gagarinx, lawful male dwarven Valkyrie ------------## |...``......,# #----- ##|.>`.`.`...|,# --<...--- ------- - #,..`...`.....,, ..@.....| |...... -----------##, ##,|..........|,##|....{..| |.....................,, ##,,----------+-,#,-.......| |................... #,,# ,,,# #,#,|.......| |.................. #,,######---------------,## #,#,|.......| |....................-,,,%,,,,-.............|,,# #,#,---.{.--- ..................... ,####,,,|....-----...^|,,# #,,,# -+--- --------------------- ##,|....| |.....,,# ##,,# |....| |....|,`# #,## |....--$--....|,,# #,, |.............|#,# --------------- [Gagarinx the Skirmisher] St13 Dx5 Co12 In4 Wi5 Ch3 ValDwaMalLaw Dlvl:3 $54 HP55(55) Pw7(7) AC-2 MC1 Xp4/133 Wt216/1500 T967 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Velkommen gagarinx, the dwarven Valkyrie, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 17 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 221 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 95% Musable item generation frequency was reduced by 47% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: attack spells (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52515 Monster spawn increase reached its maximum at turn 94506 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 143260 The monster class that cannot be genocided was dragon The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: lava grue (freq bonus 3) The monster species that spawned more often: Marianne (freq bonus 6) The monster species that spawned more often: pokemon (freq bonus 2) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 4) The monster species that spawned more often: gaboonese (freq bonus 4) The monster species that spawned more often: auror (freq bonus 12) The monster species that spawned more often: odorous lady (freq bonus 24) The monster species that spawned more often: lord slug (freq bonus 2) The monster species that spawned more often: irritating woman (freq bonus 3) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 21) The monster species that spawned more often: duam xnaht agent (freq bonus 3) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: noise monster (freq bonus 10) The monster species that spawned more often: Bralani (freq bonus 16) The monster species that spawned more often: blood clan (freq bonus 5) The monster species that spawned more often: full-skinny beauty (freq bonus 3) The monster species that spawned more often: petty centaur shaman (freq bonus 3) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 4) The monster species that spawned more often: ipoo (freq bonus 14) The monster species that spawned more often: yakuza member (freq bonus 7) The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: death sword The monster species that never randomly spawned: chasme The monster species that never randomly spawned: force dwarf The monster species that never randomly spawned: petty venom slime The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: screaming twister The monster species that never randomly spawned: Gross Santana The monster species that never randomly spawned: vision The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 46) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 13) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 21) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 40) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 6) Next attribute increase check would have come at turn 2879 Strength training was 23 Dexterity training was 14 Wisdom training was 5 Constitution training was 27 You were cold resistant You were prevented from having fire resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 37% You had automatic searching You had infravision You had 1054 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 4X Reloading(974) rage eruption 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Reloading(466) invoke deity 4 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * dwarvish roundshield (large round shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (radio helmet) * skullcap (internet helmet) * flack helmet (gray helmet) * crystal helm (space helmet) * mining helm (anachrononononaut helmet) * field helm (radiant helmet) * helm of safeguard (tasseled helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (fingerless gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (jungle boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (APOKRAR DONENIGHT) scroll of mana (ASHPD) scroll of phase door (DESU SENPAI FAMY) scroll of standard id (ENO OWT EERHT) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) Potions potion of levitation (iris) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 20 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (34 of 160) body armor [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (11 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (108 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel gagarinx the Valkyrie...