gagarinx, chaotic male human Doom Marine ,,, #,@, --+-#----##-.----- -------- |........,,|..............| |..<....|,,...............| |........,#|..............| --------- ---------------- [Gagarinx the Mars Marine] St8 Dx10 Co13 In4 Wi7 Ch3 MarHumMalCha Dlvl:1 $4 HP0(17) Pw2(2) AC-1 MC0 Xp1/0 Wt94/1150 T10 Latest messages Use hybrid races? [yn] (n) Hello gagarinx, welcome to SlashEMExtended! You are a chaotic male human Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical # (3x) There is a wall in the way! Pick an object. @ a human or elf (tame soldier called Lieutenant Surge) (base level 6) (female) Accessing Pokedex entry for soldier... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf (human doom marine called gagarinx) Accessing Pokedex entry for human... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 10. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical CLICK! You have triggered a trap! Cyanide gas blows in your face! You feel very poisoned... The gas were poisoned! Your muscles won't obey you! You lose Dexterity You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 36% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45500 Monster spawn increase reached its maximum at turn 84557 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 386760 The monster class that cannot be genocided was blob The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: celestial horse (freq bonus 3) The monster species that spawned more often: history dragon (freq bonus 8) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 16) The monster species that spawned more often: corroded turret (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 3) The monster species that spawned more often: amnesia warp patch (freq bonus 24) The monster species that spawned more often: water monster (freq bonus 4) The monster species that spawned more often: poliwhirl (freq bonus 4) The monster species that spawned more often: young black dragon (freq bonus 6) The monster species that spawned more often: panther woman (freq bonus 14) The monster species that spawned more often: purple force fungus (freq bonus 4) The monster species that spawned more often: venom lich (freq bonus 4) The monster species that spawned more often: jurassic triceratops (freq bonus 6) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 2) The monster species that spawned more often: bright blue warp fungus (freq bonus 3) The monster species that spawned more often: High-elf rogue (freq bonus 10) The monster species that spawned more often: tome of nether wrath (freq bonus 16) The monster species that spawned more often: ponyta (freq bonus 5) The monster species that spawned more often: thematic water elemental (freq bonus 3) The monster species that spawned more often: carnivorous bag (freq bonus 2) The monster species that never randomly spawned: solar turret The monster species that never randomly spawned: mud nymph The monster species that never randomly spawned: Belial The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: refugee The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: giant crab The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 47) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 13) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 27) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 14) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 5) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 3) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 3) Next attribute increase check would have come at turn 3245 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) You had 1491 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe You could have safely prayed (32) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (mirrored gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (horned helmet) Scrolls scroll of healing (VOMIT TO MELT ENEMY) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (MAPIRO MAHAMA DIROMAT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye gagarinx the Doom Marine...