glycan, chaotic female lich Chaos Sorceror # -------.------- |.............. K |.<...........|,#, #,### K |...........{.|,,, ,,,,# K |.............|,,## ###,# |......(.......,,,# w #@# ---------------,### #,@. M [Glycan the Enemy of Order] St7 Dx3 Co17 In11 Wi9 Ch6 ChaLicFemCha Dlvl:4 $12 HP-5(31) Pw56(56) AC5 Exp3 T288 Latest messages There is a wall in the way! (2x) You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) There's some graffiti on the ground here. Use "r." to read it. The dunadan swings his double-headed axe. The dunadan hits you! [-9 -> 22] The dunadan swings his double-headed axe. The dunadan hits you! [-8 -> 14] You miss the dunadan. You just miss the dunadan. The dunadan swings his double-headed axe. The dunadan hits you! [-5 -> 10] The dunadan swings his double-headed axe. The dunadan hits you! You die... Your inventory Amulets m - an uncursed amulet of magical breathing {1} Weapons e - an uncursed +0 long sword (weapon in hand) {16} t - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of remove curse {1} j - an uncursed scroll of lava {1} u - an invisible uncursed scroll of healing {1} v - 4 uncursed scrolls of healing {4} w - 4 uncursed scrolls of mana {4} x - 3 uncursed scrolls of phase door {3} z - an uncursed scroll of cure {1} B - an uncursed scroll of identify {1} D - an uncursed scroll of enchant armor {1} Spellbooks a - a blessed spellbook of berserk (0:3) {1} b - a blessed spellbook of chaos bolt (0:4) {1} c - a blessed spellbook of bombing (0:1) {1} d - a blessed spellbook of disintegration beam (0:2) {1} s - an uncursed spellbook of summon undead (0:3) {1} Potions g - an uncursed potion of water {1} h - an uncursed potion of see invisible {1} A - a blessed potion of levitation {1} C - an uncursed potion of booze {1} E - an uncursed potion of monster detection {1} Wands n - an uncursed wand of extra healing (4:4) {1} o - an uncursed wand of create monster (0:8) {1} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -45 Your max alignment was 11 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 231 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: attack spells (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30947 Monster spawn increase reached its maximum at turn 105996 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 610595 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: cheerful leprechaun (freq bonus 54) The monster species that spawned more often: storm caster (freq bonus 18) The monster species that spawned more often: baby blue dragon (freq bonus 10) The monster species that spawned more often: sue fungus (freq bonus 14) The monster species that spawned more often: psychic colony (freq bonus 15) The monster species that spawned more often: master couatl (freq bonus 15) The monster species that spawned more often: miner (freq bonus 42) The monster species that spawned more often: creeping vine (freq bonus 15) The monster species that spawned more often: addict (freq bonus 28) The monster species that spawned more often: above caller (freq bonus 15) The monster species that spawned more often: gas goblin (freq bonus 21) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 6) The monster species that spawned more often: Sadako (freq bonus 30) The monster species that spawned more often: dull warp fungus (freq bonus 36) The monster species that spawned more often: death impacter (freq bonus 8) The monster species that spawned more often: Mister PHP Book (freq bonus 30) The monster species that spawned more often: blade urchin (freq bonus 10) The monster species that spawned more often: pwning tweaker (freq bonus 20) The monster species that spawned more often: gargantuan rat (freq bonus 24) The monster species that spawned more often: student on strike (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 6) The monster species that never randomly spawned: sentient tree The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: £¥«‘ì@¸5Úð⃼IðÙT The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: Hanh's boot The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: houou The monster species that never randomly spawned: red centipede The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 16) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 32) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 19) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 2) Next attribute increase check would have come at turn 1026 Strength training was 50 Dexterity training was 9 Wisdom training was 4 Constitution training was 3 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You were aware of the presence of something You were warned of undead You had infravision You had 2034 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - berserk 2 chaos 0% 103% b - chaos bolt 5 chaos 95% 398% c - bombing 5 chaos 95% 398% d - disintegration beam 8 chaos 100% 698% e - summon undead 5 attack 95% 398% Techniques known in the end Name Level Status sigil of tempest 3X Prepared(0) blood ritual 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of magical breathing (turtle) Armor robe of randomness (white robe) Scrolls scroll of remove curse (IA CTHULHU) scroll of lava (BLUE SCREEN OF DEATH) scroll of rumor (OWERED HITTING BY LOOK SOUP) scroll of message (YOUR INSIDE IS MADE OF MUD) scroll of healing (MAKE THE PRIZE TWICE USED) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (TROPHY GET) scroll of standard id (THERE IS NO SPOON) scroll of cure (THIS SLING IS RETARDED) scroll of identify (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of enchant armor (SMOKING KILLS) Spellbooks spellbook of berserk (threatening) spellbook of chaos bolt (striped) spellbook of bombing (molded) spellbook of disintegration beam (hot-cold) spellbook of summon undead (crashy) Potions potion of water (clear) potion of see invisible (fluorescent) potion of levitation (orange tea) potion of booze (blue) potion of monster detection (hallowed) Wands wand of extra healing (plasma) wand of create monster (living) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 7 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (31 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (26 of 160) Goodbye glycan the Chaos Sorceror...