glycan, chaotic female lich Chaos Sorceror --}-- |...|#}#}-----}----} |<...,,`|.......{.}| |..}|,#,...........| --.-},##|....$.....| `@,,,...Q.......| ##,}#-------}---- ### [Glycan the Chaotic Dweller] St8 Dx5 Co13 In6 Wi3 Ch5 ChaLicFemCha+HAQWRP Dlvl:1 $13 HP13(13) Pw15(21) AC6 Exp1 T40 Latest messages With great effort you move the boulder. You try to move the boulder, but in vain. (2x) Mr. X drops 3 gold pieces. Mr. X picks up 3 gold pieces {0}. You see here 13 gold pieces {0}. (2x) 13 gold pieces. Mr. X drops 3 gold pieces. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You fall into the water. You sink like a rock. But you aren't drowning. You touch bottom. Water turbulence affects your movements. There is a wall in the way! (5x) You are on solid land again. You see here 3 gold pieces {0}. There is a wall in the way! (2x) With great effort you move the boulder. # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} l - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of blank paper {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:9) {1} h - a blessed spellbook of force bolt (5:9) {1} k - an uncursed spellbook of summon undead (0:3) {1} Potions d - 4 potions of holy water {4} Tools j - an uncursed magic marker (1:19) {1} Final attributes You have sinned Your alignment was -4 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 93% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: short sword (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30231 Monster spawn increase reached its maximum at turn 54437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 66888 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: sandstone man (freq bonus 36) The monster species that spawned more often: hungry spore (freq bonus 30) The monster species that spawned more often: gater devil (freq bonus 12) The monster species that spawned more often: adult guivre (freq bonus 4) The monster species that spawned more often: colorful warp patch (freq bonus 24) The monster species that spawned more often: epidote mushroom (freq bonus 24) The monster species that spawned more often: dull spore (freq bonus 20) The monster species that spawned more often: mining site dragon (freq bonus 15) The monster species that spawned more often: young rainbow dragon (freq bonus 12) The monster species that spawned more often: fell beast (freq bonus 4) The monster species that spawned more often: bloodcap-aiming girl (freq bonus 15) The monster species that spawned more often: black orc (freq bonus 60) The monster species that spawned more often: grating blob (freq bonus 20) The monster species that spawned more often: moon rubber (freq bonus 6) The monster species that spawned more often: stumbling terror (freq bonus 16) The monster species that spawned more often: deep one (freq bonus 16) The monster species that spawned more often: giant pygmy blowdart (freq bonus 8) The monster species that spawned more often: Trumpet Archon (freq bonus 6) The monster species that spawned more often: orangutan (freq bonus 8) The monster species that spawned more often: ultra wight (freq bonus 8) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: Jennifer The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: wide-clubbed tentacle The monster species that never randomly spawned: animated leather peep-toe The monster species that never randomly spawned: vorpal bunny The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 36) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 34) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 64) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 11) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 8) Next attribute increase check would have come at turn 846 Strength training was 5 Dexterity training was 1 Wisdom training was 6 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having petrification resistance (0) Your chance to block was 21% You were aware of the presence of something You were warned of undead You had infravision You had 1428 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 110% c - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (STRC PRST SKRZ KRK) scroll of healing (KRUIEMEDISYNE) scroll of mana (UTOR COMPERIO) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of cure (SUKI TOKIMEKI TO KISS) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (aquatic) spellbook of force bolt (pergament) spellbook of summon undead (pen-written) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (0 of 160) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (0 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (1 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (2 of 160) healing spells [Basic] (max Expert) (0 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye glycan the Chaos Sorceror...