gagarinx, lawful female trapper Kurwa ------- +t..{.| |.--- |.| |.| |.- |. --- [Gagarinx the Cheap Sex Slave] St9 Dx12 Co15 In13 Wi7 Ch13 KurTrpFemLaw+JD Dlvl:1 $0 HP23(23) Pw17(17) AC-17 MC5 Xp1/0 Wt107/1300 T1 Latest messages Hello gagarinx, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. c5ú' Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: telepathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 36 Wand identification only worked 3 times out of 19 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10093 Monster spawn increase reached its maximum at turn 47627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 993538 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: sepia mushroom (freq bonus 12) The monster species that spawned more often: juggernaut (freq bonus 6) The monster species that spawned more often: young spirit (freq bonus 2) The monster species that spawned more often: great plain dragon (freq bonus 15) The monster species that spawned more often: apprentice archer (freq bonus 12) The monster species that spawned more often: skeletal terror (freq bonus 18) The monster species that spawned more often: Hailbush (freq bonus 18) The monster species that spawned more often: gnomish gunman (freq bonus 8) The monster species that spawned more often: robot (freq bonus 10) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 2) The monster species that spawned more often: null fungus (freq bonus 16) The monster species that spawned more often: bastard ant (freq bonus 6) The monster species that spawned more often: ruby patch (freq bonus 15) The monster species that spawned more often: silver mold (freq bonus 24) The monster species that spawned more often: giant turtle (freq bonus 6) The monster species that spawned more often: sticky patch (freq bonus 12) The monster species that spawned more often: githyanki pirate (freq bonus 12) The monster species that spawned more often: giant grasshopper (freq bonus 3) The monster species that spawned more often: invisible horror (freq bonus 8) The monster species that spawned more often: alloy golem (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 12) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: specialist The monster species that never randomly spawned: volareon The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: humming terminal The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 249) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 145) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 45) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 26) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 15) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 4) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a strong sense of thirst. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were subjected to random bad effects (0) You were in a ghost world (0) You were prevented from having telepathy (0) You were prevented from having stealth (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (512) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (electrostatic cloak) momhat (rotating helmet) scaler mittens (poor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (jungle boots) Scrolls scroll of destroy armor (T A C H) scroll of taming (CARPE DIEM) scroll of trap detection (NEJZINITE EBAD NADVOR E LADNO) scroll of boss companion (SNAPE KILLED DUMBLEDORE) scroll of relocation (KSIAZKA DZWONEK I SWIECA) scroll of repair item (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (MAND PENDING MAGIC SPELL) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (SMIRITELNAYA RUBASHKA) Wands wand of trap creation (sycamore) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye gagarinx the Kurwa...