gagarinx, neutral female jelly Druid ----+----## |....<...+,# |........|,# |........|,#### |.........,,,,, - ----.---,##,, #[# , #,# , #,# , -+-#--+ ### , |j..I...,###,# |......|,,,,,, |......-,+,,[, |.I.I..|#### ......| ......- ------- [Gagarinx the Fire Tower Caster] St13 Dx16 Co11 In10 Wi11 Ch13 DrdJelFemNeu Dlvl:1 $0 HP10(10) Pw17(17) AC8 MC0 Xp1/4 Wt66/1300 T153 Bli Hal Latest messages Blecch! Rotten food! There is a wall in the way! You hear some noises. In what direction? [47896321><] The door resists! It just misses! In what direction? [47896321><] The door opens. You try to feel what is lying here on the ground. You feel here an amulet. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) Oh wow! Is that your own shiny reflection you just saw? Wait! There's something there you can't see! You feel an unseen monster! (2x) Remembered monster markers removed. You feel an unseen monster! (3x) You find a secret door! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: glib combat You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 256 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 20% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 62% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% Monster death drops spawned with only 76% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47860 Monster spawn increase reached its maximum at turn 99520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 700440 The monster class that cannot be genocided was light The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: martian inhabitant (freq bonus 5) The monster species that spawned more often: giant brown mouse (freq bonus 4) The monster species that spawned more often: serious bug (freq bonus 3) The monster species that spawned more often: spoiled princess (freq bonus 5) The monster species that spawned more often: dao elemental (freq bonus 10) The monster species that spawned more often: dark gray warp patch (freq bonus 8) The monster species that spawned more often: wrinkled colony (freq bonus 3) The monster species that spawned more often: beautiful girl (freq bonus 6) The monster species that spawned more often: weregridbug (freq bonus 8) The monster species that spawned more often: time monster (freq bonus 2) The monster species that spawned more often: segfault (freq bonus 5) The monster species that spawned more often: Mac Moneysac (freq bonus 8) The monster species that spawned more often: %s secret car (freq bonus 9) The monster species that spawned more often: ogre sergeant (freq bonus 4) The monster species that spawned more often: taker mushroom (freq bonus 8) The monster species that spawned more often: giant anteater (freq bonus 10) The monster species that spawned more often: hallucination monster (freq bonus 8) The monster species that spawned more often: Iggy (freq bonus 6) The monster species that spawned more often: sue fungus (freq bonus 10) The monster species that spawned more often: water vortex (freq bonus 12) The monster species that never randomly spawned: golden one The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: gore colony The monster species that never randomly spawned: power drake The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: cacodemon The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: abnormal force patch The monster species that never randomly spawned: eldrak The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 23) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 5) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 35) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 9) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 18) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 6 You were sleep resistant You were poison resistant You were hallucinating (10) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You leeched mana You had 1396 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of H. P. Lovecraft, the Hell Brides and Lady Gaga Your deity was Nikola Tesla You could not have safely prayed (692) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 599% b - charm monster 4 enchant 90% 299% Techniques known in the end Name Level Status draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Scrolls scroll of healing (YET ANOTHER SCROLL LABEL) scroll of mana (HALLS OF MANDOS) scroll of phase door (CRAPPITY CRAP) scroll of standard id (AJMO TO UCINITI) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) Spellbooks spellbook of create familiar (cribbed) spellbook of charm monster (magenta) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye gagarinx the Druid...