gagarinx, lawful male angelic Warrior -} --------- ## }### |.}.}......|## } -- ---} -}} -----}}-}}}}- }...}.<}....,#}}# |..).}......}}}.}}......}.}...}.} |...}}}.}..},}}}#,|.------ ----------}}}}..}}}--}| |..........|,,,,,,|.| |/.+..-...|%| ----+}-+--}}####,,|.| | |@.|...|.| ##,|.---+-- |..|...|.| #,|.[.[..| . |.-----|.| #,-.---- | |--- |A|....|.+ #`|.| -+--..{. |.|.._.|.| |.| ..... -.[....|.| |.|--- -.- ..)..|....|.| |.|((| |.+ --+--------|.}# |.|((| |%| |((|!%.-.| |.|..| |.---- |..|%!+|..} |.-|------..{.---------|------}}# |...}................[.......^}}} ----}}-}-}}}--}-}}---}}--}-}}--- }} # }}} }#}} }# ##}} [Gagarinx the Two-Handed Swordsman] St18 Dx8 Co11 In7 Wi6 Ch6 WarAngMalLaw S13154 Min:7 $1 HP-2(147) Pw90(90) AC-6 MC3 Xp9/3191 Wt375/1950 T1821 Latest messages What do you want to put on? [pIJ or ?*] I - an uncursed twisted amulet (being worn) {1}. What do you want to remove? [rI or ?*] You were wearing an uncursed twisted amulet {1}. What do you want to put on? [pIJ or ?*] J - an uncursed prince amulet (being worn) {1}. What do you want to remove? [rJ or ?*] The inka amulet tries to resist being taken off, and severely strangulates you before you can finally slip it from your neck! [-75 -> 72] You were wearing an uncursed prince amulet {1}. What do you want to wear? [QT or ?*] Never mind. What do you want to put on? [pIJ or ?*] J - an uncursed prince amulet (being worn) {1}. You hear a hellish noise! What do you want to take off? [eimD or ?*] Never mind. What do you want to remove? [rJ or ?*] The inka amulet tries to resist being taken off, and severely strangulates you before you can finally slip it from your neck! You die... Your inventory Amulets I - an uncursed amulet of reflection {1} J - an uncursed amulet of peace (being worn) {1} Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} B - the uncursed +3 radioactive dagger named Hanging Call {4} E - 9 blessed +4 darts {5} K - an uncursed +0 long sword {16} O - a blessed +2 silver dagger {4} P - 66 cursed -1 shuriken {33} Armor a - an uncursed +1 set of white dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} i - an uncursed +0 pair of iron shoes (being worn) {20} m - an uncursed +0 cloak of magic resistance (being worn) {4} n - an uncursed +0 dwarvish cloak {4} t - an uncursed +0 helm of telepathy {20} D - an uncursed +0 dwarvish iron helm (being worn) {16} N - an uncursed +0 pair of gnomish boots {4} Q - an uncursed +0 pair of gauntlets of swimming {4} T - an uncursed +0 Hawaiian shirt {2} X - an uncursed +0 bog-standard helmet {20} Comestibles f - 44 uncursed apples {23} q - an uncursed baked sweet potato {1} s - an uncursed fortune cookie {1} A - 3 uncursed tripe rations {3} R - 4 uncursed carrots {2} V - a blessed food ration {1} Y - an uncursed food ration {1} Scrolls h - 3 uncursed scrolls of healing {2} j - 2 uncursed scrolls of phase door {2} l - an uncursed scroll of cure {1} o - a cursed scroll of healing {1} y - an uncursed scroll of taming {1} Potions w - an uncursed potion of invulnerability {1} z - an uncursed potion of see invisible {1} Z - an uncursed potion of blindness {1} Rings p - a cursed -1 ring of increase damage {1} r - an uncursed ring of free action (on right hand) {1} Wands v - a blessed wand of locking called no msg (blackthorn) (0:3) {1} Tools g - a blessed +0 red double lightsaber {24} k - a cursed lock pick {1} u - an uncursed bag of holding called holding {26} M - an uncursed leather saddle {1} S - an uncursed can of grease (0:4) {1} U - a cursed crystal ball (0:5) {1} Gems L - a cursed +0 undressing stone Contents of the bag of holding called holding: an uncursed +0 worthless piece of red glass {1} 2 blessed +0 worthless pieces of yellowish brown glass {2} a cursed -1 worthless piece of yellow glass {1} 5 cursed +0 worthless pieces of yellow glass {5} an uncursed +0 worthless piece of green glass {1} a cursed -6 ring of protection {1} 2 uncursed scrolls of standard id {2} a blessed scroll of mana {1} an uncursed scroll of enchant armor {1} an uncursed scroll of identify {1} 2 uncursed scrolls of phase door {1} 4 uncursed scrolls of mana {4} 4 uncursed scrolls of healing {2} 44 uncursed carrots {27} 89 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 423 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 74 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 68% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 27) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31796 Monster spawn increase reached its maximum at turn 87321 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 112810 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster species that spawned more often: secluded patch (freq bonus 32) The monster species that spawned more often: reanimated horde (freq bonus 18) The monster species that spawned more often: fox spirit (freq bonus 28) The monster species that spawned more often: sepia force patch (freq bonus 16) The monster species that spawned more often: dancing queen (freq bonus 14) The monster species that spawned more often: shadow wyrm (freq bonus 24) The monster species that spawned more often: swasi guy (freq bonus 15) The monster species that spawned more often: horsea (freq bonus 9) The monster species that spawned more often: Kostchtchie (freq bonus 42) The monster species that spawned more often: gore bearer (freq bonus 30) The monster species that spawned more often: skeleton serpent (freq bonus 18) The monster species that spawned more often: genin (freq bonus 8) The monster species that spawned more often: personalized killer tripe ration (freq bonus 15) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 36) The monster species that spawned more often: frozen horror (freq bonus 24) The monster species that spawned more often: naga magus (freq bonus 10) The monster species that spawned more often: Ozan (freq bonus 48) The monster species that spawned more often: tender asian girl (freq bonus 48) The monster species that spawned more often: dead ant (freq bonus 20) The monster species that spawned more often: ruby force patch (freq bonus 10) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: porter magnetic fungus The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: cave ape The monster species that never randomly spawned: stationary two-headed troll The monster species that never randomly spawned: player dolgsman The monster species that never randomly spawned: gay jelly The monster species that never randomly spawned: zombie car The monster species that never randomly spawned: trembling poplar The monster species that never randomly spawned: bastard of the forest The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 87) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 9) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 31) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 4) Next attribute increase check would have come at turn 4662 Strength training was 20 Dexterity training was 50 Wisdom training was 20 Constitution training was 42 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: You spontaneously take off equipment. (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You saw invisible You recognized peaceful creatures You had infravision You had 856 points of nutrition remaining You could fly You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 9X Prepared(0) dazzle 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) turn undead 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Amulets amulet of reflection (twisted) amulet of peace (prince) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (bluy helmet) * skullcap stone (gemmed helmet) * flack helmet (green bowel) * crystal helm (dim colored helmet) * mining helm (spinning helmet) * field helm (formula one helmet) * helm of safeguard (etched helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (black gloves) * commander gloves (ice-cold gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (ski heels) * boots of safeguard (jade boots) cloak of magic resistance (bleached cloak) helm of telepathy (frequent helmet) gauntlets of swimming (tightly fitting gloves) bog-standard helmet (less helmet) Scrolls scroll of healing (XOR ME HSALS) scroll of mana (MKMNFST) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of cure (BYE BITCH) scroll of taming (TYPE CHANGING BY SLATE) scroll of enchant armor (BITING WITH COOL TUSK MAYBE FREEZED) scroll of identify (BFG 9000 OH YEAH) Potions potion of invisibility (cyan) potion of paralysis (camo) potion of invulnerability (gray) potion of see invisible (effervescent) potion of blindness (pseudo-violet) Rings ring of increase damage (silver) ring of free action (obsidian) ring of protection (inka) Wands wand of locking called no msg (blackthorn) (blackthorn) Tools bag of holding called holding (bag) whistle called terrifying red double lightsaber (double lightsaber) leather saddle (saddle) crystal ball (glass orb) Gems undressing stone (gray) worthless piece of red glass (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a normal ant 0 baguroms (1 created) 0 petty giant beetles (1 created) 0 giant armor beetles (1 created) 0 mini chickatrices (1 created) a pack jackal 3 thick jackals 0 evasive foxes (1 created) 0 racoon dogs (1 created) 2 large weasels 0 little dogs (1 created) 0 silver foxes (1 created) a large death dog (2 created) 0 wolves (2 created) 0 werefloatingeyes (1 created) a hobbit 0 dwarven children (1 created) 2 dwarves a camo dwarf a group dwarf 0 normal dwarves (1 created) 0 pesky brain eaters (1 created) a hobbit lord a phasing hobbit wizard a huge bugbear 0 lizard men (1 created) 0 aqua kobolds (1 created) a kobolt a small kobold 0 mud kobolds (1 created) 2 elois a fairy moogle a petit mimic 0 petit permamimics (1 created) 0 mimics (1 created) 0 small flying mimics (1 created) 0 floating mimics (1 created) 0 attractive demimondaines (1 created) 0 speedy mountain nymphs (1 created) 0 orc shamans (1 created) 0 icicle piercers (1 created) 0 lambs (1 created) 0 culves (1 created) a rothe (2 created) 2 visor sewer rats 2 field voles 0 snow rabbits (1 created) 0 quill bears (1 created) 0 pseudo rats (1 created) 0 daddy longlegses (1 created) a big spider a baby metroid a pony a black unicorn a green nightmare a force fog cloud 0 larvae (2 created) a green worm mass 0 stone bugs (1 created) a bat 0 weak crows (1 created) a baby mercurial dragon 0 baby sky dragons (1 created) a young rainbow dragon 0 red hot rides (1 created) an emu 0 shaded lichens (1 created) a spore lichen 0 immobile patches (1 created) 0 mean molds (1 created) a pale patch 0 violet fungi (1 created) 0 aokabis (1 created) 4 sub-gnomes 4 gnomes a gnome stalker 7 intermediate gnomes 4 gnome lords a gnome friendloader a tinker gnome a group gnome lord a gnomish brigand thief 3 gnomish wizards a gnomish caster a gnome cleric 0 angsty gnomes (2 created) a deep gnome a deep force gnome a gnome warrior 0 Keystone Kops (1 created) a mummy (2 created) 2 adom mummies a newt mummy a goblin mummy a kappa mummy a dwarf mummy an undead mummy 0 white oozes (1 created) 0 gray force oozes (1 created) a house snake 0 tsuchinokos (1 created) a python a lesser umber hulk a kobold zombie an ossium animatum 0 newt zombies (1 created) a gnome zombie a tasloi zombie a crawling claw 0 creeping 42's (1 created) 0 zombies (2 created) 0 karakasas (1 created) 0 black chameleons (2 created) 0 ugly sticks (2 created) 0 straw golems (3 created) a paper golem (3 created) 0 wax golems (3 created) 0 wrap golems (4 created) 0 living iron chains (1 created) 0 plastic golems (4 created) 0 rope golems (1 created) 0 tin golems (1 created) 0 animated torches (2 created) 0 bronze golems (2 created) 0 gold golems (1 created) a flying scimitar a petty scarecrow 0 cloth golems (1 created) 0 leather golems (1 created) 0 tin-soldiers (1 created) 0 wooden figurines (1 created) 0 wooden golems (1 created) 0 animated wooden statues (1 created) 0 human adventurers (1 created) a human 0 novice mages (1 created) 0 hostile girlfriends (1 created) 0 bad item masters (5 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) a watchman (4 created) 0 watch captains (1 created) 0 tortoises (1 created) a rouge jellyfish 0 jellyfish (2 created) 0 legged tuna (1 created) 0 functioning babelfish (1 created) a newt 0 twens (1 created) a compsognathus 0 arctic fern spores (1 created) 0 yellow mushroom patches (1 created) 0 mercury mushroom patches (1 created) 0 red mushroom patches (1 created) 40 piles of copper coins 5 piles of silver coins 2 gold mimics a creeping copper coins 2 fake coinses a pile of killer coins a creeping silver coins a rusty coins a pile of killer gold coins an eA¥ÔÎo7—xŽ(¡p 0 small item troves (1 created) 274 creatures born. 151 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 23 times You never prayed to the gods You hit with a wielded weapon 173 times You killed 140 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (37 of 160) shield [Basic] (max Expert) (41 of 160) body armor [Basic] (max Expert) (30 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (84 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (129 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye gagarinx the Warrior... You died in The Gnomish Mines on dungeon level 7 with 13145 points, and 90 pieces of gold, after 1821 moves. Killer: inka amulet You were level 9 with a maximum of 147 hit points when you died. You reached the 54th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 52 13318 cxxr-Zyb-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (umber pony), while panic digging. - [124] 53 13262 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 32. Killed by a monster (dancing candle flame). - [28] *54 13145 gagarinx-War-Ang-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka amulet. - [147] 55 13091 gagarinx-War-Yuk-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a monster (duck captain). - [108] 56 12895 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 35. Killed by a monster (flying troll). - [31]