1421 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 100% b - russian roulette 6 chaos 98% 500% c - earthquake 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (hidden) Armor robe of randomness (brown robe) Scrolls scroll of flooding (VITIO PUS RO) scroll of ice (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of rumor (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of message (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (6 TIME) scroll of standard id (SEE YA CUNT) scroll of cure (PRZECIAZONY) Spellbooks spellbook of berserk (black-listed) spellbook of russian roulette (backward) spellbook of earthquake (black) spellbook of disintegration (distant) Potions potion of confusion (squishy) potion of restore ability (tangerine) Wands wand of paralysis (banyan) wand of enlightenment (shining) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror...