gagarinx, neutral male centaur Pokemon ------- --- |@.%......+ |.r.......| |.......... |.........| ----------- [Gagarinx the CROC] St17 Dx12 Co14 In7 Wi6 Ch6 PokCenMalNeu Dlvl:1 $0 HP22(22) Pw6(6) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello gagarinx, welcome to SlashEMExtended! You are a neutral male centaur Pokemon. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Pick an object. r a rodent (tame eevee called HUSI) (base level 2) Accessing Pokedex entry for eevee... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 35. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: freezopathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 55% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: broadsword (turn 50) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23716 Monster spawn increase reached its maximum at turn 84336 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 866080 The monster class that cannot be genocided was snake The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: jora hawk (freq bonus 14) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 14) The monster species that spawned more often: death field eel (freq bonus 6) The monster species that spawned more often: land roamer (freq bonus 10) The monster species that spawned more often: intrinsic eating mimic (freq bonus 12) The monster species that spawned more often: Rhea (freq bonus 6) The monster species that spawned more often: Policeman Kommissioner (freq bonus 10) The monster species that spawned more often: decayed mushroom (freq bonus 16) The monster species that spawned more often: marten (freq bonus 12) The monster species that spawned more often: drunk jet guy (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 18) The monster species that spawned more often: pit lich (freq bonus 7) The monster species that spawned more often: Detective Kriminologist (freq bonus 5) The monster species that spawned more often: mana force patch (freq bonus 8) The monster species that spawned more often: eight of spades (freq bonus 7) The monster species that spawned more often: pale force patch (freq bonus 6) The monster species that spawned more often: unknown permamimic (freq bonus 8) The monster species that spawned more often: elf-lady (freq bonus 21) The monster species that spawned more often: dretch (freq bonus 8) The monster species that spawned more often: skaven (freq bonus 12) The monster species that never randomly spawned: petty covetous snow orc The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: lizard The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: Signor Niccolo Davelli The monster species that never randomly spawned: whirling hatchet The monster class that always generated with extra speed: vortex The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 19) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 5) Next attribute increase check would have come at turn 986 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were disintegration-resistant You were prevented from having invisibility (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide You could not have safely prayed (418) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Scrolls scroll of healing (IAZNAB) scroll of mana (VENZAR BORGAVVE) scroll of phase door (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of standard id (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of cure (STUNT OF GHOST IS DIFFER) Wands wand of enlightenment (weird) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye gagarinx the Pokemon...