glycan, chaotic female lich Chaos Sorceror Z ----- |...| Z +.@.| Z |.w%| |. 3] # This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) # Requires an athame in your open inventory. If you use this technique, you sacrifice 200 max HP and Pw, and all of your stats are reduced by 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item. Use this technique? [yn] (n) What do you want to zap? [no or ?*] In what direction? [hykulnjb><] The stygian hag just misses! You miss the stygian hag. You curse at the stygian hag. You hit the stygian hag. You curse at the stygian hag. The stygian hag bites you! You die... Your inventory Amulets m - an uncursed amulet versus poison {1} Weapons e - an uncursed +0 lucern hammer (alternate weapon; not wielded) {60} t - an uncursed +0 athame (weapon in hand) {4} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of remove curse {1} j - an uncursed scroll of light {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} u - 5 uncursed scrolls of healing {5} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of rumor (0:1) {1} b - a blessed spellbook of random speed (0:4) {1} c - a blessed spellbook of vanishing (2:3) {1} d - a blessed spellbook of disintegration (0:7) {1} s - an uncursed spellbook of summon undead (0:3) {1} Potions g - an uncursed potion of extra healing {1} h - a blessed potion of restore ability {1} Wands n - an uncursed wand of slow monster (0:8) {1} o - an uncursed wand of time (0:11) {1} Gems q - 6 uncursed +0 silver slingstones r - 4 blessed +0 silver slingstones Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wallwalking You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: boomerang (turn 352) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11246 Monster spawn increase reached its maximum at turn 38372 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1781224 The monster class that cannot be genocided was ghost The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: rainbow mold (freq bonus 54) The monster species that spawned more often: brown warp fungus (freq bonus 10) The monster species that spawned more often: land drake (freq bonus 8) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 12) The monster species that spawned more often: b-type (freq bonus 8) The monster species that spawned more often: venom sphere (freq bonus 18) The monster species that spawned more often: magic-colored stalk (freq bonus 4) The monster species that spawned more often: camo dwarf (freq bonus 24) The monster species that spawned more often: watch captain (freq bonus 8) The monster species that spawned more often: glaceon (freq bonus 4) The monster species that spawned more often: Digging Mage (freq bonus 48) The monster species that spawned more often: troll clan chief (freq bonus 12) The monster species that spawned more often: foolish sphere (freq bonus 36) The monster species that spawned more often: reddish fungus (freq bonus 24) The monster species that spawned more often: elemental monster (freq bonus 18) The monster species that spawned more often: clear centipede (freq bonus 5) The monster species that spawned more often: giant flycapturer (freq bonus 108) The monster species that spawned more often: A'salom (freq bonus 20) The monster species that spawned more often: spike smasher (freq bonus 8) The monster species that spawned more often: soft warp fungus (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: dwarven child The monster species that never randomly spawned: chemical mushroom The monster species that never randomly spawned: zois whirlitsky The monster species that never randomly spawned: Vanessa's thick lady shoe The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: amnesia spore The monster species that never randomly spawned: deceptive springy The monster species that never randomly spawned: gray sentai The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 46) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 3) Next attribute increase check would have come at turn 2020 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having detect monsters (0) You were prevented from having phasing (0) You were warned You were aware of the presence of something You were warned of undead You had infravision You had 1486 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (327) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 100% b - random speed 3 chaos 0% 200% c - vanishing 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% e - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (secree) Weapons lucern hammer (pronged polearm) Armor robe of randomness (red robe) Scrolls scroll of remove curse (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of light (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of rumor (DOENERTELLER VERSACE) scroll of message (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of mana (MOVE RAISED BY FEARED) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (POKE MONGO) scroll of cure (QUARACTAR) Spellbooks spellbook of rumor (far away) spellbook of random speed (hugging) spellbook of vanishing (snowy) spellbook of disintegration (inane) spellbook of summon undead (hot-cold) Potions potion of extra healing (dangerous) potion of restore ability (ice-cold) Wands wand of slow monster (spandex) wand of time (driftwood) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (21 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror...