܁Uc: Player: gettingusedto Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-10-23.18:03:08.ttyrec Time: (1666548188) Sun Oct 23 18:03:08 2022 ܁UcB+This is Sadistic Levels of Endless X-Citement ( SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathemat isch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me cha nnel on Libera IRC. See license for details. ܁UcoCaShall I pick a character's race, role, gender a nd alignment for you? [ynq] ߁UcT ߁UcLNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding --More--UcZOPTIONS=!contentwarning to your user configuration file.--More--Uc6Ŀ@@U++Ucv[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T1It is written in the Book of Atavus:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Atavus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Survivor, have been heralded from birth as the instrument of Atavus. You are destined --More--Uc.to recover the Amulet for your deity, or die in theattempt. Your hour of destiny has come. For the sake of us all: Go bravely with Atavus! --More--Uc Uc ,Ŀ@@U++Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T1Hello gettingusedto, welcome to SlashEMExtended! You are a lawful female kutar Anachronist.--More--Uc{ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ucm |Ŀ @@ Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--UcDĿ @@  U+ + UcF[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T1The moon is waning tonight.Uc2^You displaced your jedi called Luke Skywalker the youngling.--More-- Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T2@@ UcDb x[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T2 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T3<@@ UcT!@ Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T3The jedi called Luke Skywalker the youngling ignites the second blade of a double lightsaber.--More--Ucj The jedi called Luke Skywalker the youngling swings his double lightsaber at the noob horror.--More--Ucʭ  The jedi called Luke Skywalker the youngling misses the noob horror.--More--Ucu The jedi called Luke Skywalker the youngling swings his double lightsaber at the noob horror.--More--Uc6 The jedi called Luke Skywalker the youngling misses the noob horror.--More--Uci [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T4Uc [This is a water tile that can cause you to drown. Really step on it? [yn] (n) #Uc n[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T4&UcbG,@&Uc}G[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T4The jedi called Luke Skywalker the youngling swings his double lightsaber at the noob horror.--More--(Uc=  The jedi called Luke Skywalker the youngling misses the noob horror.--More--+Uc  The jedi called Luke Skywalker the youngling swings his double lightsaber at the noob horror.--More--,Uc  The jedi called Luke Skywalker the youngling misses the noob horror.--More---Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T5CUcO Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) FUc+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) JUc +Do you want to turn on the number pad? [yn] (n) MUcRbnDo you want to turn this annoying message off? [yn] (n) QUcAM yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.--More--UUcQB  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)\Ucڛ[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++\Ucr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) \UcMI [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++\UcI r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) ]Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++]Uc r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) ^Uca [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++^UcCa r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) _Uca[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++_Ucbr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) _UcG [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++bUc#  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)hUce [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++kUc/V Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)vUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++vUcr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) xUcT[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++xUcTr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) yUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T5Ŀ@<@U++{Uc Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uc8[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T5Uc|^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T5Uc@The jedi called Luke Skywalker the youngling swings his double lightsaber at the noob horror.--More--Uc} The jedi called Luke Skywalker the youngling hits the noob horror.--More--UcL UcThe noob horror is killed!#@@--More--Uc.There is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T7UcL Uc There is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T7Uc[[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T7 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T8@@Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T8 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T9@@UcЇ [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T9 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T10@@Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T10 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T11@@#Uc\TYou displaced your jedi called Luke Skywalker the youngling.--More--UcMG  [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T11 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T12@<@Uc#[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T12 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T13#@@#Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T13 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T14@#Uc"[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T14 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T15#@#Uc*[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T15 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T16#@@Ucq[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T16 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T17#@@#Uc There is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T17Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T17 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T18@###UcN[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T18 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T19#@#Uc} [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T19 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T20@#@#UcYT[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T20 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T21#@#Uc] ![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T21 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T22#@#Uc/[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T22 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T23#@#Uc >[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T23 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T24@@*UcX[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T24 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T25@@UcPick an object.Uc9 Uc} Uc* a gem or rock (gems)[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T25‚Uc M@‚Uc \You see here 2 red gems {0}.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T25 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T26łUcVPcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file --More--ʂUcto turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--͂Uce[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T26Ŀ#####<#########+#######@+ЂUccmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file --More--ԂUc to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--ւUcike[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T26Ŀ#####<#########+#######@+قUc  TThere appears to be no shopkeeper here to receive your payment.--More--ۂUc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T26Uc cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file --More--Ucto turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Uc)3e[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T26Ŀ#####<#########+#######@+Ucg q - 2 red gems {0}.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T26Ucvw[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T26 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T27@Uc/ [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T27 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T28@@Uc [This is a water tile that can cause you to drown. Really step on it? [yn] (n) Ucin[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T28Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T28 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T29@@UcW[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T29 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T30@@Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T30 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T31Ŀ Ŀ##### <##### ####@ +#######@!Uc +(Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T31Uc9w [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T31 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T32@@Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T32 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T33@@Uc^z [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T33 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T34@@UcC$[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T34 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T35@@Uc$ [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T35 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T36@@Uc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T36 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T37@@Uc|@UcD!You see here 3 torches {60}.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T37 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38@Uc Ucr - 3 torches {60}.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38Ucbj Weapons  a - an uncursed +0 pistol (weapon in foreclaw)  b - an uncursed +0 force pike (alternate weapo  c - an uncursed +0 rifle {12}  Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance (  Comestibles  j - 20 uncursed pills {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Tools  r - 3 torches {60}  Gems (1 of 2)Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@Uc*2 UcF Weapons  a - an uncursed +0 pistol (weapon in foreclaw)  b - an uncursed +0 force pike (alternate weapo  c - an uncursed +0 rifle {12}  Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance (  Comestibles  j - 20 uncursed pills {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Tools  r - 3 torches {60}  Gems (1 of 2) Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@ Uc2 Ucr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) Ucwr[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@Ucr2Ucrr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@Uc2Ucr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) Ucݑ[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@Uc2UcU  Weapons  a - an uncursed +0 pistol (weapon in foreclaw)  b - an uncursed +0 force pike (alternate weapo  c - an uncursed +0 rifle {12}  Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance (  Comestibles  j - 20 uncursed pills {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Tools  r - 3 torches {60}  Gems (1 of 2)Uc\+Ŀ Ŀ##### <##### #### +#######! +@@Uc]'[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38pills - This is a comestible. Color: bright magenta. Material: organic. Appearance: (null). It can be eaten.--More--Uc & Uc Swallowing this thing is like playing russian roulette. You may get lucky and experience a good effect but you might also get something really bad instead.--More-- Uc Ŀ[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38"UcD ?The plasteel helm covers your whole face. --More--$Uc' [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38&UcO% +You can't even hold anything!--More--)Uc,O ;Do you want to try engraving anyway? [yn] (n) +Uc{ n[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38.Uc%LThe plasteel helm covers your whole face. --More--1Uc! [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T385Uca Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) 9Uc@+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--?Uc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@?Uc42?Uc<r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) BUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@BUc2BUc9r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) CUcݭ[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@CUc2IUc8 2Specify unknown object by cursor? [ynq] (q) OUcL q[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38PUc8LThe plasteel helm covers your whole face. --More--TUcE [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38UUc> Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) bUcӼ+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--dUcK[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@dUcK2dUcKr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) eUcX[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@eUc6X2eUcQXr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) eUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@eUc2eUcLr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) fUc_[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@fUcw2fUcr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) gUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@gUc2gUcr Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) hUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@hUc2hUcThere is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38iUc6_ iUc_There is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38lUcN Select one item:   a - Long description of the game and commands.  b - List of game commands.  c - Concise history of Slash'EM.  d - Info on a character in the game display.  e - Info on what a given key does.  f - List of game options.  g - Longer explanation of game options.  h - Full list of keyboard commands.  i - List of extended commands.  j - The NetHack license.  (end) nUcR+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands. --More--pUcC Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) --More--vUcqY# introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver --More--~UcoF fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--UcW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off: look look at what is here ; farlook look at what is somewhere else by --More--Uc /selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help --More--Uc~M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object --More--UcgVu untrap untrap something (usually a trapped object)--More--Uc([Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T38Ŀ Ŀ##### <##### #### +#######! +@@ĜUcN2Uc # Uc enhanceUc a UcDtUcLThe plasteel helm covers your whole face. --More--Uc7 [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38Ucp# Uc<tUcp aUcWOkUc`eUca UcboUc:fUc fUc) Uctake off: unknown extended command.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38UcHmDon't be ridiculous! Your current form cannot realistically wield a weapon!--More--Uc5 Try anyway? [yn] (n) Uc_ yUcfaR[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38 Cnf Uhh... that didn't seem to work.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T38 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf @UcfDon't even bother. Your current form can't realistically wear armor!--More--Ucya But you may try to wear something anyway. Do it? [yn] (n) Uc9n[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf ƒUc  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ƒUc Ŀ!@[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf ƒUcX r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) ăUc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf Ŀ Ŀ##### <##### #### +#######! +@@[10;1ăUc @8HăUc r Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance ( (end) ŃUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf Ŀ Ŀ##### <##### #### +#######! +@@[10;1ŃUcǎ@8HƃUc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T39 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T40 Cnf @@ƃUcY[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T40 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T41 Cnf @@ǃUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T41 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T42 Cnf @@ȃUc[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T42 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T43 Cnf @@ȃUcThere is a wall in the way![Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T43 Cnf ˃Ucu[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T43 Cnf [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T44 Cnf @@˃UcR .@˃Uce [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T44 Cnf The jedi called Luke Skywalker the youngling picks up a finalized potion {0}.--More--уUc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T45 Cnf @уUc ?The plasteel helm covers your whole face. --More--ӃUc [Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T45 Cnf ԃUc. ,What do you want to drop? [a-r or ?*] ڃUc Weapons  a - an uncursed +0 pistol (weapon in foreclaw)  b - an uncursed +0 force pike (alternate weapo  c - an uncursed +0 rifle {12}  Armor  d - an uncursed +0 plasteel armor (being worn)  e - a cursed +0 T-shirt (being worn) {2}  f - an uncursed +0 plasteel helm (being worn)  g - an uncursed +0 pair of plasteel gloves (be  h - an uncursed +0 pair of plasteel boots (bei  i - an uncursed +0 cloak of magic resistance (  Comestibles  j - 20 uncursed pills {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Tools  r - 3 torches {60}  Gems (1 of 2)Uc/+Ŀ Ŀ##### <##### ####@@ +####### +UcL0[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC-6 Exp1 T45 Cnf You cannot drop something you are wearing.[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T45 Cnf Uc# UcMUprayUcu Ucp UcT  Uc~gtUc8 aUcA Uc:  UcK[Gettingus the Survivor ] St10 Dx10 Co16 In12 Wi  13(13)  Pw 4(4)  AC-6 Exp1 T45 Cnf UcTReally save? [yn] (n) UcWyUcWSaving...UcJx"Be seeing you...