gagarinx, chaotic female venturean Augurer ----------- |@........| |.e.......+ |.........| ------.---- [Gagarinx the College Student] St8 Dx6 Co5 In15 Wi13 Ch16 AugVenFemCha+N Dlvl:1 $3873 HP11(11) Pw20(20) AC11 MC0 Xp1/0 Wt15/750 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello gagarinx, the null venturean Augurer, welcome back to SlashEMExtended! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 319 Monsters only dropped their equipment with 40% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 71% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-handed sword (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24210 Monster spawn increase reached its maximum at turn 41693 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 216423 The monster class that cannot be genocided was zombie The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: purple starlit sky (freq bonus 20) The monster species that spawned more often: naming dragon (freq bonus 120) The monster species that spawned more often: giant termite (freq bonus 22) The monster species that spawned more often: tin golem (freq bonus 6) The monster species that spawned more often: giant ego permamimic (freq bonus 96) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: undead prostitute (freq bonus 10) The monster species that spawned more often: porter Mordor orc (freq bonus 5) The monster species that spawned more often: ash clannfear (freq bonus 36) The monster species that spawned more often: Pazuzzu (freq bonus 30) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 4) The monster species that spawned more often: bang gang girl (freq bonus 18) The monster species that spawned more often: nymphomaniac (freq bonus 5) The monster species that spawned more often: lava stalk (freq bonus 30) The monster species that spawned more often: silver force patch (freq bonus 18) The monster species that spawned more often: jungle urchin (freq bonus 12) The monster species that spawned more often: adventurer quylthulg (freq bonus 30) The monster species that spawned more often: dead fish (freq bonus 8) The monster species that spawned more often: player unicorn (freq bonus 4) The monster species that spawned more often: training snake (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 6) The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: haunted spirit The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: thunder hammer The monster species that never randomly spawned: hyena The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 49) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 59) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2) Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having stealth (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (532) You survived You didn't know any spells. Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Scrolls scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (ZESE PLASHCH) scroll of standard id (GON GET YA) scroll of cure (OH DEAR YOU IM BUILDING FUMES FOR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye gagarinx the Augurer...