gagarinx, lawful male angelic Warrior ---------- ------------ ----- |`$)![$)%| |..........|## |.(.| |)?.%*$%)| ### |..........-,# |...| |`%%%$$[!| #,# -------.----,# |...| |!$?$($[%| -----.---#### #,,,# #,##-|-.- |[$!%)([$| |#.......-,,,# #,### #,,,,,######## |$!.$#.#.| ##|.#......|#### #,# #,,##,,,,,,,,# ----- -|------ #,.........| #####,######,----------,# ###|...| #(# #,|........| ##,,,,,,,,,,`,.........|,# #,,-...| #,##### #,|........| ### #,,,-|------,,,|<.......|,# #,#|...| #,,,#,# #,|........| ###,# #,---......---,.........|,# ####,#|...| #####,# #,|........| #,,,#####,...........|,----------,####,,,,#|...| --.- #,|......#.|,####,,#,*,*,,|..........|,,,,,,,,,,,,,,,,,#,,,.>..| ---..---#,----------,,,,,,,#######|..........|######,,,,,#####,####----- |.......,,# #,---.-- ---......--- #,##,##,,,,,# |......|#############,.....| -------- -.--.--,##### |......-,,#,@#,,,,,,,,|....| |.....|,# ---..---##############|....| |`.._..,# ---- ------ -------## [Gagarinx the Two-Handed Swordsman] St15 Dx6 Co7 In4 Wi8 Ch4 WarAngMalLaw Dlvl:3 $115 HP162(162) Pw84(84) AC-1 MC2 Xp9/3589 Wt359/1600 T2452 Latest messages You attack thin air. (3x) What do you want to read? [h-jltwyFLO or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [h-jltwyFLO or ?*] As you read the scroll, it disappears. Your body is transported to another location! What do you want to read? [h-jltwyFLO or ?*] As you read the scroll, it disappears. Your body is transported to another location! There is a set of iron bars in the way! What do you want to read? [hiltwyFLO or ?*] You don't have that object. What do you want to read? [hiltwyFLO or ?*] Never mind. What do you want to read? [hiltwyFLO or ?*] As you read the scroll, it disappears. Call a scroll labeled CUR NOS OPPUGNARE VIS: # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 mace (weapon in hand) {12} b - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} m - 5 uncursed +0 daggers {20} n - an uncursed +1 sling {2} o - the uncursed +0 sling named The Sling of David {2} p - an uncursed +0 axe {24} q - 24 blessed +1 pin bolts {12} B - an uncursed +0 orcish dagger {4} K - a cursed +4 soft girl sneaker {2} N - 21 uncursed +0 droven bolts {21} Armor c - an uncursed +1 ring mail (being worn) {100} e - an uncursed +0 large shield (being worn) {40} s - an uncursed +2 orcish helm (being worn) {12} Comestibles f - 35 uncursed apples {18} g - 41 uncursed carrots {21} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {3} l - an uncursed scroll of cure {1} O - 3 uncursed scrolls of standard id {3} Spellbooks t - an uncursed spellbook of cure dim (0:3) {1} w - an uncursed spellbook of chemistry (7:3) {1} y - a blessed spellbook of energy bolt (2:3) {1} Potions v - an uncursed potion of booze {1} z - an uncursed potion of restore ability {1} C - an uncursed potion of sickness {1} D - an uncursed potion of gain energy {1} Rings L - an uncursed ring of sustain ability {1} Wands u - an uncursed wand of sleep (0:5) {1} P - an uncursed wand of summon undead (1:2) {1} Tools k - a cursed lock pick {1} A - an uncursed leather saddle {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 58% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: riding (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31494 Monster spawn increase reached its maximum at turn 74400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 261760 The monster class that cannot be genocided was centaur The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: barghest (freq bonus 8) The monster species that spawned more often: formula 1 champion (freq bonus 2) The monster species that spawned more often: brownie (freq bonus 5) The monster species that spawned more often: cave kobold (freq bonus 3) The monster species that spawned more often: false colony (freq bonus 18) The monster species that spawned more often: large snake (freq bonus 2) The monster species that spawned more often: snakeman brute (freq bonus 12) The monster species that spawned more often: covetous hill orc (freq bonus 10) The monster species that spawned more often: colorless growth (freq bonus 20) The monster species that spawned more often: mountain awgwa (freq bonus 4) The monster species that spawned more often: hidden elf (freq bonus 16) The monster species that spawned more often: vampire lich (freq bonus 4) The monster species that spawned more often: invisible warp fungus (freq bonus 8) The monster species that spawned more often: chaos servant (freq bonus 2) The monster species that spawned more often: novice priest (freq bonus 27) The monster species that spawned more often: cook (freq bonus 8) The monster species that spawned more often: Kira (freq bonus 16) The monster species that spawned more often: machine turret (freq bonus 4) The monster species that spawned more often: uber lloigor (freq bonus 8) The monster species that spawned more often: squirtle (freq bonus 4) The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: space pirate The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: noxious mushroom The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: myu The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 29) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 3) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 18) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 27) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Next attribute increase check would have come at turn 3655 Strength training was 40 Dexterity training was 50 Wisdom training was 2 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having speed (0) Your chance to block was 27% You saw invisible You had infravision You had 877 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 68% 82% b - chemistry 1 divine 68% 82% c - energy bolt 6 attack 98% 83% Techniques known in the end Name Level Status concentrating 9X Prepared(0) dazzle 9 R Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Not Ready(1419) turn undead 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (spired helmet) * skullcap (knowledgeable helmet) * flack helmet (hydra helmet) * crystal helm (resounding helmet) * mining helm (guzzle helmet) * field helm stone (gemmed helmet) * helm of safeguard (meteoric helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (slit gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (sexy heels) * boots of safeguard (gentle boots) Scrolls scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (YET ANOTHER SCROLL LABEL) scroll of egoism (DPIEV WENWWSG UNNZMI) scroll of barrhing (POKE MONGO) scroll of clouds (PENDERFYNIAD ANGHYWIR) Spellbooks spellbook of cure dim (leather) spellbook of chemistry (cryptic) spellbook of energy bolt (regenerating) Potions potion called dimmed (purple) potion of booze (baloon flower) potion of restore ability (silver) potion of sickness (effervescent) potion of gain energy (emerald) Rings ring of sustain ability (manganese) Wands wand of sleep (brass) wand of slow monster (grooved) wand of summon undead (liquid) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach 5 killer bees 0 giant fleas (1 created) a rocking-horse-fly 0 giant grubs (1 created) a white blob 17 mini chickatrices 5 cocks 7 chicks 4 turkey chicks 9 cockatoo chicks 6 parrot chicks 15 chickens 4 turkeys 5 small chickatrices 0 Madeleine's calf-leather sandals (1 created) a cockatrice 2 jackals (3 created) a stoat 0 coyotes (1 created) 0 porter floating eyes (1 created) a scrawny cat a hobbit veteran a hobbit a manes 2 kobolds (4 created) 0 pack kobolds (1 created) 0 kicker kobolds (1 created) a small kobold 0 small group kobolds (1 created) 0 large group kobolds (1 created) 0 special kobold lords (1 created) 0 disintegration kobolds (1 created) a mimic 2 mega goblins 0 men from mars (1 created) 0 orcs (1 created) 0 rothes (1 created) 2 sewer rats (4 created) 2 drains rats 2 rabbits a black rat a millipede a cave spider 14 hole spiders 0 white centipedes (1 created) a daddy longlegs a green nightmare 8 grid bugs 0 yellow lights (1 created) the hidden a lichen (0 created) a spore lichen (0 created) an ungenomold 2 unalignment things (0 created) a brown warp fungus (0 created) 2 cribos (1 created) a golden growth 0 red molds (1 created) a cyan mold a cyan growth (0 created) 0 slow fungi (1 created) a shrieker (0 created) a violet fungus (0 created) 0 intermediate gnomes (1 created) 0 Keystone Policemen (6 created) a newt mummy a white snake 0 space monkeys (1 created) a controller 0 gnome zombies (1 created) 2 orc zombies 0 human zombies (1 created) 0 human adventurers (1 created) 0 errand boys (1 created) a dark ranger 0 item masters (9 created) 0 shopkeepers (2 created) 2 newts a twen a gecko a kogepan 0 novice light walls (1 created) a novice medium wall 0 novice dark walls (1 created) 0 gem troves (1 created) a cold trove a health trove 195 creatures born. 155 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 17 times You never prayed to the gods You hit with a wielded weapon 120 times You killed 129 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (32 of 160) shield [Basic] (max Expert) (48 of 160) body armor [Basic] (max Expert) (32 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (17 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (139 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye gagarinx the Warrior... You quit in The Dungeons of Doom on dungeon level 3 with 14631 points, and 115 pieces of gold, after 2452 moves. Killer: quit You were level 9 with a maximum of 162 hit points when you quit. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 65 15092 bugsniper-Cha-Vee-Mal-Neu quit in The Dungeons of Doom on level 6. 33 [33] 66 14643 Bluescreen-Fai-Cen-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by a solar beam. - [84] *67 14631 gagarinx-War-Ang-Mal-Law quit in The Dungeons of Doom on level 3 [max 4]. 162 [162] 68 14412 Lorskel-Wil-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [93] 69 14214 stonewall-Rog-Elf-Fem-Cha died in The Dungeons of Doom on level 4 [max 7]. Killed by an elven sickle. - [108]