xBYPq Player: gagarinx Game: Sporkhack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.13:02:48.ttyrec Time: (1497531768) Thu Jun 15 13:02:48 2017 xBYwBad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: hilite_pile. Hit return to continue: yBY5 Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: roguesymset:RogueWindows. Hit return to continue: zBY*2 Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: symset:IBMgraphics_1. Hit return to continue: zBYv Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: autoopen. Hit return to continue: zBY s Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: bones. Hit return to continue: zBY z Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: pile_limit:2. Hit return to continue: {BYOW{ Bad syntax in OPTIONS in /dgldir/userdata/gagarinx/sporkhack/gagarinx.sporkrc: pickup_thrown. Hit return to continue: {BYQ  [?1l>SporkHack, copyright 2007 Derek S. Ray; a variant of NetHack 3.4.3,  copyright 1985-2003 by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Hello gagarinx, welcome to SporkHack!Create your character:ClassRaceGenderAlignmenta - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!{BY ^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!}BYK^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BYYa - Archeologist b - Barbarian c + Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BYE |a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p + Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL + LawfulN - NeutralC - Chaotic q - quit* - reroll. - play!BYqca + Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v - Valkyrie w - WizardH - HumanD - DwarfE + ElfG - GnomeO - OrcM + MaleF - FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BY a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL + LawfulN - NeutralC - Chaotic q - quit* - reroll. - play!BY4 ca - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD - DwarfE - ElfG - GnomeO + OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BY . ^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BYQ ^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH + HumanD - DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BYHA ^a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL - LawfulN + NeutralC - Chaotic q - quit* - reroll. - play!BY=a - Archeologist b - Barbarian c - Caveman h - Healer k - Knight m - Monk p - Priest R - Ranger r - Rogue s - Samurai t - Tourist v + Valkyrie w - WizardH - HumanD + DwarfE - ElfG - GnomeO - OrcM - MaleF + FemaleL + LawfulN - NeutralC - Chaotic q - quit* - reroll. - play!BYQ ----.@{||d.+----Gagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Xp:1/0 T:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument ofBYR Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--BYK Velkommen gagarinx, welcome to SporkHack! You are a lawful dwarven Valkyrie. BY-n  Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations(end) BYsL18(18) Pw:1(1) AC:6 Xp:1/0 T:1BYا p18(18) Pw:1(1) AC:6 Xp:1/0 T:2<@BY} Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet [trBY}#ue]  A - show_dgn_name [true]  B - showexp [true]  C - show_obj_sym [true]  D - showrace [false]  E - showscore [false]  F - silent [true]  G - sortpack [true]  H - sound [true] (1 of 2)BY+BY a - sparkle [false]  b - standout [false]  c - time [true]  d - timed_delay [true]  e - tombstone [true]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [gagarinx]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [60]  pettype [random]  windowtype [tty]  i - boom_flightpath [-1]  j - boulder [0]  k - disclose [ni na nv ng nc]  l - fruit [oBY:range]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [reversed]  p - number_pad [2=on, DOS compatible]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [unencumbered]  s - pickup_types [$]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - autopickup exceptions (0 currently set) (2 of 2)BY~ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i + DECgraphics [false]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet [true] [32;1BY~H A - show_dgn_name [true]  B - showexp [true]  C - show_obj_sym [true]  D - showrace [false]  E - showscore [false]  F - silent [true]  G - sortpack [true]  H - sound [true] (1 of 2)BYÆg)0Gagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Xp:1/0 T:2(0lqqk(B(0~(B<{(0x(B(0x(Bd@+(0mqqj(BBY  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet [truBY "e]  A - show_dgn_name [true]  B - showexp [true]  C - show_obj_sym [true]  D - showrace [false]  E - showscore [false]  F - silent [true]  G - sortpack [true]  H - sound [true] (1 of 2)BY ZGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:1 $:0 HP:18(18) Pw:1(1) AC:6  Xp:1/0 T:2(0lqqk(B(0~(B<{(0x(B(0x(Bd@+(0mqqj(BBY2In what direction? BY The door opens.18(18) Pw:1(1) AC:6 Xp:1/0 T:3d(0~(B(0a(B BY18(18) Pw:1(1) AC:6 Xp:1/0 T:4d{(0~(B@# BYCv18(18) Pw:1(1) AC:6 Xp:1/0 T:5(0a(B@# BY{ s18(18) Pw:1(1) AC:6 Xp:1/0 T:6<#@#"BYI18(18) Pw:1(1) AC:6 Xp:1/0 T:7##@##"BYJ 18(18) Pw:1(1) AC:6 Xp:1/0 T:8(0~(Bd##@#BY18(18) Pw:1(1) AC:6 Xp:1/0 T:9(0~~a(B#@###BY ###@18(18) Pw:1(1) AC:6 Xp:1/0 T:9You hear a distant squeak.18(18) Pw:1(1) AC:6 Xp:1/0 T:10d$BY~ 18(18) Pw:1(1) AC:6 Xp:1/0 T:11#d%BY18(18) Pw:1(1) AC:6 Xp:1/0 T:12d#+&BYqvIn what direction? &BYThe door resists!18(18) Pw:1(1) AC:6 Xp:1/0 T:13d#&BY '&In what direction? &BY;The door resists!18(18) Pw:1(1) AC:6 Xp:1/0 T:14d#'BY&In what direction? 'BYFThe door opens.18(18) Pw:1(1) AC:6 Xp:1/0 T:15(0qqqqk(Bd(0~~~~~(B(0~~(B_(0x(B(0~x(B(0qj(B)BY You miss the jackal.#18(18) Pw:1(1) AC:6 Xp:1/0 T:15The jackal misses.18(18) Pw:1(1) AC:6 Xp:1/0 T:16*BY [You miss the jackal.d18(18) Pw:1(1) AC:6 Xp:1/0 T:16The jackal bites!16(18) Pw:1(1) AC:6 Xp:1/0 T:16 16(18) Pw:1(1) AC:6 Xp:1/0 T:17+BY5You kill the jackal!16(18) Pw:1(1) AC:6 Xp:1/1 T:18##d%,BY9#(0l(B#@(0x~(B(0~(B>(0~(B(0qqq(BThere is an open door here.You see here a jackal corpse.16(18) Pw:1(1) AC:6 Xp:1/1 T:19#d-BYj#d@16(18) Pw:1(1) AC:6 Xp:1/1 T:19The little dog eats a jackal corpse.16(18) Pw:1(1) AC:6 Xp:1/1 T:20d.BYYou kill the jackal!16(18) Pw:1(1) AC:6 Xp:1/2 T:21%.BY# (0~(B@(0~(B(0m(BYou see here a jackal corpse.16(18) Pw:1(1) AC:6 Xp:1/2 T:22/BYDThere is a jackal corpse here; eat it? [ynq] (n) 0BYyThis jackal corpse tastes terrible!16(18) Pw:1(1) AC:6 Xp:1/2 T:23 16(18) Pw:1(1) AC:6 Xp:1/2 T:24 16(18) Pw:1(1) AC:6 Xp:1/2 T:25 16(18) Pw:1(1) AC:6 Xp:1/2 T:26Satiated 16(18) Pw:1(1) AC:6 Xp:1/2 T:27Satiated 16(18) Pw:1(1) AC:6 Xp:1/2 T:28Satiated 16(18) Pw:1(1) AC:6 Xp:1/2 T:29Satiated 16(18) Pw:1(1) AC:6 Xp:1/2 T:29Satiated(0a~~(Bd(0~(B>You finish eating the jackal corpse.17(18) Pw:1(1) AC:6 Xp:1/2 T:30Satiated(0~(Bdd(0~0BY (B2BY+17(18) Pw:1(1) AC:6 Xp:1/2 T:31Satiatedd(0~(B_ d@2BY8E (0~(B@>17(18) Pw:1(1) AC:6 Xp:1/2 T:31SatiatedA board beneath the little dog squeaks loudly.dThe jackal bites!15(18) Pw:1(1) AC:6 Xp:1/2 T:31Satiated 15(18) Pw:1(1) AC:6 Xp:1/2 T:32Satiated^d3BYQYou kill the jackal!15(18) Pw:1(1) AC:6 Xp:1/3 T:33Satiatedd(0~(B(0~(B4BYOi15(18) Pw:1(1) AC:6 Xp:1/3 T:34Satiatedd(0~~(Bd(0~(B@5BYU(0lqqqqk(B(0x(B)(0~(B@(0~x(B(0x~~~~(B+(0mq(B+(0qqj(BGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:2 $:0 HP:15(18) Pw:1(1) AC:6  Xp:1/3 T:34Satiated 15(18) Pw:1(1) AC:6 Xp:1/3 T:35Satiated5BYt (0lqqk(B(0~(B<{(0x(B(0x~~a(B####(0mqqj(B#(0lqqqqk(B##(0a(Bd(0~~(B^(0~(B(0x~~~(B_(0x(Bd(0~~(B@(0~~x(B(0mqqqqj(BGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:1 $:0 HP:15(18) Pw:1(1) AC:6  Xp:1/3 T:35Satiated 15(18) Pw:1(1) AC:6 Xp:1/3 T:36Satiated(0~(Bd d6BY% 15(18) Pw:1(1) AC:6 Xp:1/3 T:37Satiatedd@ (0~(B>6BYe 15(18) Pw:1(1) AC:6 Xp:1/3 T:38Satiated(0~(Bd(0~(B@d7BYeThere is an altar to Loki (chaotic) here.15(18) Pw:1(1) AC:6 Xp:1/3 T:38Satiated8BYn 15(18) Pw:1(1) AC:6 Xp:1/3 T:39Satiated(0~(Bd(0~(B_ d@9BYʝ15(18) Pw:1(1) AC:6 Xp:1/3 T:40Satiated(0~(Bd d@(0~(B9BY{ 15(18) Pw:1(1) AC:6 Xp:1/3 T:40Satiated 15(18) Pw:1(1) AC:6 Xp:1/3 T:41Satiated_ d@>(0~(Bd9BYx @(0~(B15(18) Pw:1(1) AC:6 Xp:1/3 T:41SatiatedThe fox bites!12(18) Pw:1(1) AC:6 Xp:1/3 T:41Satiatedd(0~(BThe fox bites!9(18) Pw:1(1) AC:6 Xp:1/3 T:41Satiated 9(18) Pw:1(1) AC:6 Xp:1/3 T:42Satiated:BY8You kill the fox!9(18) Pw:1(1) AC:6 Xp:1/7 T:42Satiated 9(18) Pw:1(1) AC:6 Xp:1/7 T:43Satiated(0~(B#d>;BY6 9(18) Pw:1(1) AC:6 Xp:1/7 T:44Satiated(0~~~(B(0~(B#@d(0~(B=BYhz10(18) Pw:1(1) AC:6 Xp:1/7 T:48Satiated#@##=BY 10(18) Pw:1(1) AC:6 Xp:1/7 T:48Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:49Satiated##@#d>BYy10(18) Pw:1(1) AC:6 Xp:1/7 T:50Satiated##@#>BY10(18) Pw:1(1) AC:6 Xp:1/7 T:50Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:51Satiatedd##@#>(0~(B>BY< 10(18) Pw:1(1) AC:6 Xp:1/7 T:52Satiated(0~~(B##@?BY<10(18) Pw:1(1) AC:6 Xp:1/7 T:52Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:53Satiated(0~~~(B(0~(B##@d?BYBYou displaced your little dog.10(18) Pw:1(1) AC:6 Xp:1/7 T:54Satiatedd(0~(B@?BY= 10(18) Pw:1(1) AC:6 Xp:1/7 T:54Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:55Satiated@(0~(B@BY{10(18) Pw:1(1) AC:6 Xp:1/7 T:56Satiated(0~(B@@BY10(18) Pw:1(1) AC:6 Xp:1/7 T:56Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:57Satiated(0~(B@d#@BY 10(18) Pw:1(1) AC:6 Xp:1/7 T:58Satiated@#_##ABYt10(18) Pw:1(1) AC:6 Xp:1/7 T:58Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:59Satiated(0~(B@##d(0~~(BABY 11(18) Pw:1(1) AC:6 Xp:1/7 T:60Satiated(0~~~(B#(0~~~(B@(0~~(B#BBYϦ11(18) Pw:1(1) AC:6 Xp:1/7 T:60Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:61Satiated##@#BBYXH 11(18) Pw:1(1) AC:6 Xp:1/7 T:62Satiated##@#CBYk/_11(18) Pw:1(1) AC:6 Xp:1/7 T:62Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:63Satiatedd##@##(0~~(B(0~~~(B(0qqq(BCBY 11(18) Pw:1(1) AC:6 Xp:1/7 T:64Satiated###@##(0~(B!(0~(B+(0qqj(BDBYt11(18) Pw:1(1) AC:6 Xp:1/7 T:64Satiated###(0qqqq(B(0k(B@(0~(B%$(0x(B(0~(BYou hear a door open.11(18) Pw:1(1) AC:6 Xp:1/7 T:65SatiateddDBYȐ 11(18) Pw:1(1) AC:6 Xp:1/7 T:66Satiated#d(0l(B#@(0x~(BEBYp11(18) Pw:1(1) AC:6 Xp:1/7 T:66Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:67Satiated###d@(0m(BEBY h11(18) Pw:1(1) AC:6 Xp:1/7 T:68Satiated(0~(B(0~(Bd@EBY» 11(18) Pw:1(1) AC:6 Xp:1/7 T:68Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:69Satiated(0~(Bd(0~(B@FBYX(0~(B@You see here a clear potion.11(18) Pw:1(1) AC:6 Xp:1/7 T:70Satiated(0~(BdGBYe - a clear potion.11(18) Pw:1(1) AC:6 Xp:1/7 T:70Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:71Satiated(0~~(BdGBYd @(0~(BYou see here a food ration.11(18) Pw:1(1) AC:6 Xp:1/7 T:72Satiated(0~(BdLBYlK f - a food ration.11(18) Pw:1(1) AC:6 Xp:1/7 T:72Satiated 11(18) Pw:1(1) AC:6 Xp:1/7 T:73Satiatedd(0~(B(0~(BMBYtO(0qk(B(0~x(B(0~(B(0~(B(0~(B@1911(18) Pw:1(1) AC:6 Xp:1/7 T:73Satiated$ - 19 gold pieces.11(18) Pw:1(1) AC:6 Xp:1/7 T:74SatiatedNBY911(18) Pw:1(1) AC:6 Xp:1/7 T:74Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:75Satiated#@(0~~(Bd(0~(B(0~(BOBY12(18) Pw:1(1) AC:6 Xp:1/7 T:76Satiated#@d(0~~(B(0~~~(BOBYT /12(18) Pw:1(1) AC:6 Xp:1/7 T:76Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:77Satiated#@#d(0~(BOBY12(18) Pw:1(1) AC:6 Xp:1/7 T:78Satiated#@##PBY˕312(18) Pw:1(1) AC:6 Xp:1/7 T:78Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:79Satiated#@##(0~(BdPBY" 12(18) Pw:1(1) AC:6 Xp:1/7 T:80Satiated#@##(0~(BdPBYa#12(18) Pw:1(1) AC:6 Xp:1/7 T:80Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:81Satiated(0q(B(0~(B@##(0~(BQBY12(18) Pw:1(1) AC:6 Xp:1/7 T:82Satiated(0qqq(B(0~~~(B)(0~(B(0~(B(0q(B@(0j(B##dQBY[12(18) Pw:1(1) AC:6 Xp:1/7 T:82Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:83Satiated(0l(B(0x(B(0x~~(B@(0mqqq(B(0~(B#(0~(B(0~(BRBY@(0~(BYou see here 8 elven arrows.12(18) Pw:1(1) AC:6 Xp:1/7 T:84SatiatedXBYg - 8 elven arrows.12(18) Pw:1(1) AC:6 Xp:1/7 T:84Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:85SatiatedXBY12(18) Pw:1(1) AC:6 Xp:1/7 T:86Satiated(0~(B@XBY /12(18) Pw:1(1) AC:6 Xp:1/7 T:86Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:87Satiated(0~(B@d##(0~(B(0~(BYBYN12(18) Pw:1(1) AC:6 Xp:1/7 T:88Satiatedd@#(0~(B#(0~(B(0~(BYBY: 12(18) Pw:1(1) AC:6 Xp:1/7 T:88Satiated 12(18) Pw:1(1) AC:6 Xp:1/7 T:89Satiated(0~(B(0~~(B@dYBY$You stop. Your little dog is in the way!13(18) Pw:1(1) AC:6 Xp:1/7 T:90Satiated#dZBYX13(18) Pw:1(1) AC:6 Xp:1/7 T:90Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:91Satiated(0~~(B(0~(B(0~~~~(B#@#dZBYt 13(18) Pw:1(1) AC:6 Xp:1/7 T:92Satiated(0~~~(B(0~(B##@##d[BY 13(18) Pw:1(1) AC:6 Xp:1/7 T:92Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:93Satiated##@# [BYP13(18) Pw:1(1) AC:6 Xp:1/7 T:94Satiated#@#d\BYyZ"13(18) Pw:1(1) AC:6 Xp:1/7 T:94Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:95Satiated#d##@###\BYɆ13(18) Pw:1(1) AC:6 Xp:1/7 T:96Satiated##d@##]BY:13(18) Pw:1(1) AC:6 Xp:1/7 T:96Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:97Satiated####d@##(0a(B]BYe 13(18) Pw:1(1) AC:6 Xp:1/7 T:98Satiatedd####@##^BY713(18) Pw:1(1) AC:6 Xp:1/7 T:98Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:99Satiated###d@#^BYJ13(18) Pw:1(1) AC:6 Xp:1/7 T:100Satiated#d@#^BYy 13(18) Pw:1(1) AC:6 Xp:1/7 T:100Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:101Satiatedd#@_BY In what direction? _BYr The door resists!13(18) Pw:1(1) AC:6 Xp:1/7 T:102Satiatedd#`BY'In what direction? `BYl The door resists!13(18) Pw:1(1) AC:6 Xp:1/7 T:102Satiated 13(18) Pw:1(1) AC:6 Xp:1/7 T:103Satiated#aBY'In what direction? aBY0NThe door opens.13(18) Pw:1(1) AC:6 Xp:1/7 T:104Satiated(0~~~~(B(0~(Bk(0~~~a(BbBY413(18) Pw:1(1) AC:6 Xp:1/7 T:104Satiated 14(18) Pw:1(1) AC:6 Xp:1/7 T:105Satiated(0~(B(0~(Bk@#bBYF14(18) Pw:1(1) AC:6 Xp:1/7 T:106Satiated(0~(B(0~(B#@(0a(B#cBY3(0~(B(0~(B@(0~(B14(18) Pw:1(1) AC:6 Xp:1/7 T:106SatiatedThe kobold hits!10(18) Pw:1(1) AC:6 Xp:1/7 T:106Satiated 10(18) Pw:1(1) AC:6 Xp:1/7 T:107SatiatedcBYYou kill the kobold!10(18) Pw:1(1) AC:6 Xp:1/13 T:108Satiated%ddBYti@(0~(BYou see here a kobold corpse.10(18) Pw:1(1) AC:6 Xp:1/13 T:109Satiatedd(0a(B#eBYh - a kobold corpse.10(18) Pw:1(1) AC:6 Xp:1/13 T:110Satiatedd(0~(BfBYZ10(18) Pw:1(1) AC:6 Xp:1/13 T:111Satiatedd(0~(B@(0~~(BfBY t 10(18) Pw:1(1) AC:6 Xp:1/13 T:112Satiated@d(0~(B(0~(BgBY10(18) Pw:1(1) AC:6 Xp:1/13 T:113Satiated##@d(0~~(BgBY10(18) Pw:1(1) AC:6 Xp:1/13 T:114Satiated#@(0~~~~~~(Bd(0~~(BgBY@) 10(18) Pw:1(1) AC:6 Xp:1/13 T:115Satiated##@d(0~(B(0~(B(0~(B(0~~(BhBY10(18) Pw:1(1) AC:6 Xp:1/13 T:116Satiated#@d##(0~(B(0~~(BhBY7310(18) Pw:1(1) AC:6 Xp:1/13 T:117Satiated#@#d#(0~(B(0~~~(BhBYm10(18) Pw:1(1) AC:6 Xp:1/13 T:118Satiated#@##hBY1 10(18) Pw:1(1) AC:6 Xp:1/13 T:119Satiated#@###iBYß11(18) Pw:1(1) AC:6 Xp:1/13 T:120Satiated(0~~~(B@(0~~~(B#(0~(B(0~~(B#iBY }11(18) Pw:1(1) AC:6 Xp:1/13 T:121Satiated(0~(B#@#jBY47# jBYN0 offerjBYA@fferjBY ferjBY <What do you want to sacrifice? [h or ?*] kBY"h - a kobold corpse.--More--lBYp11(18) Pw:1(1) AC:6 Xp:1/13 T:121SatiatedYour sacrifice is consumed in a flash of light!You sense a conflict between Tyr and Loki.Unluckily, you feel the power of Tyr decrease.11(18) Pw:1(1) AC:6 Xp:1/13 T:122SatiatedoBY( 11(18) Pw:1(1) AC:6 Xp:1/13 T:123Satiated@_oBY11(18) Pw:1(1) AC:6 Xp:1/13 T:124Satiated@(0~(BdpBYAF11(18) Pw:1(1) AC:6 Xp:1/13 T:125Satiated@(0~(Bd#pBY~vIn what direction? pBY The door closes.11(18) Pw:1(1) AC:6 Xp:1/13 T:126Satiated+(0~(BdqBYp&In what direction? qBYWHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:127Satiatedd(0~(B_qBY$ &In what direction? qBY WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:128Satiated(0~(BdrBYs&In what direction? rBY?WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:129Satiated(0~(Bd>rBY &In what direction? rBY {WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:130SatiatedsBY:&In what direction? sBY{WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:131SatiatedsBY &In what direction? sBY WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:132Satiatedd(0~(BtBYx&In what direction? tBYWHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:133SatiateddtBY&In what direction? tBY. WHAMMM!!!11(18) Pw:1(1) AC:6 Xp:1/13 T:134Satiated(0~(BdtBYK)&In what direction? uBYWHAMMM!!!12(18) Pw:1(1) AC:6 Xp:1/13 T:135Satiatedd(0~(B(0~(BuBYs&In what direction? uBY _WHAMMM!!!12(18) Pw:1(1) AC:6 Xp:1/13 T:136Satiated(0~(BduBYE &In what direction? uBY pWHAMMM!!!12(18) Pw:1(1) AC:6 Xp:1/13 T:137vBY,&In what direction? vBYpWHAMMM!!!12(18) Pw:1(1) AC:6 Xp:1/13 T:138vBYL &In what direction? vBY pWHAMMM!!!12(18) Pw:1(1) AC:6 Xp:1/13 T:139wBY{&In what direction? wBY As you kick the door, it crashes open!12(18) Pw:1(1) AC:6 Xp:1/13 T:140(0~(BwBY$&In what direction? wBYZ12(18) Pw:1(1) AC:6 Xp:1/13 T:140BYQ 12(18) Pw:1(1) AC:6 Xp:1/13 T:141(0~(B(0~(B@(0~(BdBYBw12(18) Pw:1(1) AC:6 Xp:1/13 T:142(0~(B#@d>BYd12(18) Pw:1(1) AC:6 Xp:1/13 T:143(0~~~(B(0~(B#@(0~~(BBY 12(18) Pw:1(1) AC:6 Xp:1/13 T:144(0~(B#@#BYq12(18) Pw:1(1) AC:6 Xp:1/13 T:146(0~(BF@###BYmSPick an object.BYqBYF a fungus or mold (lichen)12(18) Pw:1(1) AC:6 Xp:1/13 T:146BY` You kill the lichen!12(18) Pw:1(1) AC:6 Xp:1/17 T:147%BYi#@##You see here a lichen corpse.12(18) Pw:1(1) AC:6 Xp:1/17 T:148BY EThere is a lichen corpse here; eat it? [ynq] (n) BYyThis lichen corpse tastes terrible!12(18) Pw:1(1) AC:6 Xp:1/17 T:149Satiated 13(18) Pw:1(1) AC:6 Xp:1/17 T:150Satiated 13(18) Pw:1(1) AC:6 Xp:1/17 T:151Satiated 13(18) Pw:1(1) AC:6 Xp:1/17 T:151Satiatedd##(0~(BYou finish eating the lichen corpse.13(18) Pw:1(1) AC:6 Xp:1/17 T:152Satiatedd#BYU 13(18) Pw:1(1) AC:6 Xp:1/17 T:153Satiated:@#dBYU~You miss the newt.13(18) Pw:1(1) AC:6 Xp:1/17 T:154SatiatedBYt You miss the newt.13(18) Pw:1(1) AC:6 Xp:1/17 T:154SatiatedThe newt bites!11(18) Pw:1(1) AC:6 Xp:1/17 T:154Satiated 11(18) Pw:1(1) AC:6 Xp:1/17 T:155Satiated##dBY You kill the newt!11(18) Pw:1(1) AC:6 Xp:1/18 T:156Satiated##dBYh11(18) Pw:1(1) AC:6 Xp:1/18 T:157Satiated#@###d11(18) Pw:1(1) AC:6 Xp:1/18 T:158Satiated##@###(0~(BBY! 11(18) Pw:1(1) AC:6 Xp:1/18 T:159Satiated###(0~~(B(0~~(B@#BY 11(18) Pw:1(1) AC:6 Xp:1/18 T:160Satiated###@(0~(B#(0~~~(B(0~~~~(B(0qqqq(BBYhiy11(18) Pw:1(1) AC:6 Xp:1/18 T:161Satiated(0lqqqqqqqq(B(0x~~~~~~~~(B#(0x~~~~~~~~x(B#(0x~(B$(0~~~~~(B@(0x~~~~~(B(0x(B(0x~~~(B(0~(B(0mqqq(B(0q(BBY411(18) Pw:1(1) AC:6 Xp:1/18 T:162Satiated(0k(B(0x(B#@(0~(B#(0x(B(0j(BBY12(18) Pw:1(1) AC:6 Xp:1/18 T:165Satiated@(0~~~~(Bd(0~~(B#3412(18) Pw:1(1) AC:6 Xp:1/18 T:167Satiated$ - 15 gold pieces.12(18) Pw:1(1) AC:6 Xp:1/18 T:168Satiated(0~(BdBY*12(18) Pw:1(1) AC:6 Xp:1/18 T:169Satiated(0~(B@(0~(Bd(0~(BBYTe12(18) Pw:1(1) AC:6 Xp:1/18 T:170Satiated(0~(B@d(0~(BBY0 12(18) Pw:1(1) AC:6 Xp:1/18 T:174Satiated(0~~~~(B@(0~~(Bd(0~~(BBY112(18) Pw:1(1) AC:6 Xp:1/18 T:175Satiated#(0~(Bd@#(0~(BBYA12(18) Pw:1(1) AC:6 Xp:1/18 T:176Satiated(0~~~~~~~~(B#(0~~~~~~~~(B@(0~~~~~~~~(Bd(0~~~~~(B(0~~~(B(0~(BBY*] 12(18) Pw:1(1) AC:6 Xp:1/18 T:177Satiated##@#(0~~(Bd(0~~~(B(0~~~~(BBY12(18) Pw:1(1) AC:6 Xp:1/18 T:178Satiated#@(0~(B(0~~(B##BYp12(18) Pw:1(1) AC:6 Xp:1/18 T:179Satiated##@#(0~(B(0~~(B##BY 13(18) Pw:1(1) AC:6 Xp:1/18 T:180Satiated#@###BYI13(18) Pw:1(1) AC:6 Xp:1/18 T:181Satiated#@##BY13(18) Pw:1(1) AC:6 Xp:1/18 T:182Satiated#@###BYne 13(18) Pw:1(1) AC:6 Xp:1/18 T:183Satiated@#(0~(B#BY[ 13(18) Pw:1(1) AC:6 Xp:1/18 T:184Satiated#@(0~(BBY13(18) Pw:1(1) AC:6 Xp:1/18 T:185Satiated#(0~(B#@BY }13(18) Pw:1(1) AC:6 Xp:1/18 T:186Satiated(0~(B@BYqIn what direction? BY The door closes.13(18) Pw:1(1) AC:6 Xp:1/18 T:187Satiated+BY&In what direction? BY1As you kick the door, it crashes open!13(18) Pw:1(1) AC:6 Xp:1/18 T:188Satiated(0~(BBY@13(18) Pw:1(1) AC:6 Xp:1/18 T:189Satiated(0~(B@#BYr13(18) Pw:1(1) AC:6 Xp:1/18 T:190Satiatedd(0~(B@#BYfo 13(18) Pw:1(1) AC:6 Xp:1/18 T:191Satiated(0~(B(0~(Bd#@#BYK13(18) Pw:1(1) AC:6 Xp:1/18 T:192Satiated(0~(Bd##@##BY13(18) Pw:1(1) AC:6 Xp:1/18 T:193Satiated(0~~~(Bd#@##BYJ"13(18) Pw:1(1) AC:6 Xp:1/18 T:194Satiated#d##@(0~~~(B(0~~(B(0~(BBY 14(18) Pw:1(1) AC:6 Xp:1/18 T:195Satiated###d@(0~(B(0~(B(0~(BBY14(18) Pw:1(1) AC:6 Xp:1/18 T:196Satiated#d@BYK14(18) Pw:1(1) AC:6 Xp:1/18 T:197Satiated(0~~(Bd(0~(B@BY14(18) Pw:1(1) AC:6 Xp:1/18 T:198Satiated(0~(Bd(0~(B@BY 14(18) Pw:1(1) AC:6 Xp:1/18 T:199Satiated(0~(B(0~(B@dBY[14(18) Pw:1(1) AC:6 Xp:1/18 T:200Satiated@#d#(0~(BBY7 14(18) Pw:1(1) AC:6 Xp:1/18 T:201Satiated(0~~~(B(0~(Bd(0~~~(B_@(0~(B(0~~(B#BYk14(18) Pw:1(1) AC:6 Xp:1/18 T:202Satiated#d@#BY2 14(18) Pw:1(1) AC:6 Xp:1/18 T:203Satiatedd#@#BY@)14(18) Pw:1(1) AC:6 Xp:1/18 T:204Satiated##@##(0~(B(0~~~(BBY.14(18) Pw:1(1) AC:6 Xp:1/18 T:205Satiated###@##(0~(B(0~~(BBY 14(18) Pw:1(1) AC:6 Xp:1/18 T:206Satiated###@(0~~~(B(0~(BBY14(18) Pw:1(1) AC:6 Xp:1/18 T:207Satiated##@(0~(BBY14(18) Pw:1(1) AC:6 Xp:1/18 T:208Satiated##(0~(B@BY[ 14(18) Pw:1(1) AC:6 Xp:1/18 T:209Satiated(0~(B@BY~15(18) Pw:1(1) AC:6 Xp:1/18 T:210Satiated(0~(B@BY~15(18) Pw:1(1) AC:6 Xp:1/18 T:211Satiated(0~(B@BYE15(18) Pw:1(1) AC:6 Xp:1/18 T:212Satiated(0~(B(0~(B(0~(B@BY In what direction? BY_ The door resists!15(18) Pw:1(1) AC:6 Xp:1/18 T:213SatiatedBY3'In what direction? BYThe door closes.+15(18) Pw:1(1) AC:6 Xp:1/18 T:214SatiatedYou hear bubbling water.BY:'In what direction? BY As you kick the door, it crashes open!15(18) Pw:1(1) AC:6 Xp:1/18 T:215Satiated(0~(BBYMd 15(18) Pw:1(1) AC:6 Xp:1/18 T:216Satiated(0~(B(0~(B#(0~(B@#BYǵ15(18) Pw:1(1) AC:6 Xp:1/18 T:217Satiated#(0~~~~~(B@(0~~~~(B(0~(BBY<15(18) Pw:1(1) AC:6 Xp:1/18 T:218Satiated#@#(0~(B#BY 15(18) Pw:1(1) AC:6 Xp:1/18 T:219Satiated##@##BYR15(18) Pw:1(1) AC:6 Xp:1/18 T:220Satiated###@###BY15(18) Pw:1(1) AC:6 Xp:1/18 T:221Satiated(0qq~qqqqqk(B###(0~~~~~~~~x(B##(0~~~~~~~~~~x(B#@(0~~~~(B`(0~~~~(B{(0~x(B(0~~~~~~~~~~x(B(0~~~~~~~~x(B(0qqqqqqqqj(BBY5 15(18) Pw:1(1) AC:6 Xp:1/18 T:222Satiated(0qqq(B(0~(B$(0~(B#(0x~(B#@(0x~(B(0~~~(B(0qqq(BBYZ15(18) Pw:1(1) AC:6 Xp:1/18 T:223Satiated(0l(B(0x(B#(0a(B@(0x(B(0m(BBYUS In what direction? BYc" The door resists!15(18) Pw:1(1) AC:6 Xp:1/18 T:224SatiatedBY'In what direction? BYmThe door resists!16(18) Pw:1(1) AC:6 Xp:1/18 T:225SatiatedBYH'In what direction? BY$~ The door closes.16(18) Pw:1(1) AC:6 Xp:1/18 T:226Satiated+BY,T'In what direction? BYf16(18) Pw:1(1) AC:6 Xp:1/18 T:226SatiatedBYз'In what direction? BY+}WHAMMM!!!16(18) Pw:1(1) AC:6 Xp:1/18 T:227SatiatedBY'In what direction? BY}WHAMMM!!!16(18) Pw:1(1) AC:6 Xp:1/18 T:228SatiatedBY'In what direction? BYAs you kick the door, it crashes open!16(18) Pw:1(1) AC:6 Xp:1/18 T:229Satiated(0~(BBY 16(18) Pw:1(1) AC:6 Xp:1/18 T:230Satiated@d(0~(BBY'R@(0~(B#4116(18) Pw:1(1) AC:6 Xp:1/18 T:230Satiated$ - 7 gold pieces.16(18) Pw:1(1) AC:6 Xp:1/18 T:231Satiatedd(0~(BBYzR16(18) Pw:1(1) AC:6 Xp:1/18 T:232Satiated(0~(B(0~(Bd@BY" 16(18) Pw:1(1) AC:6 Xp:1/18 T:233Satiated(0~~(B(0~(B@dBY؋(0~(B@You see here a statue of a newt.16(18) Pw:1(1) AC:6 Xp:1/18 T:234Satiatedd(0~(BBYΓ 16(18) Pw:1(1) AC:6 Xp:1/18 T:235Satiated(0~(B(0~(Bd`@BY16(18) Pw:1(1) AC:6 Xp:1/18 T:236Satiated(0~(Bd(0~(B@BYd16(18) Pw:1(1) AC:6 Xp:1/18 T:237Satiatedd`(0~~(B@BY16(18) Pw:1(1) AC:6 Xp:1/18 T:238Satiated(0~(B@dBYL16(18) Pw:1(1) AC:6 Xp:1/18 T:239Satiated@(0~~(B(0~(BdBY %17(18) Pw:1(1) AC:6 Xp:1/18 T:240Satiated##@(0~~~(B(0~(B(0~~~(B(0~(Bd(0~(B{BYS*y17(18) Pw:1(1) AC:6 Xp:1/18 T:241Satiated#@(0~(B(0~~(B(0~(B(0~~~~~(Bd(0~(B(0~~~~(B(0~(B(0~(B(0~~~~~~~(B(0~~~~~~~(BBYk 17(18) Pw:1(1) AC:6 Xp:1/18 T:242Satiated#@##(0~~(B(0~~~(B(0~~~(B(0~~~~(B(0~~~~(BBY_17(18) Pw:1(1) AC:6 Xp:1/18 T:244Satiated0#@###BY17(18) Pw:1(1) AC:6 Xp:1/18 T:245Satiated#@##d†BY517(18) Pw:1(1) AC:6 Xp:1/18 T:246Satiated0#@##†BY] 17(18) Pw:1(1) AC:6 Xp:1/18 T:247Satiated#@#####ÆBYJ17(18) Pw:1(1) AC:6 Xp:1/18 T:248Satiated@+#dÆBYg That door is closed.17(18) Pw:1(1) AC:6 Xp:1/18 T:248SatiatedĆBYThat door is closed.17(18) Pw:1(1) AC:6 Xp:1/18 T:248SatiatedņBY+&In what direction? ņBYWHAMMM!!!17(18) Pw:1(1) AC:6 Xp:1/18 T:249Satiated#d#ņBY% &In what direction? ņBY= WHAMMM!!!17(18) Pw:1(1) AC:6 Xp:1/18 T:250Satiatedd#ƆBY&In what direction? ƆBYv{WHAMMM!!!17(18) Pw:1(1) AC:6 Xp:1/18 T:251SatiatedƆBYz &In what direction? ƆBYl WHAMMM!!!17(18) Pw:1(1) AC:6 Xp:1/18 T:252Satiated#ddžBY&In what direction? džBYC$YAs you kick the door, it crashes open!17(18) Pw:1(1) AC:6 Xp:1/18 T:253Satiated(0qqqqqqqqqk(B(0~~~~~(B?(0~(B{(0~x(B(0~~~~~(BZ(0~~~~~~(B#(0qqqqq(B(0qqqqj(BdžBY4(0q(B(0x(Bd#@#(0m(B17(18) Pw:1(1) AC:6 Xp:1/18 T:253SatiatedThe little dog picks up a spellbook.17(18) Pw:1(1) AC:6 Xp:1/18 T:254Satiated(0~(BdȆBY%You displaced your little dog.(0l(B#d@#17(18) Pw:1(1) AC:6 Xp:1/18 T:254SatiatedThe little dog drops a spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:255SatiatedZ(0~(BɆBYYou stop. Your little dog is in the way!18(18) Pw:1(1) AC:6 Xp:1/18 T:256SatiatedɆBY ;You displaced your little dog.#@d#There is a broken door here.You see here a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:257SatiatedZ(0~(BʆBYck18(18) Pw:1(1) AC:6 Xp:1/18 T:258SatiatedʆBY MZ(0~(B18(18) Pw:1(1) AC:6 Xp:1/18 T:258SatiatedThe little dog bites the kobold zombie.The kobold zombie is destroyed!18(18) Pw:1(1) AC:6 Xp:1/18 T:259Satiated(0~(BˆBY 2You displaced your little dog.18(18) Pw:1(1) AC:6 Xp:1/18 T:260Satiated#+@#ˆBY18(18) Pw:1(1) AC:6 Xp:1/18 T:261Satiated#(0~(B@̆BY_O18(18) Pw:1(1) AC:6 Xp:1/18 T:262Satiated@(0~(Bd(0a(B̆BY }18(18) Pw:1(1) AC:6 Xp:1/18 T:263Satiated(0~(B@̆BY 18(18) Pw:1(1) AC:6 Xp:1/18 T:264Satiated(0~(B@d#͆BYS18(18) Pw:1(1) AC:6 Xp:1/18 T:265Satiated(0~(B@#+d͆BYn(0~(B@You see here a scroll of identify.18(18) Pw:1(1) AC:6 Xp:1/18 T:266Satiatedd(0~(BΆBY>i - a scroll of identify.18(18) Pw:1(1) AC:6 Xp:1/18 T:267Satiated(0~(B(0~(BdφBY Coins $ - 41 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger g - 8 elven arrows Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations f - a food ration Scrolls i - a scroll of identify Potions e - a clear potion(end) ІBY^, (18(18) Pw:1(1) AC:6 Xp:1/18 T:267SatiatedцBY~Discoveries Weapons * elven arrow (runed arrow) * orcish arrow (crude arrow) * ya (bamboo arrow) * shuriken (throwing star) * elven spear (runed spear) * orcish spear (crude spear) * dwarvish spear (stout spear) * javelin (throwing spear) * elven dagger (runed dagger) * orcish dagger (crude dagger) * battle-axe (double-headed axe) * elven short sword (runed short sword) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * scimitar (curved sword) * elven broadsword (runed broadsword) * katana (samurai sword) * tsurugi (long samurai sword) * runesword (runed broadsword) * partisan (vulgar polearm) * ranseur (hilted polearm) * spetum (forked polearm) * glaive (single-edged polearm) * halberd (angled poleaxe) * bardiche (long poleaxe) * voulge (pole cleaver) * dwarvish matцBYitock (broad pick) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * quarterstaff (staff) * staff of divination (staff) * staff of healing (staff) * staff of holiness (staff) --More--цBYt; * staff of matter (staff) * staff of escape (staff) * staff of battle (staff) * aklys (thonged club) * elven bow (runed bow) * orcish bow (crude bow) * yumi (long bow) Armor * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * helmet (etched helmet) * gnomish suit (little blue vest) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * leather gloves (fur-lined mittens) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * hiцBY; hgh boots (jackboots) Scrolls * scroll of identify (ELAM EBOW) --More--ӆBYGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:1 $:41 HP:18(18) Pw:1(1) AC:6  Xp:1/18 T:267Satiated(0lqqqqqk(B(0lqqqqqqqqqqk(B(0lqqk(B(0x~~~~~x(B(0x~~~~~~(B@(0~(B{(0~x(B#(0~(B<{(0x(B(0x~~~~~~(B##+(0~~(Bd(0~~~~~~~~(B#(0x~~~(B####(0mqqqq~j(B#0##(0mqqqqqaqqqqj(B#(0mqqj(B#(0lqqqqk(B#######(0~~~~(B^(0~(B#############(0x~~~(B_(0x(B####(0lqqqqq~qqqqqk(B(0lqqqqqqqqk(B#########(0~~(B>(0~~x(B#####(0x~~~~~ӆBY~~~~~~x(B(0x~~~~~~~~x(B#(0mqqqqj(B####(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B#####(0~~~~~(B`(0~~~~(B{(0~x(B(0x~~~~~~~~~(B####(0lqqqq~k(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B#(0~~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B(0x~~~~~~(B#(0mqqqqqqqqqqqj(B(0mqqqqqqqqj(B(0mqqqqqj(BԆBYm 18(18) Pw:1(1) AC:6 Xp:1/18 T:268Satiated(0~(Bd(0~(B@ՆBYQ}18(18) Pw:1(1) AC:6 Xp:1/18 T:269Satiated(0~(B@ՆBY18(18) Pw:1(1) AC:6 Xp:1/18 T:270Satiatedd(0~(B(0~(B@ՆBY!j }d(0~(B(0~(B@##18(18) Pw:1(1) AC:6 Xp:1/18 T:270SatiatedThe little dog picks up a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:271Satiatedd(0~(BՆBY18(18) Pw:1(1) AC:6 Xp:1/18 T:272Satiated(0~(Bd(0~(B(0~(B@ֆBYEo18(18) Pw:1(1) AC:6 Xp:1/18 T:273Satiated(0~~~~~~~(B(0~(B(0~~~~~~~~~(B#@#ֆBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:274Satiated(0~(B(0~(B(0~(B##@#׆BY18(18) Pw:1(1) AC:6 Xp:1/18 T:275Satiated##@#׆BYL18(18) Pw:1(1) AC:6 Xp:1/18 T:276Satiated##@׆BYF e18(18) Pw:1(1) AC:6 Xp:1/18 T:276Satiated؆BY e18(18) Pw:1(1) AC:6 Xp:1/18 T:277SatiatedنBY~<e18(18) Pw:1(1) AC:6 Xp:1/18 T:278SatiatedنBY18(18) Pw:1(1) AC:6 Xp:1/18 T:279Satiated#dنBY18(18) Pw:1(1) AC:6 Xp:1/18 T:280Satiated#dنBY18(18) Pw:1(1) AC:6 Xp:1/18 T:281Satiatedd#چBYL18(18) Pw:1(1) AC:6 Xp:1/18 T:282Satiatedd#چBY1 18(18) Pw:1(1) AC:6 Xp:1/18 T:283Satiatedd#چBY?p18(18) Pw:1(1) AC:6 Xp:1/18 T:284Satiated#ۆBY18(18) Pw:1(1) AC:6 Xp:1/18 T:285Satiated#d#ۆBY% 18(18) Pw:1(1) AC:6 Xp:1/18 T:286Satiated#dۆBYh18(18) Pw:1(1) AC:6 Xp:1/18 T:287Satiated##d@#܆BY18(18) Pw:1(1) AC:6 Xp:1/18 T:288Satiated#d@#܆BY 18(18) Pw:1(1) AC:6 Xp:1/18 T:289Satiatedd#@#܆BYR18(18) Pw:1(1) AC:6 Xp:1/18 T:290Satiated##@#(0~~(B(0q(B݆BY018(18) Pw:1(1) AC:6 Xp:1/18 T:291Satiated(0x(B(0~~x(B#(0~~~~x(B#(0~~~~~~x(B@(0~~~~~~x(B(0qqqqqqj(B݆BYA $18(18) Pw:1(1) AC:6 Xp:1/18 T:292Satiated(0qqqqqqk(B#(0~(B{(0~(B%(0~~(B(0~~~~(B(0~~~(B(0x~(B#@(0m(BކBY18(18) Pw:1(1) AC:6 Xp:1/18 T:293Satiated(0lq(B(0x~(B(0x~(B(0x(B##(0~(B@ކBYq18(18) Pw:1(1) AC:6 Xp:1/18 T:294Satiated@(0~(BކBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:295Satiated@(0~(B߆BYn18(18) Pw:1(1) AC:6 Xp:1/18 T:296Satiated@(0~(B߆BYw @(0~(BYou see here a tin.18(18) Pw:1(1) AC:6 Xp:1/18 T:297Satiatedd(0~(BBY;There is a tin here; eat it? [ynq] (n) BYD 6nWhat do you want to eat? [df or ?*] BYg Never mind.18(18) Pw:1(1) AC:6 Xp:1/18 T:297SatiatedBYtj - a tin.18(18) Pw:1(1) AC:6 Xp:1/18 T:298Satiated(0~(BdBY18(18) Pw:1(1) AC:6 Xp:1/18 T:299Satiated(0~(B@d(0~(B(0~(BBYN 18(18) Pw:1(1) AC:6 Xp:1/18 T:300Satiatedd(0~(B(0~(B@BY`18(18) Pw:1(1) AC:6 Xp:1/18 T:301Satiated(0~~(Bd@BYY18(18) Pw:1(1) AC:6 Xp:1/18 T:302Satiated(0~(Bd(0~(B@BYl18(18) Pw:1(1) AC:6 Xp:1/18 T:303Satiated(0~(B(0~(B(0~(B#(0~(B#@(0~(BdBY118(18) Pw:1(1) AC:6 Xp:1/18 T:304Satiated(0~(B(0~~~~(B(0~~~~~~(B#(0~~~~~~~(B@(0~~~~~~~(B(0~(B(0~~~~~~(BBYya18(18) Pw:1(1) AC:6 Xp:1/18 T:305Satiated#@##(0~(BBY118(18) Pw:1(1) AC:6 Xp:1/18 T:306Satiated#@##BYi]#@####18(18) Pw:1(1) AC:6 Xp:1/18 T:308SatiatedBY#3 18(18) Pw:1(1) AC:6 Xp:1/18 T:311Satiated(0~(B(0~(B(0~(B#@###d##BY@18(18) Pw:1(1) AC:6 Xp:1/18 T:312Satiated(0~~~~~(B+(0~(B(0~~~~~~~~~(B@###BYe 18(18) Pw:1(1) AC:6 Xp:1/18 T:313Satiated@(0~(B##BY~18(18) Pw:1(1) AC:6 Xp:1/18 T:314Satiated@(0~(BBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:315Satiated@(0~(BdBYը18(18) Pw:1(1) AC:6 Xp:1/18 T:316Satiatedd@(0~(B(0~(BBY,t18(18) Pw:1(1) AC:6 Xp:1/18 T:317Satiated{(0~(B@(0~(BdBY<In what direction? BY$6The door resists!18(18) Pw:1(1) AC:6 Xp:1/18 T:318Satiatedd(0~(BBY &In what direction? BY The door closes.18(18) Pw:1(1) AC:6 Xp:1/18 T:319Satiated(0~~(Bd+BY<&In what direction? BY" As you kick the door, it crashes open!18(18) Pw:1(1) AC:6 Xp:1/18 T:320Satiatedd(0~(B(0~(BBYԼ (0~(Bd(0~~~(B(0~~(B(0~~(B@#18(18) Pw:1(1) AC:6 Xp:1/18 T:320SatiatedThe little dog picks up a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:321Satiated(0~(BdBY(0~~~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B@#18(18) Pw:1(1) AC:6 Xp:1/18 T:321SatiatedThe little dog drops a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:322Satiated+dBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:323Satiated(0~(B(0~(Bd#@BY18(18) Pw:1(1) AC:6 Xp:1/18 T:324Satiated(0~(B(0~(B(0~(B@#BY& 18(18) Pw:1(1) AC:6 Xp:1/18 T:325Satiated(0~~~(Bd(0~(B(0~(B(0~~(B(0~~(B@##BY(0~(B(0~~~(B@(0~~(B(0~(B#You see here a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:326Satiatedd(0~(BBYk - a vellum spellbook.18(18) Pw:1(1) AC:6 Xp:1/18 T:327d(0~(B(0~(BBYH8What do you want to read? [ik or ?*] BY 18(18) Pw:1(1) AC:6 Xp:1/18 T:327You begin to memorize the runes.18(18) Pw:1(1) AC:6 Xp:1/18 T:328 18(18) Pw:1(1) AC:6 Xp:1/18 T:329 18(18) Pw:1(1) AC:6 Xp:1/18 T:330 18(18) Pw:1(1) AC:6 Xp:1/18 T:331(0~~~(Bd(0~~(BYou learn the "obtain food" spell.18(18) Pw:1(1) AC:6 Xp:1/18 T:332d(0~(BBY Choose which spell to cast   Name Level Category Fail a - obtain food 1 matter 71%(end) BY18(18) Pw:1(1) AC:6 Xp:1/18 T:332BY8 18(18) Pw:1(1) AC:6 Xp:1/18 T:333d(0~(B@(0~(B(0~(BBYю0What do you want to drop? [$a-gi-k or ?*] BY a Coins $ - 41 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger g - 8 elven arrows Armor c - an uncursed +3 small shield (being worn) Comestibles d - 2 uncursed food rations f - a food ration j - a tin Scrolls i - a scroll of identify Spellbooks k - a spellbook of obtain food Potions e - a clear potion(end) BY/!+18(18) Pw:1(1) AC:6 Xp:1/18 T:333You drop a spellbook of obtain food.18(18) Pw:1(1) AC:6 Xp:1/18 T:334d(0~(BBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:335(0~(B@+dFBYs18(18) Pw:1(1) AC:6 Xp:1/18 T:336@(0~(Bd(0~(BFBY\ 18(18) Pw:1(1) AC:6 Xp:1/18 T:337@(0~(Bd(0~(BGBY18(18) Pw:1(1) AC:6 Xp:1/18 T:338(0~(B#@dGBYU18(18) Pw:1(1) AC:6 Xp:1/18 T:339d@(0~(B##GBYی 18(18) Pw:1(1) AC:6 Xp:1/18 T:340(0~(B(0~~~(B(0~(B#d(0~~~~~~~~~(B#@HBYŤ18(18) Pw:1(1) AC:6 Xp:1/18 T:341(0~(B(0~(B#(0~(B(0~(B@d#HBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:342(0~(B(0~(B#(0~(Bd#@###IBYX 18(18) Pw:1(1) AC:6 Xp:1/18 T:343(0~~~(B(0~(B##@dIBYB 18(18) Pw:1(1) AC:6 Xp:1/18 T:344#@d##JBYW{18(18) Pw:1(1) AC:6 Xp:1/18 T:345##@##JBYl18(18) Pw:1(1) AC:6 Xp:1/18 T:346##@###KBYi18(18) Pw:1(1) AC:6 Xp:1/18 T:347###@###KBY> 18(18) Pw:1(1) AC:6 Xp:1/18 T:348####@###LBY18(18) Pw:1(1) AC:6 Xp:1/18 T:349###@##LBY418(18) Pw:1(1) AC:6 Xp:1/18 T:350###(0~~~~~~~~(B##(0~~~~~~~~~~(B#@(0~~~~(B(0~~~~(B(0~(B(0~~~~~~~~~~(B(0~~~~~~~~(BMBY!^ 18(18) Pw:1(1) AC:6 Xp:1/18 T:351#d###(0~~~~~~~~(B#@(0~~~~~~~~~~(B##(0~~~~(B(0~~~~(B(0~(B(0~~~~~~~~~~(B(0~~~~~~~~(BNBYY18(18) Pw:1(1) AC:6 Xp:1/18 T:352##d##@##NBY18(18) Pw:1(1) AC:6 Xp:1/18 T:353####@#NBYP 18(18) Pw:1(1) AC:6 Xp:1/18 T:354d#@(0~(B#NBY~18(18) Pw:1(1) AC:6 Xp:1/18 T:355##(0~~~~~(Bd(0~~(BF(0~(B@OBYv18(18) Pw:1(1) AC:6 Xp:1/18 T:356(0~(B(0~(B#@d#OBY 18(18) Pw:1(1) AC:6 Xp:1/18 T:357(0~(B(0~(Bd@(0~~(BPBYO(You kill the lichen!(0~(B21(21) Pw:1(1) AC:6 Xp:2/22 T:357Welcome to experience level 2.21(21) Pw:1(1) AC:6 Xp:2/22 T:358d(0~(BPBYm 21(21) Pw:1(1) AC:6 Xp:2/22 T:359d(0~(B@(0~(BQBY21(21) Pw:1(1) AC:6 Xp:2/22 T:360(0~(B@dQBY 21(21) Pw:1(1) AC:6 Xp:2/22 T:361@(0~(Bd(0~(BQBY 21(21) Pw:1(1) AC:6 Xp:2/22 T:362##@(0~(Bd(0~(BQBYH21(21) Pw:1(1) AC:6 Xp:2/22 T:363#@d(0~(B(0~~~~(B(0~(B(0~~(BRBYR21(21) Pw:1(1) AC:6 Xp:2/22 T:364##@d#(0~(B(0~~(BRBY21(21) Pw:1(1) AC:6 Xp:2/22 T:365#@d###(0~(B(0~~(BRBY= 21(21) Pw:1(1) AC:6 Xp:2/22 T:366#@d##(0~(B(0~~~(BSBYju21(21) Pw:1(1) AC:6 Xp:2/22 T:367#@##SBY21(21) Pw:1(1) AC:6 Xp:2/22 T:368#@##SBY\21(21) Pw:1(1) AC:6 Xp:2/22 T:369(0~~~(B@(0~~~(B#(0~(B(0~~(B#SBY 21(21) Pw:1(1) AC:6 Xp:2/22 T:370(0~(B#@#UBYS Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) UBY +UBY  What would you like to drop?  Weapons (')') g - 8 elven arrows Comestibles ('%') f - a food ration j - a tin Scrolls ('?') i - a scroll of identify Potions ('!') e - a clear potion(end) VBY-@7+++++VBY m8 elven arrows land on the altar.A food ration lands on the altar.A tin lands on the altar.A scroll of identify lands on the altar.--More--WBYThere is a black flash as a clear potion hits the altar.21(21) Pw:1(1) AC:6 Xp:2/22 T:371XBYo Pick up what?  Weapons (')') a - 8 uncursed elven arrows Comestibles ('%') b - an uncursed tin c - an uncursed food ration Scrolls ('?') d - an uncursed scroll of identify Potions ('!') e - a cursed clear potion(end) YBY7+++++[BY# Yg - 8 uncursed elven arrows.j - an uncursed tin.d - an uncursed food ration.i - an uncursed scroll of identify.--More--\BYK`21(21) Pw:1(1) AC:6 Xp:2/22 T:372\BY~ *What do you want to eat? [dj or ?*] ]BY=~ Comestibles d - 3 uncursed food rations j - an uncursed tin(end) _BY+21(21) Pw:1(1) AC:6 Xp:2/22 T:372It is not so easy to open this tin.21(21) Pw:1(1) AC:6 Xp:2/22 T:373 21(21) Pw:1(1) AC:6 Xp:2/22 T:374 21(21) Pw:1(1) AC:6 Xp:2/22 T:375 21(21) Pw:1(1) AC:6 Xp:2/22 T:376 21(21) Pw:1(1) AC:6 Xp:2/22 T:377 21(21) Pw:1(1) AC:6 Xp:2/22 T:378 21(21) Pw:1(1) AC:6 Xp:2/22 T:379 21(21) Pw:1(1) AC:6 Xp:2/22 T:380 21(21) Pw:1(1) AC:6 Xp:2/22 T:381 21(21) Pw:1(1) AC:6 Xp:2/22 T:382 _BY321(21) Pw:1(1) AC:6 Xp:2/22 T:383 21(21) Pw:1(1) AC:6 Xp:2/22 T:384 21(21) Pw:1(1) AC:6 Xp:2/22 T:385 21(21) Pw:1(1) AC:6 Xp:2/22 T:386 21(21) Pw:1(1) AC:6 Xp:2/22 T:387 21(21) Pw:1(1) AC:6 Xp:2/22 T:388 21(21) Pw:1(1) AC:6 Xp:2/22 T:389 21(21) Pw:1(1) AC:6 Xp:2/22 T:390 21(21) Pw:1(1) AC:6 Xp:2/22 T:391 21(21) Pw:1(1) AC:6 Xp:2/22 T:392 21(21) Pw:1(1) AC:6 Xp:2/22 T:393 21(21) Pw:1(1) AC:6 Xp:2/22 T:394d#You succeed in opening the tin.[1;_BYH%71HIt smells like lichens.--More--`BYEat it? [yn] (n) aBYyYou consume stir fried lichen.21(21) Pw:1(1) AC:6 Xp:2/22 T:394Satiated 21(21) Pw:1(1) AC:6 Xp:2/22 T:395SatiatedbBY 21(21) Pw:1(1) AC:6 Xp:2/22 T:396Satiated(0~(B@dcBYu21(21) Pw:1(1) AC:6 Xp:2/22 T:397Satiatedd(0~(B(0~(B_@dBYY21(21) Pw:1(1) AC:6 Xp:2/22 T:398Satiatedd(0~(BdBY l21(21) Pw:1(1) AC:6 Xp:2/22 T:399Satiated(0~(Bd(0~(BeBYl!(0lqqqqk(B(0x(B)(0~(B@(0~x(B(0x~~(Bd(0~(B+(0mq(B+(0qqj(BGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:2 $:41 HP:21(21) Pw:1(1) AC:6  Xp:2/22 T:399Satiated 21(21) Pw:1(1) AC:6 Xp:2/22 T:400Satiatedd(0~(BfBYV21(21) Pw:1(1) AC:6 Xp:2/22 T:401Satiated)(0~(B<d@fBY @(0~(BYou see here a war hammer.21(21) Pw:1(1) AC:6 Xp:2/22 T:402Satiatedd(0~(BhBY?21(21) Pw:1(1) AC:6 Xp:2/22 T:403Satiated)(0~(B<@diBYIn what direction? iBYThe door opens.21(21) Pw:1(1) AC:6 Xp:2/22 T:404Satiated(0~(Bd(0a(BiBY 21(21) Pw:1(1) AC:6 Xp:2/22 T:405Satiatedd(0~(B(0~(B(0~(B@#jBY521(21) Pw:1(1) AC:6 Xp:2/22 T:406<(0~(B(0~(Bd(0~~(B(0a(B@##kBYTX Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet [trukBYnX"e]  A - show_dgn_name [true]  B - showexp [true]  C - show_obj_sym [true]  D - showrace [false]  E - showscore [false]  F - silent [true]  G - sortpack [true]  H - sound [true] (1 of 2)mBYGGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:2 $:41 HP:21(21) Pw:1(1) AC:6  Xp:2/22 T:406(0lqqqqk(B(0x(B)(0~(B<(0~x(B(0x~(Bd(0~~(B+(0mqaqqj(B@##mBYW"21(21) Pw:1(1) AC:6 Xp:2/22 T:407(0~(B(0~~(B(0a(Bd@#oBY Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - dark_room [true]  i - DECgraphics [true]  j - eight_bit_tty [false]  k - extmenu [false]  l - fixinv [true]  m - help [true]  n - hilite_pet [true]  o - IBMgraphics [false]  p - ignintr [false]  q - lit_corridor [true]  r - lootabc [false]  s - menucolors [true]  t - statuscolors [true]  u - null [true]  v - perm_invent [false]  w - prayconfirm [true]  x - pushweapon [false]  y - rest_on_space [false]  z - safe_pet [truoBY"e]  A - show_dgn_name [true]  B - showexp [true]  C - show_obj_sym [true]  D - showrace [false]  E - showscore [false]  F - silent [true]  G - sortpack [true]  H - sound [true] (1 of 2)oBYZ a - sparkle [false]  b - standout [false]  c - time [true]  d - timed_delay [true]  e - tombstone [true]  f - travel [true]  g - use_inverse [false]  h - verbose [true]   Compounds (selecting will prompt for new value):  name [gagarinx]  role [Valkyrie]  race [dwarf]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/sporkhack/dumplog/%t.txt]  horsename [(none)]  msghistory [60]  pettype [random]  windowtype [tty]  i - boom_flightpath [-1]  j - boulder [0]  k - disclose [ni na nv ng nc]  l - fruit [ooBYrange]  m - menustyle [full]  n - menu_headings [inverse]  o - msg_window [reversed]  p - number_pad [2=on, DOS compatible]  q - packorder [$")[%?+!=/(*`0_]  r - pickup_burden [unencumbered]  s - pickup_types [$]  t - runmode [run]  u - scores [3 top/2 around]  v - sortloot [none]  w - suppress_alert [(none)]  x - autopickup exceptions (0 currently set) (2 of 2)rBYGagarinx the Stripling St:16 Dx:17 Co:13 In:12 Wi:8 Ch:9 Lawful Dungeons of Doom:2 $:41 HP:21(21) Pw:1(1) AC:6  Xp:2/22 T:407(0lqqqqk(B(0x(B)(0~(B<(0~x(B(0x~~~~(B+(0mqaqqj(Bd#@#tBY< 21(21) Pw:1(1) AC:6 Xp:2/22 T:408(0~(B##d@#+uBYFh~21(21) Pw:1(1) AC:6 Xp:2/22 T:409d#@vBYJIn what direction? vBYAThe door opens.21(21) Pw:1(1) AC:6 Xp:2/22 T:410#(0a(B(0~(B(0~~x(B(0~~(B+(0qqj(BvBYM )21(21) Pw:1(1) AC:6 Xp:2/22 T:411d#(0q(B@(0k(B(0~~(B(0~(B(0~(B:(0~(B(0~~~~~(B(0qqqqq(BwBY r21(21) Pw:1(1) AC:6 Xp:2/22 T:412###(0lqqqqqqq(B(0a(B(0x~~~~~~(B@(0x~~~~(B(0x~~(B(0mqq(BwBY? 21(21) Pw:1(1) AC:6 Xp:2/22 T:413#d(0~(B(0~(B:@xBY*xYou kill the newt!21(21) Pw:1(1) AC:6 Xp:2/23 T:414(0a(Bd(0~(BxBY@21(21) Pw:1(1) AC:6 Xp:2/23 T:415(0~~(B@(0~(BdyBYd21(21) Pw:1(1) AC:6 Xp:2/23 T:416(0~(B@(0~(BdyBY21(21) Pw:1(1) AC:6 Xp:2/23 T:417(0~(Bd(0~(B@zBYcxIn what direction? zBYThe door opens.21(21) Pw:1(1) AC:6 Xp:2/23 T:418d(0~(B(0a(BzBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:419(0~(B(0~(Bd(0~(B@#{BY#221(21) Pw:1(1) AC:6 Xp:2/23 T:420(0~~~(B(0~(Bd(0a(B@#{BYt21(21) Pw:1(1) AC:6 Xp:2/23 T:421(0~~~(B(0~(B(0~a(Bd@#{BYn 21(21) Pw:1(1) AC:6 Xp:2/23 T:422(0~~~(B(0~(B#d@#|BY21(21) Pw:1(1) AC:6 Xp:2/23 T:423(0~(Bd#@#|BY!w21(21) Pw:1(1) AC:6 Xp:2/23 T:424(0~(B##@#|BY(0~~~~(Bd(0a(B#######@21(21) Pw:1(1) AC:6 Xp:2/23 T:427}BYڭX 21(21) Pw:1(1) AC:6 Xp:2/23 T:428}BY [21(21) Pw:1(1) AC:6 Xp:2/23 T:428}BY m21(21) Pw:1(1) AC:6 Xp:2/23 T:429(0~(B~BY"j21(21) Pw:1(1) AC:6 Xp:2/23 T:430#~BYSw21(21) Pw:1(1) AC:6 Xp:2/23 T:431d~BY 21(21) Pw:1(1) AC:6 Xp:2/23 T:432(0~(Bd##@#~BY(21(21) Pw:1(1) AC:6 Xp:2/23 T:433(0~a(Bd##@BYa[21(21) Pw:1(1) AC:6 Xp:2/23 T:433BY {21(21) Pw:1(1) AC:6 Xp:2/23 T:434#dBY |21(21) Pw:1(1) AC:6 Xp:2/23 T:435##dBYv{21(21) Pw:1(1) AC:6 Xp:2/23 T:436#dBYD9}21(21) Pw:1(1) AC:6 Xp:2/23 T:437##dBY y21(21) Pw:1(1) AC:6 Xp:2/23 T:438#dBYt21(21) Pw:1(1) AC:6 Xp:2/23 T:439##dBYE21(21) Pw:1(1) AC:6 Xp:2/23 T:440d##BY v21(21) Pw:1(1) AC:6 Xp:2/23 T:441d#BYI21(21) Pw:1(1) AC:6 Xp:2/23 T:442d###@#BYoI21(21) Pw:1(1) AC:6 Xp:2/23 T:443d###@#BYc #d#########@#21(21) Pw:1(1) AC:6 Xp:2/23 T:448BYl y 21(21) Pw:1(1) AC:6 Xp:2/23 T:449##dBY~21(21) Pw:1(1) AC:6 Xp:2/23 T:450#d##@BYZ 21(21) Pw:1(1) AC:6 Xp:2/23 T:451###@(0~~~~~~~~~(B##BY%21(21) Pw:1(1) AC:6 Xp:2/23 T:452(0~~~~~~~~~(B@###BYH q21(21) Pw:1(1) AC:6 Xp:2/23 T:453#@##BYNp21(21) Pw:1(1) AC:6 Xp:2/23 T:454##@#BY21(21) Pw:1(1) AC:6 Xp:2/23 T:455(0~(B###@#BY21(21) Pw:1(1) AC:6 Xp:2/23 T:456##@(0~~~~~~~~~(B###BY 21(21) Pw:1(1) AC:6 Xp:2/23 T:457(0qqq(B(0~(B{(0~(B(0~(B###@###BY321(21) Pw:1(1) AC:6 Xp:2/23 T:458(0qk(B(0~(B+#(0~(B#@F###BYR21(21) Pw:1(1) AC:6 Xp:2/23 T:459(0~(B@(0~~x(B##(0~~~x(B#(0qqqj(BdBY21(21) Pw:1(1) AC:6 Xp:2/23 T:460(0x~(B#@#(0x~(B(0q(B#BYR21(21) Pw:1(1) AC:6 Xp:2/23 T:461(0l(B#(0~(B@d#(0m(BBYr21(21) Pw:1(1) AC:6 Xp:2/23 T:462@d(0~(B#BYb 21(21) Pw:1(1) AC:6 Xp:2/23 T:463{@#(0~(BdBYrp21(21) Pw:1(1) AC:6 Xp:2/23 T:464(0~(B@d(0~(BBY/In what direction? BYThe door opens.21(21) Pw:1(1) AC:6 Xp:2/23 T:465d(0~(B(0a(B(0~(BBYQ- 21(21) Pw:1(1) AC:6 Xp:2/23 T:466#{(0~(B@#d#BYe,21(21) Pw:1(1) AC:6 Xp:2/23 T:467(0~(Bd@(0~~(B(0~~~(BBY! 21(21) Pw:1(1) AC:6 Xp:2/23 T:468##@(0~(B(0~(B(0a(Bd(0~(B(0~(B#(0~~(BBY_21(21) Pw:1(1) AC:6 Xp:2/23 T:469d@#(0~(B#(0~~~(B(0~~~(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:470#d@(0~(B#(0~~~(B(0~~~(BBYH+21(21) Pw:1(1) AC:6 Xp:2/23 T:471###(0~(B(0~(B@(0~(B(0~(B#(0~~(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:472#(0~(B(0~(B#(0~~~(B@(0~(B##BY-(21(21) Pw:1(1) AC:6 Xp:2/23 T:473(0~(B##@##BY21(21) Pw:1(1) AC:6 Xp:2/23 T:474###@##BYk####@#21(21) Pw:1(1) AC:6 Xp:2/23 T:476BY_ 21(21) Pw:1(1) AC:6 Xp:2/23 T:479#d###@0BY=,21(21) Pw:1(1) AC:6 Xp:2/23 T:480#d##@0BY 21(21) Pw:1(1) AC:6 Xp:2/23 T:481##d##@0BYPYou try to move the boulder, but in vain.21(21) Pw:1(1) AC:6 Xp:2/23 T:481BY9~21(21) Pw:1(1) AC:6 Xp:2/23 T:482#dBY21(21) Pw:1(1) AC:6 Xp:2/23 T:483d#@#BYA i@##21(21) Pw:1(1) AC:6 Xp:2/23 T:483BY! 21(21) Pw:1(1) AC:6 Xp:2/23 T:490##@#######dBYDYou displaced your little dog.21(21) Pw:1(1) AC:6 Xp:2/23 T:491##d@#BY(t21(21) Pw:1(1) AC:6 Xp:2/23 T:492####@#BY`21(21) Pw:1(1) AC:6 Xp:2/23 T:493d#@#BY0 21(21) Pw:1(1) AC:6 Xp:2/23 T:494#d#@#BYX21(21) Pw:1(1) AC:6 Xp:2/23 T:495##d@#BY 21(21) Pw:1(1) AC:6 Xp:2/23 T:496#d@##(0~~(B(0q(BBY-21(21) Pw:1(1) AC:6 Xp:2/23 T:497##d@##(0~(B(0q(BBY@ n21(21) Pw:1(1) AC:6 Xp:2/23 T:498(0q(B+(0qqq(B(0qqqk(B(0~~~~~~~~~x(B#(0~~~~~~~~~~~x(B#d(0~~~~~~~~~~~~~x(B@(0~~~~~~(B>(0~~~~~x(B(0qqqqqqqqqqqqj(BBYp 21(21) Pw:1(1) AC:6 Xp:2/23 T:499(0qqqq(B(0~~(B[(0~(B|(0~~(Bd(0x~(B#@(0m(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:500(0lq(B(0x~(B(0x(B###(0~(B@BY_21(21) Pw:1(1) AC:6 Xp:2/23 T:501d(0~~(B@BY21(21) Pw:1(1) AC:6 Xp:2/23 T:502d(0~(B@(0~(BBY:21(21) Pw:1(1) AC:6 Xp:2/23 T:503d|(0~(B@(0~(BBY @(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:504(0~(BdBY_21(21) Pw:1(1) AC:6 Xp:2/23 T:505(0~(B[@(0~(BdBY-21(21) Pw:1(1) AC:6 Xp:2/23 T:506(0~(BdBYe21(21) Pw:1(1) AC:6 Xp:2/23 T:507(0~(B(0~(BdBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:508(0~(BdBYI@(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:509d(0~(B(0~(BBYO21(21) Pw:1(1) AC:6 Xp:2/23 T:510d@[(0~(BBYq (0~(B@You see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:511(0~(B|dBYY21(21) Pw:1(1) AC:6 Xp:2/23 T:512d(0~(BBY You displaced your little dog.21(21) Pw:1(1) AC:6 Xp:2/23 T:513@[d(0~(BBY'E21(21) Pw:1(1) AC:6 Xp:2/23 T:514(0~(BdBY@ 21(21) Pw:1(1) AC:6 Xp:2/23 T:515(0~(Bd(0~(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:516(0~(BdBYW21(21) Pw:1(1) AC:6 Xp:2/23 T:517(0~(Bd(0~(BBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:518(0~(BdBY21(21) Pw:1(1) AC:6 Xp:2/23 T:519d(0~(B(0~(BBYm21(21) Pw:1(1) AC:6 Xp:2/23 T:520(0~(BdBY21(21) Pw:1(1) AC:6 Xp:2/23 T:521d(0~(B(0~(BBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:522d(0~(BBYyc21(21) Pw:1(1) AC:6 Xp:2/23 T:523(0~(B|dBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:524(0~(BdBY (0~(B@You see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:525d(0~~(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:526[@d(0~(BBYc21(21) Pw:1(1) AC:6 Xp:2/23 T:527d(0~~(BBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:528(0~(BdBY1@(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:529d(0~~(BBYG21(21) Pw:1(1) AC:6 Xp:2/23 T:530@[(0~(BdBYt}21(21) Pw:1(1) AC:6 Xp:2/23 T:531(0~~(BdBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:532d(0~(BBYXt21(21) Pw:1(1) AC:6 Xp:2/23 T:533(0~~(BdBY[ (0~(B@You see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:534(0~(BdBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:535[@d(0~(B(0~(BBY@(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:536d(0~(BBY[21(21) Pw:1(1) AC:6 Xp:2/23 T:537@[(0~~(BdBY [21(21) Pw:1(1) AC:6 Xp:2/23 T:538BYx(0~(B@You see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:539(0~(BdBYB21(21) Pw:1(1) AC:6 Xp:2/23 T:540[@d(0~(BBY[J21(21) Pw:1(1) AC:6 Xp:2/23 T:541(0~(B@d(0~~(BBY621(21) Pw:1(1) AC:6 Xp:2/23 T:542@(0~(B(0~(BdBY9y@(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:543d(0~(B(0~(BBY 21(21) Pw:1(1) AC:6 Xp:2/23 T:544@[d(0~(BBYL 21(21) Pw:1(1) AC:6 Xp:2/23 T:545(0~~(BdBYz21(21) Pw:1(1) AC:6 Xp:2/23 T:546(0~(BdBYc 21(21) Pw:1(1) AC:6 Xp:2/23 T:547d(0~~(BBY:21(21) Pw:1(1) AC:6 Xp:2/23 T:548d(0~(BBY21(21) Pw:1(1) AC:6 Xp:2/23 T:549d(0~(B(0~(BBY1 (0~(B@You see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:550(0~(BdBY021(21) Pw:1(1) AC:6 Xp:2/23 T:551(0~(Bd[@(0~(BBYdZ21(21) Pw:1(1) AC:6 Xp:2/23 T:552(0~(BdBYg21(21) Pw:1(1) AC:6 Xp:2/23 T:553d(0~(B(0~(BBY@(0~(BYou see here a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:554d(0~(BBYd l - a studded leather armor.21(21) Pw:1(1) AC:6 Xp:2/23 T:555(0~(B|dBY!8What do you want to wear? [l or ?*] BYHg21(21) Pw:1(1) AC:3 Xp:2/23 T:556 21(21) Pw:1(1) AC:3 Xp:2/23 T:557(0~~(Bd(0~~(B21(21) Pw:1(1) AC:3 Xp:2/23 T:558You finish your dressing maneuver.BYt=What do you want to take off? [cl or ?*] BY` 21(21) Pw:1(1) AC:3 Xp:2/23 T:558You can't. It is cursed.21(21) Pw:1(1) AC:3 Xp:2/23 T:558BY 21(21) Pw:1(1) AC:3 Xp:2/23 T:559(0~(B@d(0~(B(0~(BBY 21(21) Pw:1(1) AC:3 Xp:2/23 T:560(0~(B(0~(B@dBYR21(21) Pw:1(1) AC:3 Xp:2/23 T:561(0~(Bd(0~(B@BY21(21) Pw:1(1) AC:3 Xp:2/23 T:562d(0~(B@(0~(BBY 21(21) Pw:1(1) AC:3 Xp:2/23 T:563(0~(B(0~(Bd@(0~(BBY21(21) Pw:1(1) AC:3 Xp:2/23 T:564(0~(Bd(0~(B##@(0~(BBY21(21) Pw:1(1) AC:3 Xp:2/23 T:565(0~~~~~~~~~~~~~(B(0~~~~~~~~~~~~~(B#@(0~~~~~~~~~~~~~~(B(0~(B(0~~~~~~~(B(0~~~~~(BBY 21(21) Pw:1(1) AC:3 Xp:2/23 T:566##@#(0~(BBY21(21) Pw:1(1) AC:3 Xp:2/23 T:567#@###d(0~(BBY-21(21) Pw:1(1) AC:3 Xp:2/23 T:568#@###(0~(BBY21(21) Pw:1(1) AC:3 Xp:2/23 T:569#@##BY21(21) Pw:1(1) AC:3 Xp:2/23 T:570#@##dBY21(21) Pw:1(1) AC:3 Xp:2/23 T:571#@#d##BY21(21) Pw:1(1) AC:3 Xp:2/23 T:572##@#d#BY 21(21) Pw:1(1) AC:3 Xp:2/23 T:573#@d##BY21(21) Pw:1(1) AC:3 Xp:2/23 T:574(0~(B#@d#BY/B21(21) Pw:1(1) AC:3 Xp:2/23 T:575#(0~(B(0~(B@(0~~~(B#(0~(B##BY+21(21) Pw:1(1) AC:3 Xp:2/23 T:576@#(0~(Bd(0~~~(B#BY[ 21(21) Pw:1(1) AC:3 Xp:2/23 T:577#@d##BY21(21) Pw:1(1) AC:3 Xp:2/23 T:578@d(0a(BBY321(21) Pw:1(1) AC:3 Xp:2/23 T:579@(0~~(Bd(0~(BBY> yThere is a fountain here.21(21) Pw:1(1) AC:3 Xp:2/23 T:579BYi# BY/ dipBY84 ipBYҫ pBYW0<What do you want to dip? [$a-egil or ?*] BYRM Coins $ - 41 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger g - 8 uncursed elven arrows Armor c - an uncursed +3 small shield (being worn) l - a cursed +0 studded leather armor (being worn) Comestibles d - 3 uncursed food rations Scrolls i - an uncursed scroll of identify Potions e - a cursed clear potion(end) BYjL >+21(21) Pw:1(1) AC:3 Xp:2/23 T:579Dip it into the fountain? [yn] (n) ‡BY<yYour studded leather armor gets wet.21(21) Pw:1(1) AC:3 Xp:2/23 T:580(0~(BdÇBY # ÇBY&dipćBY7JipćBYpćBYkn<What do you want to dip? [$a-egil or ?*] ćBY21(21) Pw:1(1) AC:3 Xp:2/23 T:580Dip it into the fountain? [yn] (n) ćBY"yYour studded leather armor gets wet.&You unleash a water demon!The fountain dries up!21(21) Pw:1(1) AC:3 Xp:2/23 T:581d(0~(B(0~(BLJBY You miss the water demon.21(21) Pw:1(1) AC:3 Xp:2/23 T:581The water demon hits!20(21) Pw:1(1) AC:3 Xp:2/23 T:581The water demon hits!17(21) Pw:1(1) AC:3 Xp:2/23 T:581The water demon misses.17(21) Pw:1(1) AC:3 Xp:2/23 T:582#dɇBY xYou miss the water demon.17(21) Pw:1(1) AC:3 Xp:2/23 T:582The water demon hits!16(21) Pw:1(1) AC:3 Xp:2/23 T:582The water demon hits!14(21) Pw:1(1) AC:3 Xp:2/23 T:582The water demon bites!12(21) Pw:1(1) AC:3 Xp:2/23 T:582 13(21) Pw:1(1) AC:3 Xp:2/23 T:583(0~(B(0~(BdʇBY;D You miss the water demon.13(21) Pw:1(1) AC:3 Xp:2/23 T:583The water demon hits!12(21) Pw:1(1) AC:3 Xp:2/23 T:583The water demon hits!9(21) Pw:1(1) AC:3 Xp:2/23 T:583The water demon misses.9(21) Pw:1(1) AC:3 Xp:2/23 T:584(0~(BdˇBY19(21) Pw:1(1) AC:3 Xp:2/23 T:584 9(21) Pw:1(1) AC:3 Xp:2/23 T:585d@(0~(B&(0~(ḂBY9(21) Pw:1(1) AC:3 Xp:2/23 T:585 9(21) Pw:1(1) AC:3 Xp:2/23 T:586(0~(Bd@(0~(B&̇BY #9(21) Pw:1(1) AC:3 Xp:2/23 T:586 9(21) Pw:1(1) AC:3 Xp:2/23 T:587#(0~~(B@#d#(0~(B&͇BY9(21) Pw:1(1) AC:3 Xp:2/23 T:587 9(21) Pw:1(1) AC:3 Xp:2/23 T:588(0a(B@d(0~(B(0~~~(B·BY@9(21) Pw:1(1) AC:3 Xp:2/23 T:588 9(21) Pw:1(1) AC:3 Xp:2/23 T:589(0~(B·BYπ9(21) Pw:1(1) AC:3 Xp:2/23 T:589 9(21) Pw:1(1) AC:3 Xp:2/23 T:590χBY!9(21) Pw:1(1) AC:3 Xp:2/23 T:590 9(21) Pw:1(1) AC:3 Xp:2/23 T:591χBYџ9(21) Pw:1(1) AC:3 Xp:2/23 T:591 9(21) Pw:1(1) AC:3 Xp:2/23 T:592d&χBYÿ 9(21) Pw:1(1) AC:3 Xp:2/23 T:592 9(21) Pw:1(1) AC:3 Xp:2/23 T:593(0~(B&(0~~(BЇBY.3 w10(21) Pw:1(1) AC:3 Xp:2/23 T:594d&чBY %You miss the water demon.10(21) Pw:1(1) AC:3 Xp:2/23 T:594The water demon hits!9(21) Pw:1(1) AC:3 Xp:2/23 T:594The water demon hits!6(21) Pw:1(1) AC:3 Xp:2/23 T:594The water demon bites!5(21) Pw:1(1) AC:3 Xp:2/23 T:594 5(21) Pw:1(1) AC:3 Xp:2/23 T:595҇BY#(0~~~(B#(0~~~(B@(0~(B##5(21) Pw:1(1) AC:3 Xp:2/23 T:595The water demon hits!2(21) Pw:1(1) AC:3 Xp:2/23 T:595The water demon hits!0(21) Pw:1(1) AC:3 Xp:2/23 T:595--More--ӇBYkYou die...The water demon rummages through your possessions.0(21) Pw:1(1) AC:3 Xp:2/23 T:595--More--ԇBYTFDo you want your possessions identified? [ynq] (n) ևBYW qևBY; $ ևBYɑ