gagarinx, chaotic male nordish Cruel Abuser -.----- |.....| |.....| |.@...| |d.F..| ------- [Gagarinx the Whipper] St17 Dx13 Co13 In14 Wi5 Ch6 AbuNorMalCha+VL Dlvl:1 $21 HP16(16) Pw6(6) AC10 MC0 Exp1 Wt126/1600 T1 Latest messages Hello gagarinx, welcome to SlashTHEM Extended! You are a chaotic male soviet minimalist nordish Cruel Abuser. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: dart (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26770 Monster spawn increase reached its maximum at turn 65120 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 444906 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: dust vortex (freq bonus 10) The monster species that spawned more often: grating bone devil (freq bonus 10) The monster species that spawned more often: forest centaur (freq bonus 48) The monster species that spawned more often: decayed fungus (freq bonus 8) The monster species that spawned more often: red hornet (freq bonus 64) The monster species that spawned more often: Paul (freq bonus 12) The monster species that spawned more often: frontal instruction grandpa (freq bonus 8) The monster species that spawned more often: vampire mage (freq bonus 20) The monster species that spawned more often: water cattle (freq bonus 16) The monster species that spawned more often: moon vampire (freq bonus 4) The monster species that spawned more often: mister whoopee (freq bonus 24) The monster species that spawned more often: justice keeper (freq bonus 18) The monster species that spawned more often: monster lizard (freq bonus 24) The monster species that spawned more often: water dog (freq bonus 10) The monster species that spawned more often: sonija (freq bonus 9) The monster species that spawned more often: colluded mold (freq bonus 4) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 9) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 6) The monster species that spawned more often: Judge Mortis (freq bonus 144) The monster species that spawned more often: xorn caster (freq bonus 15) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: goblin thief The monster species that never randomly spawned: bonus mana trove The monster species that never randomly spawned: gigant anteater The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: who Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was generated more often: kopat' (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of peace (inka plashch, freq bonus 16) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gridbug conduct boots (shakhmatnyye sapogi, freq bonus 56) The RNG hath decreed that this item was generated more often: disconnected boots (zhivyye sapogi, freq bonus 24) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: sboy pitaniya (perverted, freq bonus 16) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: maid dress (malen'koye chernoye plat'ye, freq bonus 3) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale shield (latun' drakon'yey shchit, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 15) The RNG hath decreed that this item was generated more often: zaputat' sebya (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: halberd (pod uglom sekira) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: lecheniye oglushayet (fat) The RNG hath decreed that this item was always generated cursed: inka saddle (yezda instrument) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 2) Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having poison resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Edward Cullen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of moshchnost' (plaque) Armor butsy (neregulyarnyye sapogi) Scrolls scroll of nakazaniye (OGRANICHENIYE SAPOGI) scroll of istseleniye (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of volshebnaya sila (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of faza dver' (MIXING FUCK) scroll of identifikatsiya odin punkt (STUPIDAMY) scroll of lecheniye (YIK MECH SHEGOTH) Spellbooks spellbook of rezhim boga (turquoise) Wands wand of nakazaniye (bauxite) Tools privyaz' (instrument domashneye zhivotnoye) sedlovina (yezda instrument) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye gagarinx the Cruel Abuser...