gagarinx, lawful female snakey Ringseeker ------------### |......<....,,# |..........|#,## |..........|#,,# ----------+- #,# #,# #,######## -------,,,#,,,,# .....---I,##### -.....|,----- |.....|,|...| -...%.-,|...| -.........---,..>.| - --------- ##----- [Gagarinx the Hobbit Townie] St5 Dx6 Co7 In15 Wi5 Ch10 RinSnaFemLaw Dlvl:2 $20 HP28(28) Pw26(26) AC4 MC0 Xp2/24 Wt263/750 T1156 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello gagarinx, the snakey Ringseeker, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 56% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: trident (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24530 Monster spawn increase reached its maximum at turn 37075 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 231540 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lich (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: navi (freq bonus 6) The monster species that spawned more often: will-o-the-wisp (freq bonus 7) The monster species that spawned more often: xaren (freq bonus 6) The monster species that spawned more often: swamp fern spore (freq bonus 6) The monster species that spawned more often: turned one (freq bonus 5) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster species that spawned more often: dark laser (freq bonus 20) The monster species that spawned more often: sinner (freq bonus 10) The monster species that spawned more often: steam ant (freq bonus 16) The monster species that spawned more often: consumed ice boar (freq bonus 7) The monster species that spawned more often: fleeing annoyer (freq bonus 12) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 6) The monster species that spawned more often: marsupilami (freq bonus 5) The monster species that spawned more often: spiriteon (freq bonus 16) The monster species that spawned more often: petty migo drone (freq bonus 10) The monster species that spawned more often: incorrect potato (freq bonus 6) The monster species that spawned more often: swamp ghost (freq bonus 8) The monster species that spawned more often: young adult white dragon (freq bonus 12) The monster species that spawned more often: vodka drinker (freq bonus 10) The monster species that spawned more often: weresnake (freq bonus 12) The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: inadvertent troll The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: balor The monster species that never randomly spawned: goat The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: kappa king The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 24) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 1) Next attribute increase check would have come at turn 3987 Strength training was 36 Dexterity training was 8 Wisdom training was 9 Constitution training was 39 You were poison resistant You were prevented from having fire resistance (0) You were prevented from drunken boxing (0) You had infravision You had 901 points of nutrition remaining You were invisible You were stealthy You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 3% 112% Techniques known in the end Name Level Status blink 2X Prepared(0) lucky gamble 2X Prepared(0) appraisal 2 R Reloading(128) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (LIFE RESTORATION) scroll of mana (LOREM IPSUM) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (GENTLE PEEPTOE HIGH HEELS) scroll of cure (EY REFLECT EFF INT) Spellbooks spellbook of healing (discharged) Wands wand of digging (secret) wand of make invisible called make invisible (lead) wand called polymorph (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 9 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) Weapon Skills dagger [Unskilled] (max Expert) (3 of 20) short sword [Basic] (max Master) (28 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (23 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (6 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye gagarinx the Ringseeker...