Z`E Player: geronimo Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-24.02:49:01.ttyrec Time: (1616554141) Wed Mar 24 02:49:01 2021 Z`eJCNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Shall I pick character's race, role, gender and alignment for you? [ynaq] Z`Ss Ny name: geronimo  role: Healer  race: human  gender: male  alignment: neutral Is this ok? [ynq]  geronimo, neutral male human Healer  y + Yes; start game n - No; choose role again q - Quit(end) Z``T---------|.f....||@.....||.....F|......||......||......|--------Geronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1549 HP:13(13) Pw:5(5) AC:8 Xp:1 It is written in the Book of Hermes:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hermes seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly traiZ`uT.ned Rhizotomist, have been heralded from birth as the instrument of Hermes. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hermes!--More--Z`E#Hello geronimo, welcome to NetHack! You are a neutral male human Healer.Geronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1549 HP:13(13) Pw:5(5) AC:8 Xp:1Z`'<@.Z` ...@fZ`(V4f@You swap places with your kitten.f.Z`ю.f.@Z`,You hit the lichen.f..Z`@You kill the lichen!.f%Z`\.@l - a lichen corpse.m - a tripe ration..f@Z`PRèZ`D Mcmdassist: Invalid direction key! Valid direction keys to rush are:  y k u  \ | /  h- -l  / | \  b j n (Suppress this message with !cmdassist in config file.) --More--ȨZ`ǹGeronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1549 HP:13(13) Pw:5(5) AC:8 Xp:1--------|......||<.....||....f@|.......||......||......|--------ɨZ`@.fʨZ` f.@.˨Z`%2 ..@f̨Z`%..@fͨZ`Lf.@.ͨZ` F@.f.You hear a door open.f.ΨZ` @.f.ϨZ`#@.fШZ`u.#@.fѨZ` Z@#f..ӨZ`5You destroy the kobold zombie!#f.ԨZ`t +|....#@#----###----|.!./..|@f#####-֨Z`"!-|@f#רZ`Q]"f@...רZ`, t@fYou swap places with your kitten.n - a clear potion.@f.ۨZ` wf@You swap places with your kitten.o - an oak wand..@fިZ`;The door resists!.fߨZ`w ;The door resists!.fZ`~?What do you want to drink? [defn or ?*] Z`B Coins $ - 1549 gold pieces Weapons a - a +0 scalpel (weapon in hand) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 6 uncursed apples l - a lichen corpse m - a tripe ration Spellbooks h - a blessed spellbook of healing i - a blessed spellbook of extra healing j - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 3 uncursed potions of extra healing f - a blessed potion of extra healing n - a clear potion Wands g - a wand of sleep (0:4) o - an oak wand Tools c - an uncursed stethoscope(end) Z`+ Geronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1549 HP:13(13) Pw:5(5) AC:8 Xp:1This tastes like water.f..Z`29The door resists!.fZ`y =The door opens.-f.Z` $##@.f.Z`~%#@-.fZ`*Z@##..The kobold zombie hits! HP:9(13) Pw:5(5) AC:8 Xp:1fZ`!9MYou destroy the kobold zombie!#-.Z` #@## HP:10(13) Pw:5(5) AC:8 Xp:1##@f##+|..@#|$.....####-----########fZ` ?|....#@#fZ`HT-----|>...?.._....|@#.-#Z` /--{|.||@.Z`zpf@..... $:1554$ - 5 gold pieces.f@.Z`{Z'.@f..Z`H @.f.Z`; HP:11@..fZ`m +@_f.Z`RyYou are empty handed.a - a +0 scalpel (alternate weapon; not wielded).f.Z`  Z`<}v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) Z`)g +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se Z`?g nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? he Z`h lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char) --More--Z`U [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor Z`j[44;1Hc close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items --More--HZ`[ I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead oHZ`v?f Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here --More--eZ`b; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability Z`bHM-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something --More--hZ`7jZ`(&There is a fountain here.rZ`b)Pick an object.tZ`Xq )floor of a roomvZ`0neutral altarwZ`/ yZ` v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) zZ`w+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sezZ`nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? hezZ`$lp display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char) --More--{Z`, [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor {Z`N[44;1Hc close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items --More--|Z` I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead o|Z`?f Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here --More--Z`)Z` Autopickup: OFF.Z`%@{.fZ` @..fZ`c .@f..Z`ON@.You see here a scroll labeled XIXAXA XOXAXA XUXAXA._fZ`i^p - a scroll labeled XIXAXA XOXAXA XUXAXA.@.fZ`A.This door is locked.Z`o'.This door is locked.Z`]%.@f.Z`t!This door is locked.Z`.This door is locked.Z` .This door is locked.Z`" ..@fZ`߲..@fZ`6You stop. Your kitten is in the way!.Z`cG .@fZ`" Jf@You swap places with your kitten..f##Z` #.fr@Z`xoYou begin bashing monsters with your gloved hands.You miss the sewer rat.The sewer rat misses! HP:12f#Z`DYou miss the sewer rat.The sewer rat bites! HP:10f#Z`You miss the sewer rat.The sewer rat bites! HP:8(13) Pw:5(5) AC:8 Xp:1f#Z`E You miss the sewer rat.The sewer rat bites! HP:6f#Z`4H You hit the sewer rat.The sewer rat bites! HP:3f#Z`You miss the sewer rat.The sewer rat bites! HP:0--More--Z`You die...Geronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1554 HP:0(13) Pw:5(5) AC:8 Xp:1--More--Z`YJDo you want your possessions identified? [ynq] (n) Z`  Coins $ - 1554 gold pieces Weapons a - a +0 scalpel (alternate weapon; not wielded) Armor b - an uncursed +1 pair of leather gloves (being worn) Comestibles k - 6 uncursed apples l - an uncursed lichen corpse m - an uncursed tripe ration Scrolls p - an uncursed scroll of enchant armor Spellbooks h - a blessed spellbook of healing i - a blessed spellbook of extra healing j - a blessed spellbook of stone to flesh Potions d - 4 uncursed potions of healing e - 3 uncursed potions of extra healing f - a blessed potion of extra healing Wands g - a wand of sleep (0:4) o - a wand of slow monster (0:8) Tools c - an uncursed stethoscope` H(end) Z`_& Geronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1554 HP:0(13) Pw:5(5) AC:8 Xp:1Do you want to see your attributes? [ynq] (n) Z` Geronimo the Healer's attributes:  Background: You were a Rhizotomist, a level 1 male human Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 79 turns ago. It was nighttime. You had 6 experience points, 14 more were needed to attain level 2.  Basics: You had 0 out of 13 hit points. You had all 5 energy points (spell power). Your armor class was 8. Your wallet contained 1554 zorkmids. Autopickup was off.  Final Characteristics: Your strength was 7 (limit:18/100). Your dexterity was 8 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 16 (limit:18). Z`j Your charisma was 17 (limit:18).  Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat.  Final Attributes: You were fervently aligned. You were poison resistant. You are dead.--More--Z`NGeronimo the Rhizotomist St:7 Dx:8 Co:14 In:13 Wi:16 Ch:17 Neutral Dlvl:1 $:1554 HP:0(13) Pw:5(5) AC:8 Xp:1Do you want an account of creatures vanquished? [ynaq] (n) éZ`: Vanquished creatures:  a lichen 2 kobold zombies  3 creatures vanquished.--More--ũZ`]Do you want to see your conduct? [ynq] (n) ƩZ` 8 Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes.--More--ȩZ`TDo you want to see the dungeon overview? [ynq] (n) ʩZ`p The Dungeons of Doom: Level 1: <- You were here. An altar to Hermes, a fountain. Final resting place for you, killed by a sewer rat.--More--˩Z`  ----------  / \  / REST \  / IN \  / PEACE \  / \  | geronimo |  | 1554 Au |  | killed by a |  | sewer rat |  | |  | |  | 2021 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye geronimo the Healer... You died in The Dungeons of Doom on dungeon level 1 with 39 points, and 1554 pieces of gold, after 79 moves. ˩Z` h[KYou were level 1 with a maximum of 13 hit points when you died. --More--