glycan, chaotic female troll Chaos Sorceror ------- |..Q..| |.....| |@....| |.....| |...... --|---- ,,# ## . | [Glycan the Chaotic Dweller] St18/01 Dx4 Co16 In11 Wi9 Ch6 ChaTroFemCha+P Dlvl:1 $0 HP12(12) Pw18(18) AC8 Exp1 T145 Latest messages In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door closes. There is a wall in the way! You hear a door open. You kill the spore lichen! You see here a spore lichen corpse {20}. Mr. X eats a spore lichen corpse {20}. You see here a gleaming amulet {1}. y - a gleaming amulet {1}. There is a wall in the way! (3x) You are glycan, a chaotic female specialist troll Chaos Sorceror. HP: 12 (max 12) Pw 18 (max 18) AC 8 Current status effects: . You displaced Mr. X. You hear the splashing of a naiad. (2x) You hear the footsteps of a guard on patrol. There is a wall in the way! (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: manaleech You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 26 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 53% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: hammer (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21751 Monster spawn increase reached its maximum at turn 45294 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 496662 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: card force patch (freq bonus 16) The monster species that spawned more often: couatl (freq bonus 40) The monster species that spawned more often: platinum stalk (freq bonus 48) The monster species that spawned more often: eel golem (freq bonus 40) The monster species that spawned more often: drone force fungus (freq bonus 16) The monster species that spawned more often: shrub thorn (freq bonus 16) The monster species that spawned more often: indigo force fungus (freq bonus 10) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 10) The monster species that spawned more often: novice quickling (freq bonus 32) The monster species that spawned more often: master lich (freq bonus 22) The monster species that spawned more often: beige force fungus (freq bonus 40) The monster species that spawned more often: novice paladin (freq bonus 14) The monster species that spawned more often: oil village (freq bonus 16) The monster species that spawned more often: furry yeti (freq bonus 16) The monster species that spawned more often: lamia (freq bonus 14) The monster species that spawned more often: arcadian avenger (freq bonus 24) The monster species that spawned more often: absent growth (freq bonus 7) The monster species that spawned more often: rot worm (freq bonus 14) The monster species that spawned more often: pustulent warp patch (freq bonus 27) The monster species that spawned more often: frozen spirit (freq bonus 26) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 16) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 20) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster species that never randomly spawned: sucker nymph The monster species that never randomly spawned: antimagic colony The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: Jessica's stiletto boot The monster species that never randomly spawned: brain mole The monster species that never randomly spawned: black mushroom patch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 72) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 36) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 4) Next attribute increase check would have come at turn 499 Strength training was 4 Dexterity training was 5 Wisdom training was 0 Constitution training was 6 You were immune to sickness You were prevented from having manaleech (0) You were prevented from having invisibility (0) You had map amnesia You had infravision You had 1276 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (11) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 99% b - random speed 3 chaos 0% 199% c - polyform 7 chaos 99% 599% d - disintegration beam 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of waterwalking (clumsy) Weapons shuriken (throwing star) glaive (single-edged polearm) Armor robe of randomness (pink robe) Scrolls scroll of fire (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of earth (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of rumor (INQUE COMUS) scroll of message (SCHELLENOE KONTENOE) scroll of healing (NONO STENTUM) scroll of mana (CHUTZPAH) scroll of phase door (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) Spellbooks spellbook of cure random status (spotted) spellbook of random speed (gehenna) spellbook of polyform (incessant) spellbook of disintegration beam (doorstopping) Potions potion of object detection (bubbly) potion of paralysis (sparkly) Wands wand of enlightenment (teaching) wand of fire (underestimated) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (23 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror... Youescaped from the dungeon with 324 points,