gagarinx, chaotic male human Doom Marine ##----- #,....| #,|...| #@|.<.| #,---.- [Gagarinx the Gun-Toting Avenger] St14 Dx18 Co12 In5 Wi3 Ch3 MarHumMalCha Dlvl:3 $60 HP88(88) Pw49(49) AC-4 MC2 Xp9/3644 Wt236/1800 T757 Latest messages Hello gagarinx, the human Doom Marine, welcome back to SlashEMExtended! The moon is waning tonight. # There is a wall in the way! You enter a beautiful garden! There is an open door here. You see here a looking glass {1}. There are several objects here. You see here 2 demimondaine corpses {1200}. (2x) You see here a coarse mantelet {4}. C - a coarse mantelet {4}. coarse mantelet - This is a piece of armor. Color: transparent. Material: cloth. Appearance: coarse mantelet. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. coarse mantelet - This is a piece of armor. Color: transparent. Material: cloth. Appearance: coarse mantelet. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to wear? [C or ?*] You are now wearing a coarse mantelet. You hear crashing rock. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 64% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20292 Monster spawn increase reached its maximum at turn 84612 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1408579 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: skeletal warrior (freq bonus 5) The monster species that spawned more often: human (freq bonus 4) The monster species that spawned more often: trapper cart (freq bonus 3) The monster species that spawned more often: large eel (freq bonus 6) The monster species that spawned more often: three-headed troll (freq bonus 8) The monster species that spawned more often: Femen warlord (freq bonus 20) The monster species that spawned more often: atlantean (freq bonus 5) The monster species that spawned more often: revenant (freq bonus 6) The monster species that spawned more often: nice dutch girl (freq bonus 5) The monster species that spawned more often: potion mimic (freq bonus 5) The monster species that spawned more often: small chimpanzee (freq bonus 6) The monster species that spawned more often: undead lunatic (freq bonus 4) The monster species that spawned more often: oddoshishi (freq bonus 22) The monster species that spawned more often: Majin Buu (freq bonus 7) The monster species that spawned more often: Mister Internet (freq bonus 5) The monster species that spawned more often: extra nasty monster (freq bonus 8) The monster species that spawned more often: Laura's hugging boot (freq bonus 8) The monster species that spawned more often: earth spirit (freq bonus 4) The monster species that spawned more often: neverwas (freq bonus 3) The monster species that spawned more often: boot girl (freq bonus 3) The monster species that never randomly spawned: senser The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: airborne parrot The monster species that never randomly spawned: swamp thing The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: tuna The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: lavender growth The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 19) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 5) Next attribute increase check would have come at turn 2773 Strength training was 7 Dexterity training was 10 Wisdom training was 5 Constitution training was 25 You were prevented from having petrification resistance (0) You were prevented from having phasing (0) You had 1379 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 9X Soon(67) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Armor leather gloves (fighting gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (anti-government helmet) Scrolls scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (HP RECOVERY BY GRAUP) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of cure (SMOKING KILLS) Potions potion of gain level (concocted) Wands wand called engraving is blurred (bound) wand of detect monsters (cinnabar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 90 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5406 of 12800) general combat [Unskilled] (max Expert) (12 of 20) body armor [Basic] (max Expert) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5523 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye gagarinx the Doom Marine...