glycan, chaotic female developer Augurer -------- - |}$.@d...| |..e<...}| |}...}...| ---------- [Glycan the College Student] St6 Dx4 Co6 In9 Wi11 Ch10 AugDvpFemCha+HP Dlvl:1 $0 HP15(15) Pw25(25) AC10 Exp1 T6 Latest messages Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello glycan, welcome to SlashEMExtended! You are a chaotic female haxor specialist developer Augurer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You are glycan, a chaotic female haxor specialist developer Augurer. HP: 15 (max 15) Pw 25 (max 25) AC 10 Current status effects: . You miss the ae. You hit the ae. (2x) # A technique that can be used to interact with dungeon features from far away. Use this technique? [yn] (n) Where do you want to apply telekinesis? (For instructions type a ?) You can't do anything there # Really quit [yes/no]? Your inventory Amulets i - a cursed amulet of life saving (being worn) {1} Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of light (1:5) {1} Rings f - an uncursed ring of searching {1} Wands e - an uncursed wand of probing (0:5) {1} Tools b - an uncursed blindfold {1} d - an uncursed tallow candle {1} g - an uncursed +1 grappling hook (weapon in hand) {12} h - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 241 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 85% Monster death drops spawned with only 91% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: short sword (turn 28) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43910 Monster spawn increase reached its maximum at turn 59000 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 415872 The monster class that cannot be genocided was lizard The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: black dirtbag (freq bonus 6) The monster species that spawned more often: xorn thief (freq bonus 24) The monster species that spawned more often: big purple unicorn (freq bonus 20) The monster species that spawned more often: strip mine (freq bonus 2) The monster species that spawned more often: shimmering dragon (freq bonus 9) The monster species that spawned more often: Thai's combat boot (freq bonus 4) The monster species that spawned more often: hand druj (freq bonus 10) The monster species that spawned more often: shining piercer (freq bonus 27) The monster species that spawned more often: Doabli (freq bonus 6) The monster species that spawned more often: shadow wraith (freq bonus 3) The monster species that spawned more often: solid colony (freq bonus 24) The monster species that spawned more often: petro force patch (freq bonus 8) The monster species that spawned more often: Warder Sergeant (freq bonus 4) The monster species that spawned more often: brown yeek (freq bonus 5) The monster species that spawned more often: The Fairy (freq bonus 15) The monster species that spawned more often: shimmering patch (freq bonus 4) The monster species that spawned more often: crush beast (freq bonus 6) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 36) The monster species that spawned more often: The Hugging Topmodel (freq bonus 9) The monster species that spawned more often: cursed growth (freq bonus 24) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 5) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: sprow The monster species that never randomly spawned: adult magic dragon The monster species that never randomly spawned: death watch beetle The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: ponyta The monster species that never randomly spawned: giant lamprey The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: two-footed snake The monster species that never randomly spawned: hobbit caster The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 39) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 19) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 15) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Next attribute increase check would have come at turn 2191 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having wonderlegs (0) You saw invisible You were telepathic You had infravision You had 1492 points of nutrition remaining You were stealthy Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (lariat) Scrolls scroll of healing (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of mana (EVIL STUNT IS MORE POWER) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (STUPIDAMY) scroll of cure (HOYO HOYO) Spellbooks spellbook of light (bursting) Rings ring of searching (fluorspar) Wands wand of probing (tungsten) Tools tallow candle (candle) grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Basic] (max Supreme Master) (20 of 160) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (2 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye glycan the Augurer...