glycan, chaotic male undefined Occult Master #-- #,# #,##,##--. #,,,,,,... ,,#####|.......................| ,%# |.......................| #,# --...!.......`..@......-. #,# --.------ #,# #,# #%# #,# #,# [Glycan the Dark Magician] St7 Dx8 Co3 In19 Wi14 Ch9 OccUndMalCha+F Dlvl:3 $15 HP34(34) Pw106(106) AC-1 Exp5 T908 Latest messages You are now wearing a condome. P - a peppermint potion {1}. You hear a Keystone Kop reading a scroll labeled THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID {1}. You feel dizzy! You kill the Keystone Kop! You hit the arabesque naga hatchling! (2x) Your roadmap cloak deflects the arabesque naga hatchling's attack. You kill the arabesque naga hatchling! There is a wall in the way! (2x) # You hear crashing rock. There is a wall in the way! You hear a nearby zap. You hear crashing rock. There is a wall in the way! Where do you want to travel to? (For instructions type a ?) You are glycan, a chaotic male segfaulter undefined Occult Master. HP: 34 (max 34) Pw 106 (max 106) AC -1 Current status effects: . # Really quit [yes/no]? Your inventory Amulets E - an uncursed amulet versus poison {1} G - an uncursed amulet of swimming {1} Weapons f - a blessed +3 jagged star (weapon in hand) {48} D - an uncursed +0 bullwhip {8} Armor g - an uncursed +0 studded leather armor (being worn) {80} s - a cursed -1 heavy status cloak (being worn) {4} u - an uncursed +0 pair of gauntlets of dexterity (being worn) {4} y - a cursed -1 pair of levitation boots {8} Comestibles i - 5 uncursed tripe rations {3} Scrolls k - an uncursed scroll of teleportation {1} l - a blessed scroll of remove curse {1} m - 5 uncursed scrolls of healing {3} n - 5 uncursed scrolls of mana {3} o - 5 uncursed scrolls of phase door {4} q - an uncursed scroll of cure {1} v - an uncursed scroll of enchant weapon {1} Spellbooks a - a blessed spellbook of cure stun (0:0) {1} b - a blessed spellbook of teleport away (3:5) {1} c - a blessed spellbook of detect treasure (0:4) {1} d - a blessed spellbook of hold air (5:-1) {1} Potions j - 2 uncursed potions of monster detection {1} P - an uncursed potion of paralysis {1} Rings h - an uncursed ring of poison resistance {1} F - a blessed +2 ring of gain intelligence (on right hand) {1} H - the cursed ring of aggravate monster named Eat More Kittens (on left hand) {1} I - a cursed ring of polymorph {1} J - an uncursed ring of conflict {1} K - an uncursed ring of shock resistance {1} L - an uncursed ring of cold resistance {1} Wands e - a blessed wand of magic missile (0:-1) {1} N - an uncursed wand of solar beam (0:1) {1} Tools O - an uncursed condome (being worn) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 1 sins You could not have this property at all: wallwalking You could not have this property extrinsically: regeneration You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 103 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 59% Potion drop chance was reduced to 94% Monster death drops spawned with only 81% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: devices (turn 10) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26635 Monster spawn increase reached its maximum at turn 45337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 81171 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: ore virus (freq bonus 15) The monster species that spawned more often: undead sexymate (freq bonus 45) The monster species that spawned more often: wombat (freq bonus 24) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 12) The monster species that spawned more often: dhole (freq bonus 15) The monster species that spawned more often: surikus sephirah (freq bonus 20) The monster species that spawned more often: black ooze (freq bonus 21) The monster species that spawned more often: bastard of the forest (freq bonus 20) The monster species that spawned more often: beige mold (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 60) The monster species that spawned more often: adult blue dragon (freq bonus 12) The monster species that spawned more often: snakeman (freq bonus 24) The monster species that spawned more often: elemental portal (freq bonus 9) The monster species that spawned more often: shock wall (freq bonus 10) The monster species that spawned more often: polar beast (freq bonus 12) The monster species that spawned more often: giant blue jellyfish (freq bonus 12) The monster species that spawned more often: glowing patch (freq bonus 4) The monster species that spawned more often: smut orc (freq bonus 18) The monster species that spawned more often: giant bronze dragonfly (freq bonus 12) The monster species that spawned more often: irresistible warp fungus (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: striped rat snake The monster species that never randomly spawned: chief mind flayer The monster species that never randomly spawned: stripper girl The monster species that never randomly spawned: inka torturemaster The monster species that never randomly spawned: anthrazite mold The monster species that never randomly spawned: amethyst dragon The monster species that never randomly spawned: anti-vegetation eye The monster species that never randomly spawned: static permamimic The monster species that never randomly spawned: Gross Santana The monster species that never randomly spawned: conscious force patch The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 14) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 13) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 22) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 4) Next attribute increase check would have come at turn 3572 Strength training was 36 Dexterity training was 13 Wisdom training was -8 Constitution training was 48 You had the following problem: You could not cure status effects. (0) You were prevented from having phasing (0) You were prevented from having regeneration (0) You had 858 points of nutrition remaining You aggravated monsters You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 201% b - teleport away 6 body 91% 491% c - detect treasure 4 divine 0% 351% Techniques known in the end Name Level Status sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts Eat More Kittens [unaligned ring of aggravate monster] Amulets amulet called unlike myself (adamant) amulet versus poison (splashed) amulet of swimming (lariat) Armor gauntlets of dexterity (yellow gloves) heavy status cloak (roadmap cloak) levitation boots (heroine mocassins) Scrolls scroll of teleportation (U HAVE MAIL) scroll of remove curse (ATTACK BY MOVING FAST) scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (SHIN KICK OF LOVE) scroll of standard id (CAN EAT FRUITMORE) scroll of cure (PURE VIRTUAL FUNCTION CALL) scroll of identify (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of enchant weapon (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of amnesia (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Spellbooks spellbook of cure stun (octarine) spellbook of teleport away (maroon) spellbook of detect treasure (freed) spellbook of hold air (middle-handed) Potions potion of monster detection (simmering) potion called good (rosemary) potion of paralysis (peppermint) Rings ring of poison resistance (promise) ring of gain intelligence (geode) ring of aggravate monster (stibotantalite) ring of polymorph (ivory) ring of shock resistance (zircon) ring of cold resistance (finger-smashing) ring of conflict (alexandrite) Wands wand of magic missile (slate) wand of solar beam (cloth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 41 times You killed 32 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (3 of 20) martial arts [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (61 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (29 of 160) divination spells [Basic] (max Master) (36 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (22 of 160) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Basic] (max Expert) (25 of 160) Goodbye glycan the Occult Master...